Left 4 Dead 2
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DeadWorld
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Realism
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240.308 MB
12 Ιουλ 2018, 17:33
1 Μαρ 2019, 6:28
3 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
DeadWorld

ΠΕΡΙΓΡΑΦΗ
DeadWorld is a massive cooperative expansion that includes multiple campaigns, social spaces, and new game types to update Valve Software's smash hit franchise.

The goal is to wrap a "living world" around L4D2. Set nine years after the events of Left 4 Dead 2, the game picks up as our survivors are now living in an established world where human strongholds stand their ground in a wasteland filled with monsters. From these strongholds, players travel out into the ruined world on a variety of missions and adventures.

How It Works:

Instead of launching individual campaigns through the Left 4 Dead 2 menu, players launch the DeadWorld mod and start in a social space where they can access any DeadWorld campaign. After a selected campaign is finished, players return to the social space where they can choose another campaign--or even replay the same one. They can resupply, go out on more missions, explore new spaces, and in the future they will be able to play new "Horde-Mode" game types that expand on the Survival game mode, all without ever leaving the game world.

TRAVELLING TO OTHER DESTINATIONS:

There are gateways in the social spaces with "Missions Available" signs near them. If all four players walk into an open alcove, the level will end and you will travel to a new location.

NOTE: You cannot play as L4D1 survivors as they are NPC's in the Wharf, and your character will get stuck. Sorry, no way to fix this. You have to play as L4D2 survivors.

VERSION 2 - March 01, 2019

The project currently includes:

2 Complete Co-op Campaigns
First 2 maps of "Container Town" Campaign
First map of "Natural Selection" Campaign
2 Social Space hub maps (Wharf and Bridge)

There are a total of 16 maps are in the project with more nearing release and many more planned.

While function and gameplay should be 100% finished, many of the maps have not been detailed yet. Final detailing is underway, but my primary focus right now is making sure the mechanics are 100% sorted out and creating more alpha campaigns so players have as much content as possible.


Also join the DeadWorld Steam Group!
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (9)
11
19 Αυγ 2021, 11:43
ΕΠΙΣΗΜΑΣΜΕΝΟ: Bug Report Thread
Soup Toaster
3
15 Απρ, 16:41
Is this project dead?
csupszy öccse
2
10 Οκτ 2018, 16:29
Deadening Map03 Finale (tanks on pedastals) - opinions?
Soup Toaster
273 σχόλια
Unknown77 7 Νοε, 0:29 
not then like a dead map, no clue where need to go!

tip safe house direction e a plue.

hands down, not playable

-been remove
LeLei 4 Νοε, 21:29 
is there a plan of finishing this map? This has a potential.
《Furia》 10 Αυγ, 18:25 
mas de 2 horas jugando hice todas las misiones pero nose cual era el final ajjaja pero estuvo bueno
Gouf 26 Ιουλ, 4:31 
This was last updated 5 years ago. Is it still being worked on?
[MOM] Minister of Molestation 11 Ιουν, 5:07 
This mod is actually sick. Other than the incomplete textures which is understandable, I think you executed the idea pretty well. The idea may not be a brand new thing but it is definitely revolutionary within L4D2 itself because I've not seen anybody else attempt something like this other than you. Personally, I have not experienced any bugs as well. I believe you'll be able to refurbish the mod into a sick map if you ever return to the project!
老栗脂奇遇记 6 Ιουν, 21:35 
Hi,I just want to know is this campaign still in progress or not?
Posi-peace 19 Μαρ, 17:26 
完成度很低
Jaquenlyn uwun't 7 Φεβ, 23:17 
to be honest, the idea of going to a camp should be expanded and instead of returning to the same camp, you could make like going to a camp, then that camp is destroyed by zombies so you would need to go to another camp, anyway, I liked the map tho.
Jaquenlyn uwun't 7 Φεβ, 23:17 
While I like the Idea, idk why but this feels like Back 4 Blood but less optimized, like, you go to a destination, you complete a mision and you go back to the camp, it doesn't feel as rewarding as a full linear campaign, I like the idea tho, lot of the maps have amazing composition, great background, but most of the missions doesn't feel with a purpose, if you die, you can comeback to the camp, if you win, you can comeback to the camp, if this was a 12 level campaign with background that tells you what's going on and let you move forward in the story, it would be a 10/10, because there's ambition behind this, but the motives to go to the "missions" have no purpose, the potential is there, but idk, this feels like a 6/10, the camp, ambientation and everything but the storyline are fire...
Lifeiskuyashi 10 Ιαν, 21:44 
(0/10)Confusing.After I finished the mission It just lead to the airfield with three gates. One says crash course. I tried to walk in but nothing happens. It happens as well I walked into other doors. Just give up your idea and made normal 5 chapter map plz.