Total War: WARHAMMER II

Total War: WARHAMMER II

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Greater Garrisons
   
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1.571 MB
9 jun, 2018 @ 12:53
5 nov, 2021 @ 16:18
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Greater Garrisons

I 1 samling av _Zevon
Zorbaz's Warhammer II Collection
19 artiklar
Beskrivning
Updated: 9.22.21 - The Silent & The Fury

Hello scaven & lizard lovers! Today I bring you a mod that increases the size of garrisons, so cities can successfully defend themselves. This mod builds upon the ideas of several other garrison mods that were incompatible with each other. You can expect to find at least 10 units guarding small villages, often times cities will reach upwards of 20 units.

• Buildings now provide extra garrison units.
• All villages and cities now have 25% more units in their main garrison.
• Garrisons and Walls now have a public order bonus, unit XP bonus, upkeep cost, and more units.
• Additional Heroes have been added to some of the garrisons.
• Supports larger garrisons for Tier 4 Minor Settlements - no need for a sub mod!!

Siege battles are a good deal larger, and unwalled cities will not be taken easily. Please suggest changes, and report any issues with the garrisons! This is not intended to be used with my Lesser Garrisons mod. They do two different things.
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│⠀⌱⠀⠀If you'd like to support my modding; consider adding me, and sending a gift.
│⠀⌱⠀⠀Find me at the Da Modding Discord! [discordapp.com]
│⠀⌱⠀⠀My Other Mods

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⁠Please help by liking the mod to help with visibility in the workshop, I appreciate it!
213 kommentarer
_Zevon  [skapare] 31 okt, 2024 @ 8:29 
I really like WH3 a lot better then WH2 because of all the extra content. And I play with the Crisis of Mortals, Mercs and Management mod, that add population and food mechanics to armies and cities.

There is no other game like TW:WH3, not even close, and even with it's flaws it's still fantastic.
phaoray 30 okt, 2024 @ 15:18 
Sorry, for some reason Steam never told me you responded. Hexoatl only starts with two garrison units for some reason and that's from a different building. The capital was not adding anything for them.

And no, I just kept up with reviews of the game and have looked to see if the ai is ever improved. I was hoping for it to at least be as much of a challenge as WH2's ai...which I admittedly have a few mods for I bet. Has it been a good challenge to you?
_Zevon  [skapare] 19 okt, 2024 @ 14:59 
Which garrison has no garrison? I've not played lizardmen in a long time. They probably need a touch up on my end.

Also, have you tried some of the battle AI mods?
phaoray 19 okt, 2024 @ 13:12 
Curses, loved this mod, but yeah, coming back to play lizardmen and Mazdamundi is in alot of trouble with no garrison. Never made the lead to WH3 as I have been waiting to hear them make the ai enemy better....which sadly is not happening.
_Zevon  [skapare] 13 mar, 2022 @ 13:44 
Hey thanks! I've switched over to modding TW:WH3 for now and I don't have WH2 installed to update this mod. I will get this sorted out in the WH3 mod.
Polyamide Knight 12 mar, 2022 @ 17:37 
Same goes for Karak eight peaks, but just 3 units. Propably happens with many other factions. Will check. So far makes this mod bit unbalanced.
Polyamide Knight 12 mar, 2022 @ 17:22 
Mazdamundi have just one unit of saurus in his garrison. Makes him vulnerable as f...
_Zevon  [skapare] 4 feb, 2022 @ 13:10 
The mod should work even if it says it's out of date, as it's only adding more units to garrisons.
n.pedrazalis 3 feb, 2022 @ 19:21 
hello please uptate this mod is a masterpiece i can't live without itttt
Nick 24 nov, 2021 @ 12:38 
Okay... I like this mod, but it makes norsca really strong