Total War: SHOGUN 2

Total War: SHOGUN 2

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ValerBOSS's Bayonet Mod
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10.424 MB
20 iun. 2018 la 8:25
9 mart. 2020 la 8:18
2 jurnale de actualizare ( vizionare )
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ValerBOSS's Bayonet Mod

În 1 colecție creată de ValerBOSS
ValerBOSS's Mods
6 obiecte
Descriere
This mod adds bayonets to all rifle-armed line and elite infantry from the Boshin Campaign (Fall of the Samurai). Also it includes animations fixes for several units that used to have wrong ones resulting in incorrect reload times and mismatches with used rifle type (breech or muzzle-loading).

Change Notes

Version 1.0
  • Swapped main weapon (ranged mode) for all line and elite infantry to rifles with bayonets;
  • Added adjusted rifles’ models and set as a secondary weapon (melee mode) with appropriate animations;
  • Fixed animations and projectile mismatches for Imperial/Shogunate/Republic Infantry, United States Marines and Kihetai.
Version 2.0
  • Minie and Snider–Enfield rifles now have their own historically accurate socket-type bayonets;
  • Fixed incorrect bayonet placement on Chassepot rifle - now it's mounted on the right side of the barrel.
Note: Fixed rifles' models include a blood mask texture so now they can be covered in blood. Ranged mode models remain uncovered. If you want to get the effect in this mode as well you can download my other modification - GBJ Blood Mod Rework.

Mod File Сontents and Compatibility

Down below is a full list of the mod's file content. This mod can be incompatible with other modifications that change the same data entries.
animations\animation_tables\bay_animation_tables.txt animations\battleconfiguration\shogun_man_bayonet_combat_fragment.txt db\unit_stats_land_tables\bay_unit_stats_land db\warscape_equipment_items_tables\bay_warscape_equipment_items db\warscape_equipment_themes_tables\bay_warscape_equipment_themes variantmodels\equipment\mesh3.variant_part_mesh variantmodels\equipment\texture3_bloodmask.dds variantmodels\equipment\texture3_colour_mask.dds variantmodels\equipment\texture3_diffuse.dds variantmodels\equipment\texture3_gloss_map.dds variantmodels\equipment\texture3_normal.dds
This mod is incompatible with Darthmod.

Credits

IGdood for his implementation of bayonets which was partly used in this mod;
izzi[www.twcenter.net] for the help with models export;
kungfuserge[www.twcenter.net] for the initial idea on the twcenter.net forums.

Derivative Usage

If you want to use this mod or its parts in your own projects, feel free to do that. Just credit me somehow and respect authorship.
282 comentarii
zander86 12 iul. la 4:13 
please update
Savvy Shipman 8 mai la 18:37 
To anyone suffering from the invisible rifles bug: in my case, the conflict was with the Saya and Ebira mod. Unchecking it solved the problem.
Rod 20 apr. la 11:09 
I love this mod it works great as of April 2025. It has no conflicts with mods that add deep ranks to formations and uniform mods!
Imperator05 2 nov. 2024 la 17:19 
bayonets don't appear on any units
伊吹萃香米 29 sept. 2024 la 1:51 
Guns are invisible on units whose rifles with bayonet,could you please fix that?
schumacher.equip 23 aug. 2024 la 19:51 
please update
风尘 19 iul. 2024 la 9:26 
为什么我所有装上刺刀的步枪包括刺刀在内,全都被渲染成了木头?
Rzabat 14 iul. 2024 la 11:11 
Ive noticed that some of the rifles look a bit too short, where the bayonet in the animation sometimes doesnt visually stab the target. Is there a fix for this?
伊地知 虹夏 29 apr. 2024 la 8:02 
有bug,我的士兵每人都有两把步枪
Mrooshoo 5 ian. 2024 la 9:19 
Is there a mod like this but only giving bayonets to foreign marines?