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Sixth Fleet's Task Force 60 Template (Zeus)
   
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8.487 MB
1.7.2018 klo 15.35
3.8.2018 klo 12.17
4 muutosilmoitusta ( näytä )

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Sixth Fleet's Task Force 60 Template (Zeus)

1 kokoelmassa, tekijä theLargerCog
Some Alright Arma 3 Templates & Compositions
9 luomusta
Kuvaus
Background
Sixth Fleet is the US Navy's operational fleet in the Mediterranean. Any carrier strike group operating in the Mediterranean is usually designated as Task Force 60 (TF-60). Carrier Strike Group 14 (CSG-14) was deployed due to recent escalating events within the Aegean region, thus is designated as TF 60.


Features
Carrier Strike Group 14 (CSG-14) is composed of 5 naval vehicles featuring: USS Freedom (CVN-83), 3 destroyers callsigns USS Micdonals (DDG-93), USS Constitution (DDG-334), and USS Democracy (DDG-76), and lastly HMS Proteus. USS Freedom carries multiple strike and anti-air intercepting assets, as well as light to heavy air transport vehicles. CSG-14 is capable of providing long range cruise missile support via its destroyer's MK41 Vertical Launch Weapons Systems, and is capable of defending against multiple air and sea threats. Each destroyer contains various assets to cater to different missions for greater immersion, including dockable watercraft assets.

Zeus is enabled, to allow for PVP or creating custom missions while exploring the CSG template.



Notes
Version 1.7
Thumbnail is total click bait, ships do not move. I'm just practicing my photoshopping skills.
Crew animations only work in singleplayer.
VLS systems work, but requires pressing "R" a lot to lock on to a laser designation.
Zeus is compatible for using custom addons and mods.

Armaholic link: http://www.armaholic.com/page.php?id=34171

Credits
3den Enhanced
Arma Devs for new assets
9 kommenttia
theLargerCog  [tekijä] 12.8.2018 klo 19.35 
@samwilson69, you spawn in as zeus, try pressing "Y" or "U" to switch player positions in singleplayer
Raskit69 12.8.2018 klo 4.40 
I load in but nothing happens I'm just looking at 3 aircraft carriers? what gives?
Cal 18.7.2018 klo 8.16 
@theLargerCog ahh okay, yeah thanks again.
theLargerCog  [tekijä] 18.7.2018 klo 8.00 
I believe it uses the same principal as vehicle-in-vehicle, so if you want the watercraft to start on the boat rack, just drag and drop the vehicle onto it and it should snap inside. Hope that explains things
Cal 18.7.2018 klo 2.36 
@theLargerCog ahh its the boat rack, i see now. Is there anything that needs doing or just place it down?
theLargerCog  [tekijä] 17.7.2018 klo 17.53 
@callam.D Just hop in one of the vehicles and there should be a scroll option to "unload vehicle". To load the watercraft, you have to be within a certain distance of the boat rack for the hold action to appear. I recommend testing the boat rack alone in the edtior to get a feel for how it works.
Cal 17.7.2018 klo 8.38 
Hey, love it but just curios, how do you make is so the smaller naval vessels can launch/re attach to the destroyers, i cant seem to figure it out.

Thanks.
theLargerCog  [tekijä] 15.7.2018 klo 9.04 
Appreciated
astdb9 15.7.2018 klo 4.03 
nice one team