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Сообщить о проблеме с переводом
missionfamily for GoldenPath1 (I assume it's blacksite?) and SabotageAdventMonument dont' work for me, while DestroyObject works perfectly.
Also could you please share a way to find these names yourself? I've tried using SDK to find the name of Chosen version of Avenger Defense but I'm not sure which one to use (AvgAssault, AvengerAssault, etc) and it's kinda hard to test these things if you don't have required save files.
Thank you for all the hard work on the mod and the guide, even with the difficulties it's a joy to be tinkering.
Just to be sure are you using the correct version of Wwise for your version of Xcom (vanilla or WotC)? Some other things to check that can lead to a "it thinks its playing, but its not" scenario:
1. The sound banks are in the correct folder.
2. The sounds are wired to the correct mixer structure.
3. The files are being converted to PCM or ADPCM within Wwise (not OGG).
Here is the strategy project (I have it divided into strategy and tactical, for no particular reason). I don't promise that this link will stay up long.
https://www.dropbox.com/s/advi0pjesetnq5k/Classic%20Strategy.zip?dl=0
So I think my problem has something to do with either my .bnk or the .wav file I'm using. It would be awesome if you could give me a glimpse into the project file of your .bnk, if still existent.
Sorry I had to put my issue into two seperate threads because of the 1000 char limit.
Thanks for the help, regards =)
So I followed your guide and now I'm running into a problem I think I can't fix by myself. I'm at the last step of putting music over the ingame shell. On the Unreal side everything seems to work, the mod starts correctly, and the log file says "Wwise Mms attempting to play... " but in the game itself the music does not play.