Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen











(That said was this campaign played with the latest version most of the time? I may or may not have screwed up implementation of it until the June 30 update :v )
It works fine, and again, I agree with the principle behind it. But I'm not sure there's a good solution to OP Reapers.
I am a great fan of the mod "Peek from Concealment", it almost makes XCOM2 an entirely different game by turning the concealment mechanic into something that makes you actually stealthy and it has similar mechanics, as in that when you move a soldier to full cover, while in detection range, you aren't getting revealed.
I always find it cheesy how the Reaper can hide in the open, I'd really like try this Shadow Nerf, but PFC is a must at this point for me.
Thanks for the addition.