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This however has not been the case with Vulkan for me.
Even weirder I never had this issue years ago in the past but it's more than likely I was using a version of the render that came with the paypal link malware stuck to it.
My one curiosity is potentially getting these old DX11 heightmaps to work with OpenGLX's parallax.
History: UWindowsViewport::ddSetMode <-
USoftwareRenderDevice::SetRes <-
USoftwareRenderDevice::Init<-
UWindowsViewport::TryRenderDevice<-
UWindowsViewpoert::OpenWindow<-UGEngine::Init<-
InitEngine"