Cities: Skylines

Cities: Skylines

Ocen: 166
Highways over Wall - 3 Lanes Oneway
   
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26 maja 2018 o 13:50
16 sierpnia 2020 o 11:25
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Highways over Wall - 3 Lanes Oneway

Opis
This Highway will allow you to trace a 3 lanes oneway with a supporting wall that will follow the curvature of the road.

Other features: Custom Tunnel Entrances and Rendered Tunnels.

I suggest the use of mods:

- Fine Road Tool 2 to be able to force the construction of the bridge segment for the creation of doors in the wall and passing through with other roads.
- Move It to better align the ramps near the wall, for optimal aesthetic.
- Fine Road Anarchy 2 Very useful in some cases
- Traffic Manager President Edition: To prevent cars from turning in the intersection with traffic barrier visible, thanks to his lanes connector.
- Network Skin 2 to be able to change the color of the asphalt and some other details to your liking

The other roads of this set:
https://gtm.steamproxy.vip/workshop/filedetails/?id=1336987320
Komentarzy: 46
Smokey 30 września 2023 o 4:52 
@413Michele I have also noticed this. since the update, the non AN-networks have problems at nodes with any other type of network. selecting the node and doing something with it seems to fix it, but I need to test whether this is a permanent solution
413Michele 21 sierpnia 2023 o 6:26 
Hi, sorry to bother you here but I have a question: I received the V5 update for some of your roads that I subscribed. However, some roads like this one weren't updated (mainly the Oneway ones I think), and I saw some problems at the nodes of connection between V5/old roads.

Is there a new version for these too?

PS: le tue autostrade sono fantastiche, uso solo quelle ormai, grazie mille!
Smokey 28 listopada 2021 o 4:51 
for some reason this one in particular seems to cause some odd errors in CSL Map View when used with the 2 lane one-way. please see here: https://i.imgur.com/gGTmss4.png

the big yellow blobs are where it shares nodes with the 2 lane. replacing this with a 2 lane or 3 lane w/ IO lane removes the problem
SimoG  [autor] 23 października 2021 o 12:18 
@Ventru My english is too bad for make a tutorial... However, there is nothing in particular to do.
Build your tunnel with the shape you want. Then you create the Node. I advise you to make the knot squared, it is practically impossible to match two arched tunnels in intersections.

In the editor, it works just like with the other height levels. only here everything will be displayed underground (making the controls a bit complicated).

I leave you a screenshots with the tunnel and his node. Remember that you must also create a cover over the tunnel, otherwise the sun will illuminate it.

https://i.postimg.cc/7YZ6VnHr/Screenshot-693.png
https://i.postimg.cc/FzDKv7x6/Screenshot-694.png
Ventru 23 października 2021 o 8:30 
@SimoG Can you share your knowledge (maybe tutorial somewhere) on how to make rendered tunnels?
rlas 24 czerwca 2021 o 8:14 
@SimoG: Its worth waiting for it :) :steamhappy:
SimoG  [autor] 24 czerwca 2021 o 1:48 
@rlas yes, the editor does not accept the . as input and I have to copy-paste it and sometimes I forget about this thing so the IMT Node is there but it's 187 meters out of the road :-D Anyway I'm trying to update the whole set for LHT but the prop management is being detected extremely long and challenging to handle... it will take a while before this one's turn comes :-D
rlas 23 czerwca 2021 o 14:41 
Great. Love ur highways. Did you check that thing with IMT nodes not being there yet? Saw that got mentioned in a earlier message :)
SimoG  [autor] 22 czerwca 2021 o 11:07 
@rlas thanks. Yes, they told me :-)
rlas 21 czerwca 2021 o 17:18 
@SimoG idk if you know yet but the TMPE guy Kryze has tracked down the issue and possiby fixed it. It was even happening with vanilla roads :steamhappy: