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Rapportera problem med översättningen
This is what I wanted to achieve, because in the base game, once a region is fully conquered, converted and equipped with temples, nothing ever challenges you culturally anymore. I wanted there to be a mechanism that challenges the "conqeuer and forget" mindset of established provinces a little.
The pronounced effect on 4-city provinces is only fair, because you also have more space for temples in such a province. A provincewide effect would disadvantage smaller provinces' resilience to this outcome.
If this effect appears too harsh in your personal constellation of mods though, feel free to change it :) As for this mod, I think it's working as intended.
https://imgur.com/a/IpZFcJX
1st image: Nabataea has a total of 24 Cultural Influence, the current mod's effect applies (in_all_regions) which means it affects 3 regions in that province, equating to -30 Cultural Influence giving me a total of -6 Cultural Influence!
2nd image: indicating it affects all regions rather per province.
3rd image: Changing the effect scope to this_faction, I get -10 per province regardless with 24 - 10 = 14.
4th image: indicating it does not affect all regions anymore, but I get the intended -10 influence per province.