Realm Royale Reforged

Realm Royale Reforged

Not enough ratings
Assassin Guide
By Tzunshun
How to play Assassin
   
Award
Favorite
Favorited
Unfavorite
Introduction
Hallo Realm Royale Players.
I'm Tzunshun. I will keep this Introduction brief as possible.

I have played Shooter games since 1998 & Always been natural talents in this kind of games.
I started with Doom 1, CS1.5, CS1.6, Half-life Death match, CS:S & atleast CS:GO, also played hours end of Overwatch.

I have been Global Elite CSGO & Grand master in Overwatch, Like that matters at all..
Just wanted to point it out.

Everything in this guide is optional.
You can use it or not.
It's completely up to you.

I'm just telling what works for me and if you're doing great in the game you don't have to follow my guide since that may conflict with your playstyle.

If you use it & it helps you! Please give it a rating & tell me what you think in the comments.

Thank you for reading :3
General Tips
  • Always make yourself a harder target to hit, always move around if you are in a open area even when you're looting.
  • Always keep your armour and your health at MAX at all times.
  • Always keep your guns fully Reloaded
  • Always keep Health Potion and Armour Potion on yourself at all times. (3 of each should be a minimum)
  • When you use Concussion bomb as a mobility tool always try to have blink ready. in the air you're a easy target. Lunch yourself into the air and use blink in any direction where cover is closet
  • Listen to footsteps before your using your visual sense to predict your enemies location there's different sounds for different terrain and directional sounds.
  • Do not start a fight that you cannot finish, every shot gives away your position you have to relocate as soon as possible
  • When you have forged your armour and gun at your first landing location quickly go to another forge within the circle, to start forging more legendary armour
  • This is my personal most important tip I can give you guys: Always land where it is crowded, killing players is the fastest way to Gear up as quick as possible. Landing a place where it is empty will slightly delay your legendary weapon since you need chicken trophy. 
Skills
Let's talk about the Assassin Skills.
Note: Cooldown is determined by the rarity of the item. Grey|Green|Puple|Orange

Blink
Teleport forward a short distance.
Cooldown: 16/12/8/4 Seconds

The blink ability is your locked ability that you start with.
Without any other abilities this is your escape or gap closer ability
Blink has a long cool down so you have to be careful using it at the early levels, with a 16 seconds cooldown you will not be able to escape if you get caught
You can also blink through windows, you may have to practice this for some time my general tip is just to aim in the middle of the window and blink. You can also blink from the ground to the first floor if you aim at the window. Watch the gif below:

https://imgur.com/xTVPstt


Sensor Drone
Cooldown - 20 / 16 / 12 / 8 seconds
Duration - 2 / 3 / 4 / 5 seconds

This is a sensor ability "Sensor Drone"
Casually explained it's WallHack.
if you suspect a guy hiding in a building and you throw this on the wall you will be able to see the guy inside the house.
There's a small twist on this ability when you throw it there's a sonar sound that everybody can hear this alerts the player that there is a sensor drone close by and they will know that they are spotted right now. There is a huge cooldown on the ability on grey level so it might not be worth it to pick it up until you get like the purple or the green version if you really like this ability.
there's not much to say how to use this ability just throw it around when you feel like it  or when you are forging and you hear footsteps but you can not get a visual target  just throw on the ground or to the directional location of the footsteps

Concussion Bomb
Cooldown - 14 / 12 / 10 / 8 seconds
Damage - 150 / 300 / 450 / 600

The concussion bomb is a really useful because of two reasons.
it's a mobility ability and also a damage ability.
if you throw it on the ground you'll get a launched into the air and it will help you reach some places you wouldn't be able to reach.
if you throw it on the enemy they will be launched into the air and taking 600 damage. While they are in the air you will be able to hit it easy shots while they will not be able to hit you because of bloom.
if you're getting chased with low HP you can throw it on the ground and you'll you to get the huge mobility boost and you might be able to escape but I recommend to have your blink ready if you are using this as a mobility tool, because if you are in the air you are easy target to hit. So throw it on the ground then while you're in the air blink in any direction where they are cover mount up and run or start healing.

It can also be used to kill these annoying chickens because they are so hard to hit :3

Smoke Screen
Cooldown - 12 / 11 / 10 / 9 seconds
Duration - 5 / 6 / 7 / 8 seconds

This is smoke screen, easily explained you will have invisibility for x amount of time
This ability has a up and down side.
The upside is your gain stealth for some time but the downside it has a loud sound effect and also the stealth gets removed if you take any kind of damage.
You can use ability to sneak up and flank your enemy to get some easy shots in and can also escape if you are in critical situation but this wouldn't work if the enemy is right in front of you because they will just shoot and remove the stealth instantly. 
The best way you can use ability in my opinion is when people are rushing you, you throw it down before they see you and you can get a first shot in before they do.

Ghost Walk
Cooldown - 12 / 10 / 8 / 6 seconds
Duration - 2 / 3 / 4 / 5 seconds
Speed - + 15 / 30 / 45 / 60 boost

This is the last ability you can pick up
"Ghost Walk" controversial abiliy.
You'll get invulnerability for X amount of time but the enemy can still see you.
In my opinion this is the double-egde sword ability.This abiliy depends on the user how to they
utilise this spell.

Firstly, You'll be invulnerable but you wouldn't be able to do damage either, since the enemy can see you and if you are critical condition and you want to escape they will just follow you around until the duration expires and shoot you.
You can also cancel the ability early yourself the with pressing the same button you pressed when you activated it and go for an headshot that may finish your target off.

This ability is mostly used by people that has a aggressive play style, they will blink in and shoot a few times and use ghost walk to dodge important spells like "Fireball"
if you are a defensive player I wouldn't recommend ability but it can be useful in some situations

Passive skill
Assassin gains 10% ground movement speed.


Weapons Recommendations.
If you ask me which weapon you should use I will say choose that weapon you are best with but I will give you some of my recommendations.

Sniper Rifle

This is your mandatory weapon you should and shall craft this weapon when you have 120 shards and it's chicken trophy.
The weapon does 1100 damage body shot  and if you hit a headshot you will do 2200 damage to survive this damage you will have to have full legendary set.
If you get a headshot there's a big chance that you will knock them down in one shot. The projectile speed is slow so you will have to compensate for the movement.
Since it takes a long time to reload this weapon and if you are getting rushed I will normally recommend then you should change your secondary weapon but if you have the chance of getting atleast one shot at the body you have a bigger chance to winning the fight

ALWAYS AIM FOR THE HEAD!

Heirloom
This is the rifle in "Realm Royal"
If you're good at aiming this should be you go to secondary weapon a headshot does around 1000 damage.
But since this is a projectile weapon and not a hitscan you may have a hard time hitting your targets if your opponent is good at strafing.
The weapon does decent amount of damage with body shots only but only if you hit your shots if not you will lose the fight really fast.

SlugRifle

Not much to say about this weapon this is this bad version of the Heirloom
if you find this weapon pick it up but always change it for the Heirloom





Shotgun

The shotgun is properly my favourite secondary weapon since you have a long range with a sniper, the shotgun is really useful since people are rushing you anyway.
it's hitscan so you will likely hit every single shot and completely destroy your enemy but remember you are long range class you shouldn't find a close range if you can avoid it but if that isn't a possibility just point the gun at them and shoot aim for the head and see your opponent melt


The rest of the weapon's is not worth to talk about. Just don't pick them up if you can avoid it.
Aiming / Strafing
Aiming has a factor in this BUT, it's more predicting your opponents movement.
If your opponent is strafing Left & Right while shooting, Don't shot where they are but shoot where they are going to be. Since all weapons except the shotgun is projectile based strafing is key suvive

If you feel like you have a hard time mastering it.
Drop somewhere it's croweded and go for a Manhunt put the mind of "Winning" to the side, but to learn to predict your opponents movement make that your first Priority.

When strafing don't just go Left & Right 267 times, Be unpredictable.
Mind gaming your opponent to think where your going next and make the opposite move, will make your rate of survival higher.


Assassin Playstyle
As a Assassin it should be self explanatory that you should fight from the shadows, hide behind any cover tree, rock, inside a building just behind any terrain that gives you cover enough and stay hiding and lurk on your opponent. As I said in general tips killing enemy players is the best way to gear up quickly, so in the early game when people doesn't have their legendary weapons yet, you should flank your enemies as soon as you see them. Getting the first shot is a huge deal in the early game people doesn't have a lot of armour with the heirloom rifle you should be able to kill people in 3-4 Shots or just twice if you hit a headshot.

As Assassin range is key with your sniper rifle that does huge amount of damage people have to rush you.
You should try anything to not let them get close, if you are not able to do that you should flee your current location and relocate somewhere and start over again.

When you hit people with your sniper mostly all of them will start using their potions this can be you chance to get offensive and rush the target if your opponent is in a close distance.
Well this playstyle is probably your best chance of winning the game if you are new at the game. Be cautiously aggressive in the start and be cautiously defensive late game.

Next I will tell you how to play against every Class in the game.


Vs Warrior
Against a warrior don't let him come close at all if he does he will completely destroy you.
The warrior can craft a legendary throwing axe it, that does 900 damage per hit and it has a big hit box.
They also have a charge ability that also does huge chunk of damage at the same time.

Concussion bomb, smokescreen & Ghost walk is a good ability in this situation.
Smokescreen is for dodge the axes if he comes close and Concussion bomb for the mobility or lunch him away from you and ghost walk to be in the invulnerable against his axe.
The key is to be far as possible from the warrior as possible while trying to Sniper shots in.

if you get there sniper hit you can take the advantage and rush him cautiously but don't let him get a single portion off, if he does you will die in a second.
Concussion bomb it's really helpful here, if you can launch him into the air you can easily get a sniper shot and switch to a secondary weapon and get another hit in.
Max Health is 2400 if you have fully legendary set. 600 Bomb (Legendary) + 1100 Sniper = 1700 Dmg in a second. That drops your opponent to 700 Health but don't let that fool you, Let me explain.

This is how a warrior probably would approach you.
Rush B with Tech 9..... Wrong game Sorry.

If a warrior sees you they will just ride as close as to you as possible.
Throw an axe & Charge into you and throw once again.
900 + 400 + 900 = 2200 dmg. This is there combo.
After this you will only have 200 Health left, you'll most likely not recover from this if you get it.

Fight Warriors outer walls of houses don't go inside where you can get it by the axe since it has a big radius. Fighting a warrior in the open is fine if you can hold a medium long range distance from them. Every ability is useful against warrior. Sonar drone for shoulder peak shoot them around corners, SmokeScreen/Ghost walk to dodge abilies, Concussion bomb to lunch him & yourself away from each other.

Nothing more to say than. Keep your distance if you want to win.


Vs Mage
Versus Mage you should be careful against they're spell "Fireball" Every mage will try to craft the legendary version off it. It does 900 Dmg with a huge radius,
Against "Fireball" You can't hide behind a tree/cornor it will still hit you because of the huge radius and fast projectile speed so i would recommend running and trying to dodging the spell completely further from the cornor alot more than normal.

This is how a mage will probably approach you.
If they see you first they will ride as close to you as possible. They will Shoot there "legendary Staff weapon" & "Fireball" at the same time then go "Iceblock" 
They will wait for the reset and "Flight" close to you and do it again and you will be dead next cycle. That combo does minimum of 1800 dmg, and you will have 600 HP left after that you will not be able to recover.

Sonar Drone is really useful in this situation since you can see your opponent you will mostly likely get a Sniper shot in, but that doesn't mean you should rush a mage he can easily shoulder peak it and do the combo and then you will be in a critical situation again. 
Mind Gaming a mage is key. You will not be able to run away from them with there "flight" Ability.

The least useful spell may be smoke screen since Fireball or the staff will easily remove you from stealth, but if you have it you can smoke screen before the Mage sees you and get an shot in.
If you're fight around the houses this spell can be useful since they will completely lose track of you but in a open area this ability will most likely dont work.

If you're good at predicting you can dodge the fireball with Ghost walk and use that to your advantage and rush the mage while Fireball is on cooldown.

Fighting a mage in a open area is no no. Fight around terrain huge rocks or aroundhouses
Just remember they only has "Flight" ability as there gab closer and you will instantly hear the sound of roar.
if you want to fight at houses stay at outer walls don't go inside since you will not be able to dodge there combo effectively.
if you have sonar drone keep throwing it down and you should always have a hit on the mage around the cornor.
Concussion bomb could be used to lunch the Mage away but they will probably use flight as soon as they are in the air and fly close to you if they are enough HP and if you use it as a mobility tool to lunch youself away they will just follow you with "flight"
Flight
CD: 16/14/12/10s
Duration: 3/3.5/4.4/4.5s
Concussion Bomb
CD: 14/12/10/8s
The Bomb always will have 2 second lower cooldown than flight if you have the same rarity as "flight" That opportunity can be used to lunch the mage into the air for damage.
Let's make a scenario that you made the mage go iceblock defensively
"Iceblock" Heals the mage so don't stand close to them they can just combo you down. Stay at Medium range where you can snipe safely and also follow them to finish of the mage if they fly away for potions.

Mage Fireball will get nerfed soon, but i still think it will be the same. You will just be able to hide behind trees then.
Vs Engineer
Vs Engineer.
The Grenade launcher It's there Legendary Weapon.
Hiding behind trees will not work I will suggest to find a spot where he cannot shoot close to you since the grenades has splash damage.
This is how an engineer will probably approach you.
An engineer it's not afraid I have a lot of tool to stay alive. 
as soon as an engineer sees you he will come as close to you as possible throw down one of his abilities "barrier"  you will not be able to shoot through this barrier but they will. The only thing you can do is, if you have concussion bomb you can throw that through the barrier to launching into the air and get a hit. I will suggest to fight a engineer in high ground like every grenade launchers the projectiles is dropping He will have a harder time to hitting you. An engineers Locked ability is a Superman Jump into the air like concussion bomb, Normally i would suggest you should try to shot him down but when he's dropping grenades at you I will highly suggest you should try to dodging since the grenades does 800 Dmg every hit.

They can deploy a turrent can easily be shot but they will deploy it behind the barrier.
Must mostly every engineer has Barrier & Firebomb Grenade that slows you & Damages you at the same time.

This is how an Engineer probably would approach you
As a Assassin You should hopefully get the first hit from there it's depends what abilites he has. He will likely deploy his "Barrier" If he does not have it you will have a bigger change of winning.
When Engineers does there Superjump into the air, Retreat for abit let them come back to the ground and use your own abilies to win Bomb is useful since it launches the target to opposite side where the bomb lands and makes it harder for the engineer to hit. Fighting in a building in No Go. Fight them with High Ground or trees around you but for love of god do not stay close to the trees they will just shoot beside it and you will get it by it anyway if there isn't a high ground or trees run around houses but do not go inside to get stuck since it's much easier to get slash dmg with the grenades. Smoke screen is decent if you can time the Smoke screen since the grenades can easily get you out of stealth. Ghost walk you can just be invulnerable from the grenades you can go offensive to get an snipe shot in.

Remember your Bomb goes through the shield.


Good luck.
Vs Assassin
Assassin battle.
This fight is determined by Abilies, Location & Aim.
Almost every ability is useful against another assassin. But the location is what makes the spells useful.
Sonar drone in a open area will not likely be helpful for you but if you fight around and inside houses you will have a huge advantage over your opponent. Concussion bomb in a close range fight is god tier. Firstly grenade does damage by itself then it also lunches your opponent into the air for a sniper shot since your opponent is in the air they will not be able to hit you. If you fight around houses you can just throw around the corner and they will be launched to the opposite side, or if they hiding inside a room just throw it inside and you can do 600 damage for the Legendary version.
Ghost walk against Assassins should be used as a aggressive ability since ghost walk makes you in invulnerable and increases your movement speed you can close the gap between you both. As an defensively ability it would likely don't work in a close range  if you are in critical condition since they still see you and they will follow you until they ability expires. You can dodge anything you desire if you're good at predicting your opponent. 
Smokescreen is really useful against assassins the only thing they can get you out of stealth is the concussion bomb since it has a damage radius.
Since every weapon is projectile weapons the assassin is going to have a hard time hitting you since you're invincible.

This is how an assassin probably would approach you
They wouldn't.
..... What? Not enough? Okay, Let me think.

An Assassins Location and ability determines how he plays.

If an assassin sees you fight he will most likely will take a position to snipe you first for while, if they doesn't work he will flank you. He most likely wouldn't rush you head-on but if he does and you hear footsteps coming rapidly his abilites determines how he plays. If you're inside a house and If he has sonar drone you will literally hear sonar sounds all the time, and if you do do not hide from him that will not work. Find the position of your opponent and mind game his shots try to shoulder peak a sniper shot from him if you dodge is shot you can do 2 things:

You can flee to an open area where sonar isn't that useful or you can rush him down.
With concussion bomb you can throw it right beside his hiding spot and lunch him into the air and shot him.
With Ghost walk you can literally just walk close to him, but this depends what is secondary abilities is:
if he has Sonar drone and concussion bomb, you should be careful with using Ghost walk to close the gap since he can just lunch you and himself away again.
If he has Sonar drone and Smoke screen,  he will just stealth and shoot you after your ghost walk expires.
If he has Sonar drone and Ghost walk, It will be the same as Smoke Screen he will just wait until your ability expires.

If he doesn't have Sonar drone, Aggressive players will likely do this:
If our scenario still are inside a forge room they will blink inside 1 floor through the window, They will shoot once and then throw a concussion bomb and go Smoke Screen/Ghost walk right after and try to finish you off.

There isn't much to say in a long range fight, everything is determined about if you can predict your opponents movement and aim slightly infront or behind your opponent.



Vs Hunters
Vs Hunters.
Hunter are a something in between a Assassin & Mage.
They have a huge nuke ability "Blast Shot" that does huge damage as fireball
"Flare" that makes them see around walls.
Then they have there "Legendary Weapon" Longbow that does 900 dmg bodyshot.

Hunters locked abiliy "Dodge Roll" Has Cooldowns of 5/4/3/2s
If they have the legendary vesion of this abiliy and also have legendary helm that decreases the cooldown for abilies, the abiliy will have a cooldown on 1.7 seconds there mobility are insane.
If they track you down will get get hunted, be careful.

Hunters will most likely play close-medium range since they have the nuke ability, they can easily combo you down with a longbow shot followed with blast Shot.
since their mobility it's really great trying to rush them down in a open area will most likely end in failure. 

The blast shot as a AoE Slash radius and if you're hiding around the cornor remember to stay abit further so you don't get hit.

This is how a hunter probably would approach you
Hunters will try to get close to you with there bow and blast shot.
You can fight Hunters inside house but have enough room to don't get hit by the Blast shot radius and a escape plan. Sonar drone will make the fear you since you can get a headshot if they peak around the corner but be ready to retreat if you miss your shot since they will roll close to you and shoot you with there Longbow & Blast shot combo.

Smoke screen will work if they don't have flare since that makes your visible or if Blast shot is on cooldown since it has AoE damage it will quickly make you come out of stealth.
You can take the opportunity to relocate or if you're aggressive walk close for a sniper shot if there spells in on cooldown.

Ghost walk is pretty much the same thing, After they use blast shot you can walk close to them with your secondary weapon and shoot.

Concussion bomb, since hunters want to fight close combat we can use this ability to make alot of distance between us or can you lunch the hunter into the air for a sniper shot but they will probably just roll as soon as they are in the air.
if you're fighting inside a room like the forge room it can just be simple be used as damage.

If and when the hunter has cooldown on blast shot this ability in Combination with ghost walk / screen can be used to play aggressively against the hunter. Ghostwalk/SmokeScreen, Shoot, Bomb & Shoot from there you should have a huge advantage or most likely win that duel.

In long range fight. Nothing will happen. You will just give away your position don't shoot if you can't finish off your target.
Last Words.
If you're reading this.
You're an amazing person with huge 8===D or (.)(.) Depends on gender ;3

Tell me in the comments what you thought about my guide.
Something you didnt agree with, something you liked, maybe some questions, maybe you have some more i should add i will give you the credit of course.
I will also apologise for any grammer mistakes before hand :< Sorry!

Well Thanks alot of finishing my guide.
Hopefully we see eachother in game
In the world of "Realm Royale"

Farewell & Stay Safe!

PS: Since it's Alpha Everything can change in an instant. My guide can and will be outdated at some point but generally should work ^_^
-Tzunshun



3 Comments
Meliodas-Geld 28 Jun, 2018 @ 6:52am 
nice guide
Tzunshun  [author] 25 Jun, 2018 @ 2:54pm 
Thanks Jokaah!
Jokaah 25 Jun, 2018 @ 1:11pm 
Really good guide man, marked as favorite.