GM Forge - Virtual Tabletop

GM Forge - Virtual Tabletop

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System Builder : Overview (WIP)
By Mythic Archive
This guide will discuss the various parts of the "system builder" mod for tweaking, or creating a new system with custom automation.
   
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Loading the System Builder
To get the system builder to appear, click the "options/mods" tab at the top of your tab menu, then click on the "System Builder" mod. This will create a new tab for you to start changing the system you are currently running.

You can hide the tab bar at the top by clicking the highlighted "pin" icon in the top left corner of your screen for a better view of the system builder.
Actor Tab
The Actor tab has a set of options specifically pertaining to your actors, and will dictate what actions they have by default, what their sheets look like and what attributes each actor is created with. Whatever changes you make to the actors on this tab will be how future actors you create will appear once you finalize your changes.

Actions

This submenu dictates what actions an actor starts with on creation.

Character Sheet

This submenu gives you access to the normal controls you use when customizing actors on an individual level, any changes you make here become the "Standard" that all future actors will use.

Initiative

This is where you dictate the "rules" for initiative.

"Compare" is the function used to organize a combat, and will "sort" combat based on the output of this macro.

Tags

Tags are a way of creating pre-defined and colored tags to help organize your assets a little better. It gives you autofill options when tagging new actors and assets.
Items/Spells
This tab allows you to customize the "default" item/spell structure. Any changes you make here become the default item/spell structure for future items you create.
Resources
All the resources page lets you do is configure the "look and feel" of your "normal notes" by default.

Use the "Style Page" to change fonts, background and text color.
Game Mechanics
The "Game Mechanics" tab is where you really start to dig into the meat and bones of GM Forge's automation.

Here you can define shortcuts for complicated macros, tables and setup dice actions for you to use by clicking on dice rolls. You can also define new dice and displays to make displaying dice rolls in chat more unique.
Finalize Tab
In the "Finalize" tab you essentially update and change your current game to the new version you've created in the system builder.

Force Asset to the Latest Version

This will update all your assets to have their data structured to the latest version, meaning all changes you made to your system will be brought up to the latest structure. This is useful for when you make changes to an actor's attributes and don't want to go and add all the new fields in.

Restore to original templates

Restores your templates to the "factory default" system that this world was initially created in.

Save Current Game Templates as File

You can save the current "world" you are using as a template file, this is used when you want to export and share a system on the workshop.

Use Templates for Current Game

This will update your world to the system you have built using the system builder. You can't undo this operation, so make sure you are satisfied with your latest changes.
1 Comments
Rendzi 29 Jul, 2018 @ 2:53am 
When I changed character sheet in actors tab, I tried to press "use templates for current game" in finalize tab, but I can't press button "confirm (can't be undone)" in pop-up window, so changes don't save. What's the problem?