Installer Steam						
					
				
				
									log på
											 | 
						sprog
						
																																					简体中文 (forenklet kinesisk)
																													繁體中文 (traditionelt kinesisk)
																													日本語 (japansk)
																													한국어 (koreansk)
																													ไทย (thai)
																													Български (bulgarsk)
																													Čeština (tjekkisk)
																																							Deutsch (tysk)
																													English (engelsk)
																													Español – España (spansk – Spanien)
																													Español – Latinoamérica (spansk – Latinamerika)
																													Ελληνικά (græsk)
																													Français (fransk)
																													Italiano (italiensk)
																													Bahasa indonesia (indonesisk)
																													Magyar (ungarsk)
																													Nederlands (hollandsk)
																													Norsk
																													Polski (polsk)
																													Português (portugisisk – Portugal)
																													Português – Brasil (portugisisk – Brasilien)
																													Română (rumænsk)
																													Русский (russisk)
																													Suomi (finsk)
																													Svenska (svensk)
																													Türkçe (tyrkisk)
																													Tiếng Việt (Vietnamesisk)
																													Українська (ukrainsk)
																									Rapporter et oversættelsesproblem
							
						
 
											 
													



 
						 
						 
						 
						 
						 
						 
						

 
			
 7
 7			 
					




This is what I wanted to achieve, because in the base game, once a region is fully conquered, converted and equipped with temples, nothing ever challenges you culturally anymore. I wanted there to be a mechanism that challenges the "conqeuer and forget" mindset of established provinces a little.
The pronounced effect on 4-city provinces is only fair, because you also have more space for temples in such a province. A provincewide effect would disadvantage smaller provinces' resilience to this outcome.
If this effect appears too harsh in your personal constellation of mods though, feel free to change it :) As for this mod, I think it's working as intended.
https://imgur.com/a/IpZFcJX
1st image: Nabataea has a total of 24 Cultural Influence, the current mod's effect applies (in_all_regions) which means it affects 3 regions in that province, equating to -30 Cultural Influence giving me a total of -6 Cultural Influence!
2nd image: indicating it affects all regions rather per province.
3rd image: Changing the effect scope to this_faction, I get -10 per province regardless with 24 - 10 = 14.
4th image: indicating it does not affect all regions anymore, but I get the intended -10 influence per province.