Dragon Nest

Dragon Nest

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How to choose your first class! (last updated July 2018)
By TTV.HexDevourPP
Hello, friends! If you're just getting into Dragon Nest, and you don't know what your first class should be, then this is the guide for you! I'm going to do a fairly brief overview of each class and what they can bring to the table in terms of PvP and PvE combat! Hope you enjoy it!
   
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Intoduction
So, you want to play Dragon Nest, but you don't know where to start? Look no further as I help you choose which class you most want to play! In each section, I will start with the base class, and describe the rolls of all 4 specialzations of each class, and then their spin off classes.

If you haven't found out by now, Dragon Nest's classes are all gender locked, so if you have an issue with playing male or female characters, I'll quickly break down the genders of each class here.

Male:
Warrior, Assassin, Cleric

Female:
Literally the rest of them.

That being said, I feel like limiting yourself to one gender is not a very fun way to play the game. A lot of the cool skill combos come out when you're more experienced in all the classes, and it really enhances your gameplay for the better!
Academic
The loli....I mean academic, is the first class on my list. In general, the academic is a ultity class with some decent damage to her! This class deals both Physical and Magical damage, and she's usually pretty fun (if not a bit obnoxious)

The Academic will eventually get to specialize into the Engineer and Alchemist, which then goes into Shooting Star/Gear master and Adept/Physician respectively.

Shooting Star:
The shooting star is all about dealing damage with your pal Alphredo! This nifty robot will gain a ton of cool skills as you level him up providing you a near constant source of damage. As long as he doesn't get one shot by a boss anyways. The shooting star class also builds itself around a "bullet" system, which allows you to use your other (non-alphredo) related skills. It's a fairly fun class, but when you want to kill bosses, you'll more than likely be spamming one or two skills off cooldown to do the majority of your damage. She's basically a protect your baby kind of summoning class, but she brings her own guns to the table too. She's usually out classed by Gear masters in pvp, but if you've got guts, try her out.

Gear Master:
Do you like staying back and watching chaos unfold? Then gear master is the specialization for you! This class specializes is sitting around and letting her summons and towers do the damage for you. Of course you'll have a couple (literally only a coule) skills you can use to damage your eneimies, but I'd just play it safe and let your minions do your work for you. This game has a weird obsession with duck-mechs, so if you're into too, I'd go with her!

Adept:
Simply put, Adept has some of the most fluid and fun skill sets of the Academic classes. If you're not throwing around a million potions, or jumping around blowing stuff up, you're not doing your job right. Adept specialises in dealing multiple attributes of powerful elemental damage, and dealing large, consistant amounts of damage. She's great in pvp due to large amounts of super armor break and freezing capabilities. Very easy for beginners to handle as well.

Physician:
When you ask a deranged loli to be your doctor, you get the physician. The physician focuses on dealing poison damage, and healing her allies. She also has a slight focus on summoning exploding posionous slimes that quickly chase her enimies! Her healing abilities are vital to a teams success in both Nests and Pvp team fights. All in all, she's pretty fun. In pvp she can get quickly out classes by her Adept sisters though.

Ray Mechanic:
If you like to ride around in a giant mecha dealing some of the most damage in the game, I'd reccomend this class. Also, as this is the first of the spin off classes, it would be a good idea to tell you what exactly a spin off class is.
In Dragon Nest, a spin off class is a class that gets their first specialization automatically. Normal classes have to get to level 45 to unlock their second specialization, but spin off classes need to wait until level 50. The pay off is usually worth it though, especially for this one. Spin off classes also don't have awakenings currently (a third specialization all normal classes currently have)
When you finish your level 50 specialization, you'll be able to unlock your transformation ability. Each spin off class has a relatively unqiue way of transforming, and it completely changes all of your base skills when you've done so.
With that out of the way, the Ray Mechanic's sole purpose is to burst down anything in her way. This is the same purpose in pvp, as you can easily delete most enemies' health bars with a single, well aimed, attack. Her transformation puts her into her giant mech and gives all of your abilities a MASSIVE aoe/damage boost. She's quite fun to play, and your team mates will love watching you burst down a boss in a matter of seconds. (provided you're well geared anyways)
Archer
Archers are the standard archer classes in most RPG games.....sorta.

The base archer class will specialize into the Bowmaster and the Acrobat. Those will go into Sniper/Artillery, and Tempest/Windwalker respectively. Her spin off class is called the Silver Hunter. Three out of Five archer classes will deal phsyical damage. None of their damage (besides some Silver hunter traps) deal elemental damage.

The goal of ALL archer classes is to deal safe damage, but the way each one goes about it is varied.

Sniper:
Sniper is a loose term in this game. The sniper definitely has some of the longest ranged abilities in the game, but looking down a scope isn't something you'll be doing. Sniper is also one of the few classes that gets an upgraded dodge ability when you do your awakening. This upgraded dodge sends your character flying half way across the dang map (not really, but it's much further than a normal dodge) giving you some fantastic invicibility frames (i-frames for short) to dodge almost any attack an opponent can throw at you. One of the coolest moves the sniper employes is called wind shot, and it can (and will if you aim it right) one shot almost any opponent in pvp. It will also be your main source of burst in pve. Sniper is one of the harder classes in this game to pin down.

Artilley:
The description of the Artillery is like using spirits to enhance her shots or something, but I feel like that's pretty poor in terms of what the class ACTUALLY does. As the Artillery, you'll be sitting way the heck back and raining auto-aim crit bolts down on your opponents. Or hurling purple meteors at your opponents. This is definitely one of the better animated archer classes as almost all of your main skills have a wonderful etheral feel to them! If you like safe, and pretty, damage, then choose this class!

Tempest:
So the other two specializations were too hard to aim? Do you like to get up close and personal without EVER being hit? This is the class for you then! The tempest is a master of i-frame skills as she boasts some of the most crazy long invicible animations. Half of your skills move your around at a million miles an hour (while seemingly impervious to damage), and the other half lock down an opponent dealing insane amounts of damage. Tempest is THE best archer class for pvp, and one of the best archer classes in terms of raw dps. In saying all of this, Tempest is for sure the harder of the two Acrobat sepcialzations to captialize on, but when you do, she's nearly unstopable!
Also, although it's much harder to do with this class, you can actually stay off the ground for several minutes due to your class mastery 3 and awakening skills. This makes her one of the two classes in the game that can actually fly. She may not be the flashiest class, but she is one to be feared for sure!

Windwalker:
So, if you prefer almost all iframes of a tempest, but would rather burst down your enimies, Windwalker is the class for you. This one is my personal favourite of the two acrobat classes for the sole reason that you can reliably bounce on your oppenents heads like mario. Granted tempests can do this too, but windwalker beinifts from it so much more. Especially in a pvp setting. The Windwalker's main source of damage is done by spamming her level 50 skill which does a ton of damage and launches her and her enemies into the air. This is the prettier of the two acrobat classes in terms of skills too (in my opinion). Most of your skills are either a dark green or dark blue after you enhance them, and the combonation is extremely satisfying to watch. Because you're usually just spamming your level 50 skill, she's also one of the easiest archer classes to play.

Silver Hunter:
Okay, so if you want a challenge, I'd go for this class. Because the pay off of mastering a silver hunter is one of THE MOST satisfying things to wittness. The Silver Hunter starts out as a fairly normal archer with a much more flashy skill set. But when you transform. Oh. Lordy. When you transform, you take to the skies, and you never touch the ground until your opponent is dead or begging for mercy! The silver hunter's transformation allows you to use all of your base skills in the air. Some of them will even boost you further into the air to ensure you don't touch the ground. The only down side to this is that you actually have to aim and manage your hieght correctly, otherwise you'll lose out on a ton of damage. And she puts out a lot of it. This class is by far my favourite archer class in the game, and flying through the air raining absolute pearly white hell on your enemies is one of the best experiences you can have.
P.S. as I'm sure you can imagine, silver hunter is also the safest archer class to play because enimies have a much harder chance of hitting you if you're miles above them.
Assassin
Assassin is an interestingly fun class. Some of them also tend to have the highest dps in the game.

The base Assassin branches off into Chaser and Bringer, which branches off into Ripper/Raven and Light Fury/Abyss Walker respectively. The Spin off for Assassins is the Bleed Phantom.

Assassins almost all play off of a gimmick in which, after a certain level, you gain extra charges of your skills. This allows you to use the same skill multiple times in a row with each charge taking its own cooldown. This of course means you'll have to wait longer to get the full charges back, but it's still very useful for keeping opponents down in pvp or melting bosses in pve!

Almost all damage done by the assassins are elemental based.

Ripper:
Wanna be a dragon? You can KINDA do it as this class! Well, it's more like you can use a bunch of cool looking fire moves and juggle everyone for days. Your job as a Ripper is to deal a lot of damage. The ripper makes full use of that charges gimmick when you enhance you main skills by giving most of them a chance to spawn a shadow clone that uses the same skill you just used. This adds a small bit of RNG to your damage, but techinically you'll have the most on paper damage of all the assassin classes. Unfortunately that damage tends to be kinda hard to aim as the clones don't change their direction towards oppenents. Ripper is a cold killer in pvp due to a high amount of iframe and super armor break in a lot of your skills.

Raven:
This edgy, dark elemental class holds the actual title to highest damage in the Assassin classes. Your skills as a Raven are much more easily hit and, in my opinion, look much cooler. Ravens use long ranged attacks that utilise throwing stars, knives, and chains. Raven has some fo the coolest looking combinations in the game as well due to the timing on some of the chain skills. If you have a thing for good sound and graphic design, Raven is the assassin class for you!

Light Fury:
Light Fury is the Dragon Ball Z assassin class. Your level 50 skill is literally a giant ball of light you hurl toward the ground, but I'll be damned if it's not satisfying af. All jokes aside though, Light Fury is actually the utility healing class. A lot of your skills will give you decent amounts of mobility, and you've got some decent healing moves. Some of them even restore mana to your team! Hilariously though, a lot of your damage in pvp will come from the Abyss Walker skills, but it's probably fine. This is probably one of the hardest assassins to play, but also the most useful to team fights.

Abyss Walker:
Abyss Walker is kinda weird honestly. On one hand, you're killing everything with a bunch of aoe moves and a killer dash. On the other hand, you can also utilise some summons to make your life a lot easier. The summons you can use are shadow clones of yourself, and they'll use almost all the skills Bringers can use (the specialization before Light Fury and Abyss Walker). Abyss walker can be extremely fun, but your damage can pale in comparrison to Ravens or Rippers. Not many people actually play this class, so if you want to stand out, I'd chose this one!

Bleed Phantom:
Bleed Phantom is currently the newest spin off class to the game. Due to this, I don't really know the exact purpose of him, except to have probably the most mobility moves in the game. Literally almost all of your moves as a Bleed Phantom will teleport you, make you invisible, or give you a i-frame dodge. I'd coin this class as having the safest damage you can get as an Assassin. Your transformation is also the easiest to use, as the only requirement it to use some of your hp. The cooldown isn't very long either, so you should be in your transformed state at all times! A lot of your damage will come from some giant ninja stars or a mega death punch of doom. Either way, he's a pretty fun class to play!
Celric
The Cleric is the closest Dragon Nest gets to the traditional tank class. This is also the class I play the least of, so forgive me if I don't do the best of job explaining their role!

Clerics first branches are Paladin and Priest. This then goes into Guardian/Crusader and Saint/Inquisitor respectively. Their spin off class is called the Arch Heretic.

Most of the Cleric classes will deal light or non-elemental magic damage. This is due to the class's almost exclusive reliance on lightning/holy magic focused abilities.

Guardian:
There is a LOT I could say about this class, but I'll be nice. The Guardian class's main goal is tank the damage of almost anything the opponents throw at you. They also like to destroy any super armor you may come across. Guardians tend to work off a gimmick in their skills that will auto block the next incoming source of damage. This is one of the few classes in the game with that ability (the other being Defensio, but i'll talk much more about her later). To be honest, this class isn't as flashy as his Crusader counter part, but he makes up for it with his tanking abilities and cool golden lightning effects. Guardian is also one of the kings of pvp, as your combos can knock almost everyone off their feet in a matter of seconds.

Crusader:
Crusader used to be the best cleric class in pvp. Then the level 95 patch hit, and he got out shined by the Guardian. Don't be fooled though, this is the highest damaging pve cleric in the game (behind maybe arch heritic). The crusader is a class that snowballs hard. Most of your main skills will deal multiple smallish hits, and at a certain chance, it'll make your awakening skills instant. This counts in pvp too. So, the more a crusader hits you, the more his cooldowns will be completely ignored. Granted, I really like the look of some of the crusader's skills, but he is a pain to go against. Pick this class if you want some super fluid ground pounding action!

Saint:
This is THE healing class of Dragon Nest. If you want to play saint, don't expect to deal a lot of damage in a non-pvp setting though. Your goal as a saint is to keep you and your teammates alive by the use of a million relics. Your relics will passively heal and cure your allies, while also damaging and binding your foes. You will also have the best heal in the game. Like it literally saves lives. If you like to be the saving grace of your team, I'd reccomend the Saint. Just try not to lock your teammates into a relic prison as we can't move through them! In terms of pvp, saints have the ability to two shot their opponents with their relic reaction. Fortunately that can be hard to properly set up, but you'll be annoying the whole way through the fight at least!

Inquisitor:
Do you like being a constant pain in the a♥♥? Then go for this class! Inquisitors have the sole purpose of applying and detonating the lightning status effect. This debuff will cancel ANYTHING every 5 seconds. If your opponent is in the air: BOOM instantly downed. They're charging a super damaging skill? NOPE! Why worry about getting hit by something when you can just passively cancel it? In all seriousness, Inquisitors don't have a ton of damage, but they make up for it in full with the constant lightning debuff spams. This can make pvp difficult though as most of your opponents can dodge the slow moving lightning, and if they're good at timing stuff, the debuff will hardly do anything to them.

Arch Heretic:
The Arch Heritic is the spin off class for Clerics. I mean it only makes sense that we'd get a dark pirest type class after all this goody-two-shoes nonsense. So what does the Arch Heritic do? Well he basically swings a mace.......I'm not sure what else you want here. No, but for real, he is a damage dealer with his own sustain. Arch Heritic trades off his protective capabilities to get self healing. This ensures he can stay alive in the midst of battle, and he shines most against hordes of enemies. If you like to draw big spooky x's and weild unsually large floating swords, I'd go for this class. He's a ton of fun honestly, and is the only cleric class I've reached max level on. Also, the Arch Heritic is one of the other classes that gets an improved dodge when he transforms which also helps in his survivability!
Kali
Kali's are the epitome of sexy. Like i'm gay, and i'm saying this. Kali's move sets all have an unparraleled sense of beauty and fluidity to them, and ALL of them are extremely dangerous damage dealers.

The base Kali will specialize into Screamer and Dancer. These then turn into Dark Summoner/Soul Eater and Blade Dancer/Spirit Dancer respectively. The spin off class for Kali's is called the Oracle Elder.

Kalis deal both phsyical and magical damage, but all except the Oracle Elder do dark or non elemental damage.

Dark Summoner:
Contrary to the name, Dark Summoners hardly have anything to do with summoning. This class
instead focuses on slapping the crap out of her enemies with giant ghostly hands. She is also a fun combo class that utilises quickly chained skills to keep targets down and out for the count. She is the more mobile of the Screamer classes, and she also focusing on dealing constant damage. All in all, her play style is very graceful and impactful.

Soul Eater:
This is the specialization for those who like to see their "summons" at work. Soul Eater conjures many ghosts/spirits to do her dirty work. In saying this, I mainly mean you'll be doing a lot of nice looking line attacks and dealing dot damage along with your big bursts. Soul Eaters also provide useful damage/defense debuffs for her team, ensuring they can also stay alive if they get hit. A lot of what makes this class feel special is the amount of effort the developers used to make all of her skills feel like you're summoning hordes of undead. In fact, one of her awakening skills literally makes you look like your excersing demons trapped inside of you. VERY fun class in all. In pvp, your burst and bleed can quickly eliminate your opponent.

Blade Dancer:
Do you like grace and beauty? Do you like giant tornados and somersaults of death? Then you'll like the Blade Dancer! The blade dancer is the second most mobile Kali class, and her moves all feed off each other similar to dark summoner. Unlike the Screamer classes, the Dancer classes deal non-elemental physical damage. A lot of the blade dancer's skills all lead up to a finisher of the previously mentioned tornado or somersault of death (so named because you're going along dragging foes behind you in a deadly somersault train). The name for this class is so fitting because of how fluid you dash and spin across the battlefield. Unfortunately she's not as good as she used to be in pvp because your super armor for those finishers was greatly reduced.
Side note: if you remove voices and listen to the audio of the tornado hitting something, you'll notice it sounds MUCH more impactful. The sound design for it is phenominal!

Spirit Dancer:
Much like the Soul Eater, this class focuses on bringing back the spirits of the dead to fight for you. However, unlike the Soul Eater, Spirit Dancers like to get much more in your face. Instead of sending out a spirit, the Spirit dancer uses her minions as extensions of herself. Because of this, your movements may be slightly cluncky, but nontheless some of the best skill design in the game. This class is the bursty one compared to Blade Dancer, but she also has a lot of dps. In pvp, you may find you'll have to cancel your skills mid animation to get the most out of your lock down. However, because of the more consistent and higher super armored burst damage, you may find you'll have better luck with her instead of the Blade Dancer.

Oracle Elder:
This is Dragon Nest's spin-to-win class. Providing some of the best dps and poke damage, Oracle Elders are the queens of Kali pvp. In Pve, I'm pretty sure her damage is slightly outclassed by the dark summoner, but who's really keeping track? If you like easy combos and want to spin like your life depends on it, I'd recommend this class. The Oracle Elder's transformation is very quick to get to, and she'll transform automatically. This makes sure you don't have to waste time and damage to transform like the other spin offs, and gives you the ability to go as fast as you want in your skill rotations. Get it? Because she spins? The Oracle Elder also deals light based physical damage.
Lancea
Lanceas are one of the two currently unfinished classes in Dragon Nest. I say this because Lanceas only have one first specialzation branch, which is the Piercer. This eventually goes into the Dragoon or Valkyrie. The second branch is currently confirmed to be in the works, and Data Miners have been working to unveil as much information as possible. I will be updating this portion of the guide as new information is revealed to us! The Lancea also, understandably, does not have a spin off class.
Both classes can mix and match their skills to do magical AND phsyical non-elemental damage.

Dragoon:
Dragoon is the single fastest class in the current game. Both her and Valk have a buff that gives you increased action speed, but Dragoon is the class to capitalise on it. In a matter of seconds, you can cross the entire battlefield without using a sliver of your mana bar. A lot of your damage will be enhanced due to a debuff she randomly applies called Vulnerable. Luckily for her, almost all of her skills have decently sized hit boxes, so you shouldn't be accidentally missing your skills. Due to her recent awakening, you can also summon a mine field of puppets that can devistate opponents in both pvp and pve. Because of her insane speed, dragoon is the more saught after pvp character.

Valkyrie:
If you like dealing large amounts of burst damage on single opponents, this might be the class to watch out for. Valkries center around a gimmick of throwing a bunch of after-images and then shooting them towards a target all at once. Due to her awakening, she can also do this to a large amount of giant spears she can throw around. Valkyries also have the best passive self healing ability in the game. Standing in it will not only allow you to infinitely throw out after images, but it also does a sizeable amount of healing. To top it all off, this aura will come off cooldown the same time it expires, so there is no reason you should not be healing at all times! All in all, I prefer this class due to the design of her skills. The after images have the same etheral look to them as the Artillery, but they're much lighter and majestic.

The New Class:
As far as we can tell, the upcoming classes will be a mix of heavy hitting and tanking. They'll also be dealing ice damage.
Machina
Machina is the second unfinished class in Dragon Nest. She is also THE MOST taxing class to play, so I'm going to go into a bit more detail on her roles and play styles than I have with previous classes. Machina also just so happens to be my favourite class (just beating the sorceress).

Machina has one specialization branch with the second one eventually coming to us. Unlike Lancea, we have no info on the current design for the second specialization. The base Machina will specialize into the Patrona, which goes into Runia and Defensio. Both classes deal physical non-elemental damage.

Defensio:
Okay, so you want to be a tank, but you still want to do a metric ton of damage? I think you'll like this class then! Defensio's entire gimmick revolves around drawing aggro on enemies with your taunting blow, then blocking damage to create healing energies and giving team mates a defense buff. You can also give your foes a defense debuff, which just further amplifies your team's damage.
As a Defensio, most of your damage will keep you in the air some how, and then you'll be coming down with some POWERFUL slams. This is the same for Runia, but she'll take a slightly different approach that i'll explain more in her section. Both classes focus on building up large amount of final damage (this game's version of true damage) and super armor as their main buffs. This allows both of them to burst down opponents very quickly, and also run through hell and back to get to said foes.
You can build these buffs up using the steam system. This happens when you use any of your combo starters called gear steps. When you reach 20 steam, you'll enter your buffed state, which gives defensio extra action speed, defense, and final damage. You'll want to stay in this state at all times.
As Defensio, you'll be creating healing energies to explode on foes, and then blowing them sky high with your taunting blow. Once you get used to the skill rotations, you'll be killing bosses in your sleep!
Defensio has a few decent escapes and iframes, and this makes her the better class for pvp.

Runia:
While Defensio is all about taking on aggro, Runia is all about melting and dodging EVERYTHING. Runia's damage potential went sky high after the recent awakening patch, and now does some of the highest damage in the game.
Runias will focus on using a skill you get in the base class called charging gear. This enhances every 5th basic attack to send you flying forward and dealing a ton of bonus damage. There are a few skills you can use to circumvent this, and it allows you to use the enhanced basic attack immediately. Much like Defensio, a few of your skills will send you up into the air, however most of your damage will come from your on ground skills, and you'll finish in the air.
Runia's steam buff will give her more damage rather than defense, and it allows you to instantly use the charging gear.

To quickly sum up all of what you just read, think about the Machina like this. You're a furry boxer who fights in the air as defensio and on the ground as runia. Either way you'll make a big impact to your team if you learn to properly use your skill rotations.
Sorceress
The Sorceress class used to all be my favourite classes due to all the flashy skills, but then I found out how to play Machina. Thanks to this though, I know quite a bit about the Sorceress classes.

Sorceress branches off into Elementalist and Force User. These go into Ice Witch/Pyromancer and Gravity Wicth/War Mage respectively. The Sorceress spin off class is called Black Mara.

All sorceresses will obviously do magical damage, and they'll mostly do different types of elemental damage. All Sorceress classes are going to be damage dealers. No supporting for you!

Ice Witch:
If you like to "freeze and shatter" your opponents, then you'll like the ice witch. All of your abilities will deal ice-elemental damage, and they'll usually slow your foes. Because of this utility aspect, the Ice Witch's damage will suffer, as she'd be a bit too over powered otherwise. The fun part about ice witch is getting to watch all of the cool ice spike shoot up from the ground in her skills. Dragon nest did a great job with the look of these skills, and her voice lines are nice as well.

Pyromancer:
I think playing pyromancer requires a bit of a crazy streak honestly. I mean have you heard that hot rod voice line? She's INSANE! The pyromancer is a hybrid class that deals very large amounts of burst mixed in with large amounts of dot damage. Her total damage is MUCH higher than the Ice Witch. Unfortunately, because she can't utilize the slow like an Ice Witch, her presense in pvp is not as great. Don't take that as a big weakness though, because she can burst an opponent down in the blink on eye if she gets close enough.

Gravity Witch:
Gravity witches are the aoe zone mages in Dragon Nest. They're also kind of a ticking time bomb. You see, when you're using your skills, you'll be leaving behind gravity wells. These can be shot out to a target location to explode, and this is one of the main reasons she's feared in pvp and pve. Well, that and her level 50 skill alone does a quarter of everyone's health in pvp. And it's quick. If you like zoning out your enemies, this would be a class I'd recommend.

War Mage:
This is it. This is the class that can 100 to zero you in such a nasty fashion, that you'll be wondering how on earth it all happened. War mages have an obsession with lasers, and one in particular is called the Eraser (for very good reason). In fact, she will be getting a buff in a couple months (for NA and SEA) that allows her to use her other skills whilst using the Eraser. If you want to blast some nice, clean holes into your foes while laughing like a demon, I'd go for the War Mage.
The War Mage deals almost exclusively in non-elemental magical damage, and she also has the highest damage potential compared to her sisters. At least when this coming revamp hits.

Black Mara:
This is the spin off class for sorceress. It also happens to be a class I've made as my second main character. You see Black Mara ties for the most damage of the sorceress classes. Her transformation turns her into a sythe wielding goddess of death, and this in turn boosts all of your damage massively. Much like the Ray Mechanic but with less spread out damage. Black Mara's play style revolves around building up dark contract bubbles through use of a couple skills, then left clicking a bunch after another certain skill. This will quickly chain the FULL damage of two of your other skills in extremely quick sucession. When you transform, the same combo rules apply, but you'll be doing it to a wider area and much more in the opponent's face. The mara also has a unique buff of sorts that fires auto homing balls towards foes when you use any of your main skills.
If you want to melt face and look edgy while doing it, I can't recommend this class enough!
Warrior
So, I haven't played much of the Warrior classes. Mainly because I'm not a huge fan of them in pvp. Don't get me wrong, almost all of them are really good, but I hate going against them. Due to this, I know the bare minimum about each warrior class, even though I've maxed them all at least once. This also means that most of this section might be a bit smaller because I can't talk very factually about most of them.

The warrior base class splits into Mercenary and Swordmaster. These two go into Barbarian/Destroyer and Gladiator/Moonlord respectively. All of them besides moonlord do mostly non-elemental phsyical damage. Moonlords do non-elemental magical damage. All of them, similar to Sorceress classes, have the main goal of dealing a lot of damage and always being in someone's face.

The spin off warrior class is called the Dark Avenger.

Barbarian:
This is the original spin to win class. Barbarians deal a bit of decent aoe damage with their whirlwind skill. They're also pretty good about knocking enemies down to deliver some fatal blows. It's a fun class if you like messing around with some exciting and nice looking combos. This is also the only warrior class that doesn't use a dash type mechanic making him the least safe of the picks.

Destroyer:
The Destroyer is the go big or go home class. You're the heavy hitter of the warrior trees. Almost all destroyer skills are very slow, because it's like weilding a big hammer, but they all hit SUPER hard. You also get to utilize different howl buffs. Some of those howls deal damage, and in pvp they used to be able to half hit people. Not sure if this is still the case. If you like screaming at people and making big explosions, I'd have to recommend this class.

Gladiator:
Do you like to dash around like a bada♥♥? I'd recommend this class then! Gladiators have the ability to use both physical and magical damage, but more than likely you'll focus on the physical side. In addition to this, you'll also be cutting down anyone in your way with killer iframes and super armor breaking moves. If you want to be the king of pvp without trying too hard, be a part of the sheeple and choose Gladiator.
P.S. I'm only joking because of how often I get beaten by this class, but you should really try it. He does the most damage of all the warrior classes I think, and it's mainly due to a hyper insane parry move he has.

Moonlord:
This is the magical damage warrior class. You'll be doing a lot of sick looking wave slashes with this guy. A few of his moves actually make a cool looking moon cutting effect, and it really adds a lot of neat mechanics in terms of skill design. In pvp you'll be wanting to trap opponents in your giant cyclone skill, then melting them down with your cresent moon stuff. This is probably my favourite base warrior class, just due to all the nice looking tornados you're sending around the battlefield.

Dark Avenger:
This is the spin off class that started it all. Dealing fire based physical attacks, the dark avanger likes to levitate his foes in the air so he can bring them down for a final slam. This is also one of the four classes that has an actual teleport skill. Bleed phantom and War Mage/Gravity Witch have the others. The only difference is that his actually deals a small amount of damage. When you transform as Dark Avenger, you can keep your transformation up by staying in combat. If you like looking edgy af and dealing some of the cooler looking big damage skills in the game, I'd recommend this one to you!
Conclusion
Well that's the end of the guide! I hope all this information wasn't too confusing, and I hope it helped you find a class you like! If you have any more questions, feel free to send me a pm. I'm usually playing the game during mid afternoon or late at night. Here are my main characters names if you'd like to friend request me too!

Defensio - SmashiiMoo
Black Mara - NightiiMoo


Thanks for reading! Leave some comments below telling me what you think about the guide, and if I can improve anything.
4 Comments
Taishon 5 Jul, 2021 @ 7:29pm 
Just started wandering the community tab to see if this was still a living game. Love the humour you've added in this guide. Raven for life, hope to see you ingame sometime mate
manskii 3 May, 2021 @ 3:20pm 
thanks for the guide!
TTV.HexDevourPP  [author] 15 May, 2020 @ 10:32am 
It's actually still pretty alive. The ladder overhaul brought a lot of life back into the game. There is also a new male class being made called vandar coming this year
ForeverSoloAlone 13 May, 2020 @ 2:58pm 
man 2 years and no comments. well nice try and heres one cus i was looking thu my steam for a game to play (prop not this one tho, i think its dead now)