Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
That said, the Jackson will generally outperform the regular M4A3 76W Sherman and M26 Pershing tanks available in the campaign; but it’s poor flank armor, poor performance in close quarters, and inability to entrench severely limits the aggression that can be shown while using them; and they require protection from other units.
Mobile artillery is a very viable troop branch as well, although the germans and soviets have much better ones than the allies. They can adjust their position easily, have a good range and can just drive to resupply trucks back behind your lines (these tend to get obliterated by basically any fighting unit. Mobile artillery also has a fighting chance against an enemy tank.
Stationary artillery is just a huge pain in the ass to micromanage in BK 2 (it was already annoying in BK 1, now with severly buffed GAPs and mobile artillery the towed artillery is almost pointless).
I almost always chose artillery over ground attack aircraft when I can. Being able to bring down the rain of fire and steel is invaluable [especially against troop concentrations, which ground attack planes aren't strong against]. I don't like GAPs; artillery in general performs much better at everything I ask GAPs to do, since it doesn't get shot down, can continue to support for the entire mission, while GAPs have a finite and very low supply of munitions [which they often miss with], and leave the battle fairly quickly, and are hard to protect compared to artillery.
The best use of GAP planes I find is as a "suicide" run on artillery positions if I have no artillery of my own to counterbattery. Micro them to drop their bombs, then ignore them until their fuel expires.