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Buildables
   
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113.950 MB
17 jun, 2018 @ 22:50
6 sep, 2018 @ 8:57
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Buildables

Beskrivning
Mod ID:
1415231480

Charcoal Kilns and Raised Plots (square plots that will snap to foundations and act as foundations when snapped) recently added!.

What this mod is:
Buildables adds a series of structures to the game in order to improve quality of life for players. Each structure is designed to be a functional addition to the game, however, I do my best to insure they are also visually appealing. Please check the discussions for information about spawn codes and what structures in this mod do.

Credit where it's due:
PoPoWanObi provided a massive amount of assistance in helping me walk through the basics of the devkit and shared a lot of hidden gems he had discovered so far.

iSpeZz provided suggestions for ways to accomplish what I had in mind, as well as providing examples on how I could pull those suggestions off.

Without these two, I may have just gotten frustrated and walked away. So if you enjoy this mod, please thank them both as well!
Populära diskussioner Visa alla (4)
1
1 aug, 2018 @ 21:20
KLISTRAD: Suggestions
Pale Jack
1
3 mar, 2019 @ 17:35
KLISTRAD: Bug Reports
Pale Jack
42 kommentarer
Princess Moon Beam 10 feb, 2021 @ 22:09 
so my server I am on has this mod but I can't seem to find the items for this... where would I look to find modded items in crafting
jharak 24 jul, 2020 @ 7:25 
Good job!
Harbingerman 26 dec, 2019 @ 12:46 
Looks Nice ! Gonna add it !
Egon_Freeman 22 dec, 2019 @ 21:02 
Oh, for the record: I've figured out the correct order to load this mod in, or otherwise the issue got fixed somehow. In any case, it works - and the pump wells are darlings .
Chris Mars 6 aug, 2019 @ 1:27 
Can you make the mod compatible with Glass Bottles x200 ModID=1402919630 ? As it seems not to be compatible. Glass Bottles will not stack with this mod activated and it is not possible to spawn or build the bottle maker.
bleizez13 30 apr, 2019 @ 0:40 
I get that. Sorry for you that you can't have fun modding this game at the moment... Hope they will update that kit in the future!
Pale Jack  [skapare] 29 apr, 2019 @ 19:55 
2/2

My biggest fear is that modifying anything without an updated mod kit, based on the current state of the game, is only going to screw more stuff up at this point. If snail comes out with an updated kit, I will be happy to fix any issues. Hell, I'll probably start modding again, and additional features will get added to the mod. As it stands right now, I don't think it's in anyone's best interest for me to mess with it.

My sincere apologies, and appreciation for your understanding.
Pale Jack  [skapare] 29 apr, 2019 @ 19:54 
1/2

Hey gang,

So, I've seen a lot of posts recently in regards to DnL and modding. I haven't played DnL in a long time, I have mostly given up on it. The main reason being is, that it appears to me at least, that snail has given up on the modding community behind DnL.

I would love to fix these issues all of you are having, but the sad fact is, snail has not updated the modkit with all of their new content. Can you still mod with it in it's current state? Yeah, kinda. You are going to run into some issues though.
bleizez13 4 apr, 2019 @ 0:44 
Hello, I've got the same problem Jean already raised: when built on a manor foundation, the pump well won't let itself be connected to pipes (any pipes). Can anything be done about that? It's a great mod by the way, thank you very much for the work you put into it!
Egon_Freeman 9 feb, 2019 @ 3:41 
Just a heads-up -- when I attempt to connect to the DS I run w/ this mod loaded, my clients get a LowLevelFatalError about swapping linkers (cites DAL_PrimaryInventoryBP_CropPlot_Large for some reason).