Total War: SHOGUN 2

Total War: SHOGUN 2

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ValerBOSS's Bayonet Mod
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10.424 MB
2018년 6월 20일 오전 8시 25분
2020년 3월 9일 오전 8시 18분
업데이트 노트 2개 (보기)
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ValerBOSS's Bayonet Mod

ValerBOSS님의 1 모음집
ValerBOSS's Mods
아이템 6개
설명
This mod adds bayonets to all rifle-armed line and elite infantry from the Boshin Campaign (Fall of the Samurai). Also it includes animations fixes for several units that used to have wrong ones resulting in incorrect reload times and mismatches with used rifle type (breech or muzzle-loading).

Change Notes

Version 1.0
  • Swapped main weapon (ranged mode) for all line and elite infantry to rifles with bayonets;
  • Added adjusted rifles’ models and set as a secondary weapon (melee mode) with appropriate animations;
  • Fixed animations and projectile mismatches for Imperial/Shogunate/Republic Infantry, United States Marines and Kihetai.
Version 2.0
  • Minie and Snider–Enfield rifles now have their own historically accurate socket-type bayonets;
  • Fixed incorrect bayonet placement on Chassepot rifle - now it's mounted on the right side of the barrel.
Note: Fixed rifles' models include a blood mask texture so now they can be covered in blood. Ranged mode models remain uncovered. If you want to get the effect in this mode as well you can download my other modification - GBJ Blood Mod Rework.

Mod File Сontents and Compatibility

Down below is a full list of the mod's file content. This mod can be incompatible with other modifications that change the same data entries.
animations\animation_tables\bay_animation_tables.txt animations\battleconfiguration\shogun_man_bayonet_combat_fragment.txt db\unit_stats_land_tables\bay_unit_stats_land db\warscape_equipment_items_tables\bay_warscape_equipment_items db\warscape_equipment_themes_tables\bay_warscape_equipment_themes variantmodels\equipment\mesh3.variant_part_mesh variantmodels\equipment\texture3_bloodmask.dds variantmodels\equipment\texture3_colour_mask.dds variantmodels\equipment\texture3_diffuse.dds variantmodels\equipment\texture3_gloss_map.dds variantmodels\equipment\texture3_normal.dds
This mod is incompatible with Darthmod.

Credits

IGdood for his implementation of bayonets which was partly used in this mod;
izzi[www.twcenter.net] for the help with models export;
kungfuserge[www.twcenter.net] for the initial idea on the twcenter.net forums.

Derivative Usage

If you want to use this mod or its parts in your own projects, feel free to do that. Just credit me somehow and respect authorship.
댓글 282
zander86 2025년 7월 12일 오전 4시 13분 
please update
Savvy Shipman 2025년 5월 8일 오후 6시 37분 
To anyone suffering from the invisible rifles bug: in my case, the conflict was with the Saya and Ebira mod. Unchecking it solved the problem.
Rod 2025년 4월 20일 오전 11시 09분 
I love this mod it works great as of April 2025. It has no conflicts with mods that add deep ranks to formations and uniform mods!
Imperator05 2024년 11월 2일 오후 5시 19분 
bayonets don't appear on any units
伊吹萃香米 2024년 9월 29일 오전 1시 51분 
Guns are invisible on units whose rifles with bayonet,could you please fix that?
schumacher.equip 2024년 8월 23일 오후 7시 51분 
please update
风尘 2024년 7월 19일 오전 9시 26분 
为什么我所有装上刺刀的步枪包括刺刀在内,全都被渲染成了木头?
Rzabat 2024년 7월 14일 오전 11시 11분 
Ive noticed that some of the rifles look a bit too short, where the bayonet in the animation sometimes doesnt visually stab the target. Is there a fix for this?
伊地知 虹夏 2024년 4월 29일 오전 8시 02분 
有bug,我的士兵每人都有两把步枪
Mrooshoo 2024년 1월 5일 오전 9시 19분 
Is there a mod like this but only giving bayonets to foreign marines?