Space Engineers

Space Engineers

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Skallabjorns Tiered Range Custom Jump Drives
   
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Type: Mod
Mod category: Block, Modpack
Tagi: NoScripts
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27.639 MB
19 maja 2018 o 7:41
30 kwietnia 2021 o 8:05
Listy zmian: 6 ( zobacz )

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Skallabjorns Tiered Range Custom Jump Drives

W 1 kolekcji stworzonej przez Skallabjorn
Skallabjorns Small Block Mods Pack
Przedmioty: 60
Opis
This is a re-ballance of an original mod by SEmodder4, done with their permission ( see comment feed on the original mod May 6, 2018 )

Original mod is here.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=479877208

I have long wondered why using a jump drive 1/18th the size of the original drive would be able to pull the same weight the same distance without massive increases in components due to complexity.

The solution, now all the drives have a range roughly proportional to its size in comparison to the full size vanilla drive.

So

1x1x1 max range = 100 km
2x2x1 max range = 280 km
3x2x1 max range = 480 km
3x3x2 max range - 1250 km ( original size drive )

I have not altered power usage, components or the internal game workings ( names etc ) so this will straight across replace the original mod without breaking your blueprint, tho the name you see on the G menu will state the drives range now.

ENJOY!


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All code, models and items within this item, Space Engineers Workshop Mod number 1389548230, are Copyright © 2018 - 2021 by Skallabjorn and / or their respective creators and contributors, and thus may not be republished in any way, in whole or in part, without all involved authors and contributors written and unanimous permission. Those found violating this will get no warnings, a DMCA ( or equivalent in their country !! ) will be filed.

Official Contributors List
Workshop Alias "Skallabjorn" , Workshop Alias "SEModder4"
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Komentarzy: 13
Kam Solastor 21 grudnia 2019 o 11:52 
Just a thought, shouldn't the 2x2x1 have more than 4x (even if just slightly) range than the 1x1x1? Because otherwise, why wouldn't you just use 4x 1x1x1s and have a total range of 400km? - Last I remember, range for jump drives was additive - maybe this is no longer the case?
Whtewolf 2 grudnia 2018 o 17:51 
k thanks for the info I'll keep that in mind for my next build
Skallabjorn  [autor] 2 grudnia 2018 o 7:50 
Its based on Weight, as all the jump drives are ( even Keens vanilla drives ) if your ships weight is heavier than optimal for the drive, the range reduces....
Whtewolf 1 grudnia 2018 o 16:50 
I love the little changes to the jump drive...but I like to give a heads up on something. I built the 280km jump drive for my new small block ship but when I go into control panel of the ship and click the jump drive the distance slide bar says 100% 139km is this the right jump distance for a small block ship or should it be 280km like the jump drive says....just wondering.
Skallabjorn  [autor] 24 września 2018 o 9:33 
I reproduced your issue, Jump option doesnt appear when you are attempting to put JUMP onto your bar via a group, but from individual drive its fine. This is a Keen-ism.
Skallabjorn  [autor] 24 maja 2018 o 8:57 
there is a jump option, i can not reproduce your issue
skyler the cutie 24 maja 2018 o 4:44 
There's no "Jump" option for these. Could you fix that?
Korvatus Klok 20 maja 2018 o 16:30 
That's all I'm asking. If it's ridiculously difficult that's fine, the mod is already an Improvement over the vanilla jump drive.
Skallabjorn  [autor] 20 maja 2018 o 12:15 
I will think about it, there is a ships max weight balance in the equation ( its a function line in the mod ) already
Korvatus Klok 20 maja 2018 o 11:08 
I'm saying the 3x3x2 small grid jump drive should travel less than the 1x1x1 large grid jump drive.
For instance:
Large Grid: 3x3x2 = 1250km, 3x2x1= 480km, 2x2x1= 280km, 1x1x1= 100km
Small Grid: 3x3x2= 80km, 3x2x1= 50km, 2x2x1=30km, 1x1x1=10km