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a) 2- Look at the map:
There should be a hint that you can make it even more transparent in NS2+ Settings
b) "Never go Back" is not true, if all Marines "successfully" push forward and you leave your base open (earlygame) or your pgs/base open for a Tunnelrush
You can also go back, just to block a lane... for example I'm on tram and I'm poking Serverroom, decysting the RT and stuff... but I see noone in mezz-ET Lane... then I'd fall back to cover the northtunnels vent :-)
d) Gorge:
d1) Drop a clog in front of you when Marines shoot you while you charge in?
d2) don't block entrances, drop clogtowers (2 clogs on top of eachother - I hope I don't need to elaborate why)
d3) heal aliens asap... slow gorge is wasting time
e) fade/lerk: New players should try to learn the mechanics in the lerkchallenge maybe...
Having only skulks gorges and onos lead to the biggest issue ns2 has: Marines are OP, because even a bad lerk or fade that somehow manages to stay alive for a bit with 0 kills will still be much more effective, because he wastes more ammo of marines that they should've used for skulks
f) Command: (do not command unless you're on a rookieserver?) / Let ppl guide you who are a class above you :P having it often that ppl tell dumb stuff^^