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I felt this was quite necessary, as it saves you from restarting the game 5 times just to see what you actually get from picking a class. Was considering making a guide like this myself, but you did a way better job than I ever could have done anyway
Fixed, thanks!
No,
- async PVP only creatures, Spell gems and artifacts count
- everything will be at lvl 100
- no class perks, cards, runes, talisman etc. will influence the battles
#5 - Life - Argueably #1... probabaly will be for the PvP a-syncronous battles... but takes the last spot because time = money... and this class doesn't efficiently end battles
#1 - Chaos - Absurdly good attack abilities, the 35 attack on the godspawn is unreal, great perks, no wonder people talk about chewing everything with this class. Pretty much wins.
#2 - Nature - Argeuably #1 if you are willing to take a couple turns to win a battle... the character + lone wolf = wrecking ball. Solid perks and stuff. Amazing godspawn. Can't lose if you build right.
#3 - Sorcery - Very flexible, kinda meh godspawn. Not a lot of creatures have good int and good traits for casters which is a downside. Ability to use the gems from other classes is what makes this guy shine. 25% echo is nice. This is by far the glass cannon version of mages. And a lot of things stuff it