安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
cheers for the heads up :P
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541528454&searchtext=red+horse+furniture
@Celestite - It's supposed to have a feature where it triggers a SAD raid on your colony, recent circumstances however caused lots of lost progress in terms of coding and textures. In the meantime the only downside is it causes massive negative events due to increasing your colony wealth too much. Player has to find balance or they'll have a pile of silver and dead bodies with it.
@1stReaper. - Cheers!
you wont get any complaints from me because i actually know i should show some gratitude for the work mod makers do :)
my eyes was more focused on the great army based items, i just presumed the floors tiles was from another mod like the that merged floor mod
(only just came across this mod, when i was search for army style mods)
(as i had a plan in my head to have a small military outpost / checkpoint just outside a mountain entrance where im planning on sticking my coloney into a "vault" fallout style)
The floors just don't seem to fit the vanilla flooring look, the cost of steel just isn't worth it. As for HESCOs, they have this bug where they can spawn in the world map for roads, even though I didn't code them to spawn for roads. Patching it would need C#.
Otherwise, yes.