Kenshi
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Purchaseable AI Cores
   
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18 maj, 2018 @ 2:33
6 nov, 2021 @ 0:25
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Purchaseable AI Cores

I 1 samling av FurryFailure
Purchasable Research
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Beskrivning
Are you lazy and don't want to hunt AI Cores? do you dislike the AI Core Crafting mods because they're absurd or too cheatsy? well, screw that jaz, lets just buy em!

Added AI Cores to Tech Traders and Construction Traders, increased value to 50,000 cats for balancing.

Due to Compatibility issues, AI Cores can now be crafted as a workaround (See details below).

-=Notes=-
Shops have More Items - This mod adds the Blueprints and Books to the Traders for those curious.
I Added the Cores to Construction Traders because the whole purpose of this mod is for ease of access at a high cost, Construction Traders are uncommon enough to be a good candidate for them.

-=Compatibility issues=-
RIY - Research It Yourself! - Enormouse Price increase for AI Cores when combined with this mod.
General Modifications - Enormouse Price increase for AI Cores when combined with this mod.
Universal Wasteland Expansion - Unable to purchase AI Cores

Work Around: (Update 1.1) - I added new Research and a Crafting Station that I have tested with UWE and it does work, craftable AI Cores require Tech Level 5, and can be found under the Crafting (Research) and TECH (Building) Category.

The research (AI Core Manufacturing) requires 1 AI Core and takes ~5 (Game) Hours to complete and Robotics researched.
This will give you access to the AI Core Assembler, an outdoor workstation, it takes 1 Ancient Science Book, and 2 Robotics Components to produce 1 AI Core.
To build it, it will require 10 Steel Bars, and 5 Electrical Components. Yes it requires Power.

This should bypass most conflicts and should be balanced enough to match the spirit of this mod, as I never intended to make them craftable.

I tried to keep it expensive, but not horrendous, but I made this with the Shopkeeps Have More Items, and Purchaseable Research mods in mind. Experiences may vary, if necessary I can change it.

Enjoying the Crafting component too much and don't want to buy them anymore?
Craft Only Patch - Make sure to load it after this mod.
74 kommentarer
SalAquma 6 jun @ 5:09 
can you make it as well for powered AI core - General Modifications mod
FurryFailure  [skapare] 23 sep, 2023 @ 10:23 
Try importing your save.
黎塞留 23 sep, 2023 @ 10:20 
I don't konw why i can't find AI cores, Any where no have this commodity.
in the balls 5 sep, 2023 @ 13:31 
You saved me. I have looted AI cores ALL AROUND THE FUCKING WORLD and don't wanna do import because way too cheesy and I have mods with hella expensive research.
Xiyo Reven 25 aug, 2023 @ 18:52 
I know that's an old discussion from @Nintai and Author.. but 99% of mods you HAVE to import for them to work... what a silly disposition to hold.

Thanks for the mod-- multiple playthroughs where I will use/not use depending on what I'm aiming for in said playthrough! I appreciate it ^^
Nintai 17 sep, 2022 @ 16:50 
That's a cool way to play too. Usually I try to make a little army and take over parts of the moon. :D
FurryFailure  [skapare] 16 sep, 2022 @ 22:57 
Yeah, I'm aware, and I said that.

Suppose it doesn't help that I don't play Kenshi to progress a story, I play for personal progression, so if I recruit a duplicate, or need to kill someone again, it won't bother me in the slightest, it's just another goal on my list, that I can tackle in a new way.

Truth be told, you're the first person I've met who dislikes Importing which is fair.
Not everyone can afford to re-capture Tinfist or plays the way I or my friends do, so i disregard that a lot - Easy to forget not everyone plays the game with something akin to a Catan Printer, ha, Blacksmithing Sweatshops + 6x EXP go Brr.
Nintai 16 sep, 2022 @ 22:06 
Well, it resets the world state in many way beyond just shop positions. The worst would be resetting bounties like Bugmaster. If something goes wrong I do import though.
FurryFailure  [skapare] 16 sep, 2022 @ 14:04 
Aight, thanks, appreciate it.

I don't see Importing as an issue, it's kind of a necessity if you're modding an existing save, because it avoids potential issues and refreshes your world data, updates loot and spawn tables, etc, otherwise modded items can take a good while to show up, granted it may respawn Unique NPC's, but I think that's really the only issue, early builds it would move shops around in a town.
Nintai 16 sep, 2022 @ 13:53 
Just wanted to put that out there because I only import if I absolutely have to. I wouldn't want anyone to avoid your mod thinking they would have to import. Thank you for your mod. It has a permanent place in my LO now.