Source Filmmaker

Source Filmmaker

240 ratings
how to make your model dark on a regular map ((((not dark void)))))
By Papyesh
making your model dark and cool on a map with lighting like tf2 maps or something
   
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the thing that you have to do
rmb on model > show in element viewer > animation set > expand gameModel > rmb on gameModel > add illumPositiondag attribute > rmb on newly created illumPositionDag > set Element > dmeDag
expand illumPoisitonDag > expand transform > type in position 0 9999999 0
if this doesnt work add - before the 99999 or just play around with numbers or lower the amount of 9s by a bit
if the model have an illumpositiondag already, delete it and add it again






should look like this, if it doesnt, well ♥♥♥♥

If the model wont get pitch black just go with whatever you have.



25 Comments
Raptorlover64 22 Feb @ 4:58pm 
Thanks dude.
[BR]Raonic 18 Jun, 2024 @ 6:19pm 
also thanks
[BR]Raonic 18 Jun, 2024 @ 6:19pm 
this also works in reverse, so if your character is blacked out because their root transform is undergroung (or for any related reasons) you can change the position parameter somewhere above ground and now your character will always be lit up.
Useless Goddess 17 Jun, 2024 @ 8:48pm 
thanks this helped me fix the over-exposure problem in my animation!
headhunter 14 Jun, 2023 @ 10:08am 
good
ExplosivePlushie 11 Dec, 2022 @ 7:38pm 
Boingus
Yes!
AlexsTheCat(Spanko UwU) 9 Sep, 2022 @ 9:07am 
amazing !

thank you for sharing this to us !
Erik! 2 Sep, 2020 @ 6:01am 
+rep
ThonDeFeu 19 May, 2020 @ 11:43am 
thanks... And have fun... I mean... Just thanks
Kinniki 9 Mar, 2020 @ 5:23pm 
Ahh, thank you so much! This will come in handy for future posters haha. :Speech_Love: