Wings of Vi

Wings of Vi

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Salty man bug
By Paranoid
Very minor silly bug, easy to replicate.

NOTE: WORKS WITH ANY TALKABLE NPC WITH A WALK CYCLE
   
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Bunny man bug
What does it do?

-Its a very minor bug that makes the bunny man replace where his starting position is for his cycle which causes him to dissapear outside the map then rush back in.



[b]How to do it?[/b] [i]-its very easy to do and should get it on first few tries. 1: got to the left of the his walk cycle right before he turns. 2: spam talk and menu, when you have the option to talk. This will make him talk to you very quickly a few times which confuses him and he forgets where he is. End: He should then turn around immediatly and walk right into the left wall. [/i] [b]NOTE[/b]: this can also be done on the right side but i find it more difficult [i]Tips: You're going to want to give him enough room so that he can just turn around and face you, it also may help if you walk in the direction you want to go.[/i] [b]Why does this happen?[/b] [i]-The most probable reason why this happens is noramally when you talk to him you walk up to him slowly whichever direction he is to you. when you hit the talk and menu button fast enough it skips this animation and instead moves him. That is also why it only works at the end of his cycle, normally if it moved him hed stay in the boundry of his normal cycle, but since its on the edge, it pushes him out and my best guess is it just restarts the cycle like how if you max out something it goes to the start. it basically maxes out his walk cycle so it just restarts it at the very start even though hes at the end. [/i][/previewimg] Honestly i dont know why i made this so in depth, its a stupid bug but its funny, maybe itll have some weird application one d
How to do it?

-its very easy to do and should get it on first few tries.

1: got to the left of the his walk cycle right before he turns.

2: spam talk and menu, when you have the option to talk.

This will make him talk to you very quickly a few times which confuses him and he forgets where he is.

End: He should then turn around immediatly and walk right into the left wall.


NOTE: this can also be done on the right side but i find it more difficult

Tips: You're going to want to give him enough room so that he can just turn around and face you, it also may help if you walk in the direction you want to go.


Why does this happen?

-The most probable reason why this happens is noramally when you talk to him you walk up to him slowly whichever direction he is to you. when you hit the talk and menu button fast enough it skips this animation and instead moves him. That is also why it only works at the end of his cycle, normally if it moved him hed stay in the boundry of his normal cycle, but since its on the edge, it pushes him out and my best guess is it just restarts the cycle like how if you max out something it goes to the start. it basically maxes out his walk cycle so it just restarts it at the very start even though hes at the end.


Honestly i dont know why i made this so in depth, its a stupid bug but its funny, maybe itll have some weird application one day
Die while talking
This bug can be used in succession with itself to endlessly move an npc (Meeting the requirements as seen on First section) as long as you are touching the ground (Otherwise you cant talk to them)

I Did that to move an npc to another screen ( pain in the ass )


If you then talk to this npc in a certain way you will walk off the ledge because of how the positioning works.

Which will give you this.


BE CAREFUL: respawning here will reset the npc's to their original positions.

Sadly this trick cannot be used for clipping, the game puts the walls at a higher priority then succesfully talking ot the npc (which is expected)
1 Comments
kmyc89 22 May, 2018 @ 2:14pm 
Like and fav :2016villain: :rubiWink: