RimWorld
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Higher Power
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1.690 MB
11 JUN 2018 a las 7:04 p. m.
15 JUL a las 2:07 p. m.
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Higher Power

Descripción
Adds leveled up power sources for power hog bases. Once Advanced Power is researched, all LV2 power sources can be created.

Generators and Costs:
Battery LV2
  • Health - 150
  • Energy Storage - 1200
  • Charging Efficiency - 70%
  • Cost - 140 Steel and 4 Components
Chemfuel Powered Generator LV2
  • Health - 400
  • Energy Output - 1500
  • Fuel Capacity - 60
  • Cost - 150 Steel and 5 Components
Solar Generator LV2
  • Health - 400
  • Energy Output - 3400
  • Cost - 200 Steel and 6 Components
Wind Turbine LV2
  • Health - 200
  • Energy Output - 6900
  • Cost - 200 Steel and 4 Components
Geothermal Generator LV2
  • Health - 750
  • Energy Output - 7200
  • Cost - 680 Steel and 14 Components
Watermill LV2
  • Health - 400
  • Energy Output - 2200
  • Cost - 560 Wood, 160 Steel, and 6 Components
Toxifier Generator LV2 - Biotech
  • Health - 400
  • Energy Output - 2800
  • Cost - 250 Steel and 6 Components
  • Radius - 35.9
  • Cells To Pollute - 8

Other Information:
Credits:
Got help from Tech N Gamer on setting up the LV2 Solar Panel power output.

Change Notes:
Check the change notes to see the most recent changes.

Direct Link:
For those of you that can't get it to work through the workshop, here's this.
https://drive.proton.me/urls/FB5NJ3735G#C09ksrNC9Zib

Older Versions:
For those of you that play the older versions, 0.18 and 0.19 are now directly supported.

Leion247 Modding Discord:
If you get the direct link, I recommend joining my discord. I post an announcement for every update I make to any of my mods. Also you can keep up with any progress I make.
https://discord.gg/FHBSWak5vW

Donation:
For those that feel inclined to donate, you can do so here.
[www.buymeacoffee.com]
Discusiones populares Ver todo (1)
2
26 FEB 2020 a las 4:17 p. m.
Research Project doesn't behave well
NECEROS
119 comentarios
mogazor 29 JUL a las 3:49 p. m. 
Hi, I really like this mod, I use it for every play-through, thanks for making / maintaining it! I happened to be looking at the chemfuel generator for the first time today, I noticed the LV2 version doesn't double the power output (like the others seem to), just curious as to why please? I wondered if it was a typo or something. Thanks again for the mod!
leion247  [autor] 21 JUL a las 4:33 p. m. 
Correct, that isn't right 😂 It's max output is 3400W when the sun is fully out.
🎄🐓André🐓🎄 21 JUL a las 4:05 p. m. 
checking "solar generator lv2" description on research bench to check if I want to use that, in the description I found: "Max power output: 1W", I am really hoping that is not correct.
Bobbarækus 15 JUL a las 10:40 a. m. 
Thank you very much!
leion247  [autor] 15 JUL a las 10:05 a. m. 
Okay, I'll be sure to have it dealt with when I update this to 1.6.
rwll 13 JUL a las 9:28 p. m. 
In addition to the great idea of @Monkey Magic. I found another red text after locally modifying accordingly. It can be similarly dealt with:

locate, and delete the following line in ToxifierGenerator_II 's <building>

<soundAmbient>Toxifier_Working</soundAmbient>

Now it seems fine
irrelevantredundancy 13 JUL a las 4:40 p. m. 
Hell yeah @Monkey Magic!
LinDonProMax 12 JUL a las 8:51 a. m. 
Pls update love ur mod man:mhwgood:
Tameablebread 12 JUL a las 8:01 a. m. 
@Monkey Magic holy shit absolute GOAT commenter
leion247  [autor] 14 JUN a las 2:36 a. m. 
Much appreciated, I'll make use of this when updating to 1.6. ♥