Wizard of Legend

Wizard of Legend

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Arcana / Relic / Outfit Reference Guide
By volch
This guide will exist to (hopefully) help out anybody in a pinch who's looking for some more info on arcana, relics, or outfits prior to purchasing them from vendors!

In the future it may be extended to include information about bosses, minibosses, enemies, etc. But that all depends on the support it gets!
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Looking for contributors to take over updating this list for the newest update!
I'm too busy to keep track of this newest WoL update, please contact send me a friend request and a direct message here on Steam and we can talk about instating you as the new "owner" of this guide. Thank you.
Preamble and Basic Information
This is the first guide I've made, so hopefully it proves useful to everyone!

Using the shortcut Ctrl+F will bring up the menu for searching for particular items on this page!

In this guide we'll be covering the effects of each arcana and each relic.

I've not put in enough time to have learned all of this information firsthand yet, so most of my info will be pulled from the wiki that currently exists. I'll be linking the respective pages in relevant sections, but the information available to me currently isn't complete! Please feel free to comment and contribute if you find something incorrect or have a piece of information I do not have listed.

I have now been able to collect all Arcana and relics for myself, and have begun updating all of the items listed below with their enhanced versions as well.
  • Air Arcana updated
  • Chaos Arcana updated

Feedback to me is very important on this guide, so please give it whatever rating you believe it deserves along with some feedback in the comments, so I can continue to update and make sure it works well for everyone as a reference and does its job. Thank you.
Arcana
    Disclaimer: I don't know what some of the stats mean. "Knockback" has a number, but I don't know what exactly it means (i.e. what scale is used to determine how far X number is equal to in the game). Interpret it as best you can, and I will work on trying to figure out more info for the future.



Weaknesses

  • Fire is weak to Water and strong against Air.
  • Water is weak to Lightning and strong against Fire.
  • Lightning is weak to Earth and strong against Water.
  • Earth is weak to Air and strong against Lightning.
  • Air is weak to Fire and strong against Earth.


Additionally, use the following quick reference for what something is strong against and weak to.
Look to the left of the element for its weakness, and to the right for what it is strong against.

Fire > Air > Earth > Lightning > Water > Fire

Elemental attacks deal -20% damage to targets of the same elemental type, +20% damage to targets that are weak to that element, and -10% damage to targets that are strong to that element.



Explanation of "Type"
  • Basic attacks are bound to left click by default, and generally have no cooldown. Absent of any outside modifiers such as relics, they combo three times.
  • Dashes are bound to space by default, and are used primarily during battle to dodge incoming attacks.
  • Standard attacks are bound to E by default, and typically have cooldowns associated with them. They can only be equipped in their own slot prior to starting a run.
  • Signature attacks are bound to Q by default, and are able to be equipped as either Standard or Signature attacks when starting a run - However, when equipping an Arcana prior to a run, whatever is placed in the Signature slot will automatically become an Enhanced version of itself.
Air Arcana

Air Burst: Dash forward.
Enhanced: Creates shockwaves that stun foes.
  • Type: Dash
  • Damage: 8
  • Knockback: 8




Air Spinner: Throw a disc of air into orbit around you.
Enhanced: Throw two discs at the same time.
  • Type: Basic
  • Damage: 6
  • Knockback: 5





Airborne Slam: Jump up high before slamming into the ground to create a burst of wind.
Enhanced: Creates smaller bursts that ripple forwards after impact.
  • Type: Standard
  • Damage: 50
  • Cooldown: 6 seconds
  • Knockback: 40




Breaking Twister: Burst of air that slows and damages nearby enemies.
Enhanced: Stops shortly after casting, but continues to spin in place.
  • Type: Standard
  • Damage: 3
  • Cooldown: 7 seconds




Cyclone Boomerang: Rapidly revolving air current that returns to you.
Enhanced: Creates a second boomerang.
  • Type: Signature
  • Damage: 15
  • Cooldown: 3 seconds
  • Knockback: 15





Dragon Blast: Summon a dragon made of wind to draw enemies in, then blast them away.
Enhanced: Increases blast area.
  • Type: Standard
  • Damage: 8
  • Cooldown: 6 seconds
  • Knockback: (Unknown value)




Evading Zephyr: Current of air that makes all incoming attacks to miss while you're moving or using a basic arcana.
Enhanced: Increases movement speed and allows you to run over pits.
  • Type: Standard
  • Cooldown: 12 seconds
  • Duration: 4 seconds




Furious Tempest: Hold to charge up and release a stormy ball of wind.
Enhanced: Charges twice as fast.
  • Type: Standard
  • Damage: 9
  • Cooldown: 6 seconds





Gust Burst: Dash forward and pull enemies into your wake.
Enhanced: Create a second burst upon landing.
  • Type: Dash
  • Damage: 5
  • Knockback: -20





Gust Volley: Volley of piercing winds in a cone formation.
Enhanced: Fires additional projectiles.
  • Type: Standard
  • Damage: 12
  • Cooldown: 5 seconds
  • Knockback: 20





Heroic Leap: Grab a foe and leap into the air before crashing down.
Enhanced: Increases grab distance.
  • Type: Standard
  • Damage: 5
  • Cooldown: 6 seconds
  • Knockback: -3





Mach Stunner: Series of sound waves that stuns enemies they strike.
Enhanced: Increases range.
  • Type: Standard
  • Damage: 3
  • Cooldown: 7 seconds
  • Knockback: 3





Mentis Imperium: Cause enemies to attack each other.
Enhanced: Increases duration.
  • Type: Standard
  • Damage: 10
  • Cooldown: 10 seconds
  • Knockback: 10
  • Duration: 4 seconds




Rushing Typhoon: Fly forward with a ring of tumbling winds that locks onto the first enemy struck.
Enhanced: Increases tumble duration.
  • Type: Standard
  • Damage: 5
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Scales of Babylon: Lower active cooldowns, enhance your own movement speed, and blast away enemies.
Enhanced: Increases the cooldown reduction.
  • Type: Standard
  • Damage: 25
  • Cooldown: 10 seconds
  • Knockback: 50
  • Duration: 2 seconds




Shearing Chain: Rush forward while unleashing a flurry of wind slashes.
Enhanced: Slashes are larger and more numerous.
  • Type: Standard
  • Damage: 7
  • Cooldown: 6 seconds
  • Knockback: 12





Spiraling Typhoon: Draw in foes with a ring of tumbling winds before striking them away.Enhanced: Increase duration of "tumble" and final knockback is further.
  • Type: Signature
  • Damage: 5
  • Cooldown: 6 seconds
  • Knockback: -10





Storm Draft: Release a burst of air that drafts foes and stuns them against walls.
Enhanced: Destroys enemy projectiles.
  • Type: Signature
  • Damage: 20
  • Cooldown: 5 seconds
  • Knockback: 0 (or n/a)





Tearing Whirlwind: Rapidly spin forward and pull nearby enemies into your wake.
Enhanced: Move faster and deal more damage.
  • Type: Standard
  • Damage: 4
  • Cooldown: 5 seconds
  • Knockback: -20





Ward of Winds: Slows enemies and increases all air damage done in the area.
Enhanced: Area is increased, and also buffs fire damage.
  • Type: Standard
  • Cooldown: 12 seconds
  • Duration: 8 seconds





Whirling Tornado: Unleash a protective vortex of fierce winds.
Enhanced: Duration increased.
  • Type: Signature
  • Damage: 8
  • Cooldown: 6 seconds





Whirling Wind Agent: Summon three friendly air elementals.
Enhanced: Elementals move and attack faster.
  • Type: Standard
  • Damage: 5
  • Cooldown: 15 seconds
  • Knockback: 10
  • Duration: 10 seconds





Wind Flurry: Unleash a quick salvo of cutting winds.
Enhanced: Range lowered, but attacks pierce.
  • Type: Standard
  • Damage: 5
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 3




Wind Slash: Summon arcs of slashing wind.
Enhanced: Final slash creates a piercing wind that negates projectiles.
  • Type: Basic
  • Damage: 8
  • Knockback: 4
Earth Arcana

Aegis Charge: Shield incoming attacks as you charge forward, and stun enemies in your path.
  • Type: Standard
  • Damage: 15
  • Cooldown: 6 seconds
  • Knockback: 20





Dragon Dive: Summon a tunneling dragon that drives away foes.
  • Type: Standard
  • Damage: 8
  • Cooldown: 6 seconds
  • Knockback: 25





Earth Knuckles: Pummel foes with gigantic earth fists.
  • Type: Basic
  • Damage: 16
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 14





Earth Stomp Agent: Conjure an agent of earth that crushes foes.
  • Type: Standard
  • Damage: 15
  • Cooldown: 15 seconds
  • Knockback: 20
  • Duration: 10 seconds





Earthen Aegis: Form a protective ring of stone shields.
  • Type: Standard
  • Damage: 5
  • Cooldown: 8 seconds
  • Knockback: 10





Earthquake Axe: Hurl a giant stone axe into the air that crashes down on enemies.
  • Type: Standard
  • Damage: 30
  • Cooldown: 4 seconds
  • Knockback: 15





Embracing Vines: Cultivate a row of entwining vines that roots foes.
  • Type: Standard
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Fadeaway Rhythm: Mark foes with a series of rocky strikes that explode as you leap back.
  • Type: Standard
  • Damage: 10
  • Cooldown: 5 seconds
  • Knockback: 15





Grasping Earth: Grasp all foes in the area with giant stone fists.
  • Type: Standard
  • Damage: 0
  • Cooldown: 8 seconds
  • Knockback:





Knockout Boulder: Hurl a boulder that stuns foes.
  • Type: Standard
  • Damage: 25
  • Cooldown: 5 seconds
  • Knockback: 10





Magnetic Follow-up: Generates a magnetic aura that causes basic arcana to hurl stone projectiles.
  • Type: Standard
  • Damage: 3
  • Cooldown: 10 seconds
  • Knockback: 1
  • Duration: 5 seconds





Obsidian Cascade: Unleash a cascade of obsidian daggers.
  • Type: Signature
  • Damage: 12
  • Cooldown: 6 seconds
  • Knockback: 15





Rippling Rupture: Rupture the earth with rapidly tunneling vines to continually damage enemies in a line.
  • Type: Standard
  • Damage: 10
  • Cooldown: 7 seconds
  • Knockback: 5





Rock n' Roll: Summon a pair of rocky buzzsaws that tear forward.
  • Type: Signature
  • Damage: 3
  • Cooldown: 6 seconds
  • Knockback: 4





Seismic Entry: Launch into the air and crash down on all nearby foes to stun them.
  • Type: Standard
  • Damage: 50
  • Cooldown: 6 seconds
  • Knockback: 10





Shattering Strike: Strike a boulder to shatter it into a ring of shrapnel.
  • Type: Signature
  • Damage: 25
  • Cooldown: 5 seconds
  • Knockback: 10





Spike Track: Tear forward and leave behind a trail of earthen spikes.
  • Type: Dash
  • Damage: 30
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 10





Stalwart Defenders: Form a quartet of chess knights that leap to your defense.
  • Type: Standard
  • Damage: 15
  • Cooldown: 6 seconds
  • Knockback: 30





Stone Shot: Rapidly fire stones.
  • Type: Basic
  • Damage: 12
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 10





Tectonic Drill: Drive forward and rock enemies with a giant drill made of stone.
  • Type: Standard
  • Damage: 10
  • Cooldown: 6 seconds
  • Knockback: 55





Terra Ring: Pulverize the ground to summon cascading rings of earth spikes.
  • Type: Signature
  • Damage: 15
  • Cooldown: 5 seconds
  • Knockback: 7





Toxic Bolas: Hurl bolas made of toxic vines to entangle and poison foes.
  • Type: Standard
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)




Toxic Trap: Tear forward while throwing behind a toxic bomb that poisons foes.
  • Type: Dash
  • Damage: 0
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 0 (or n/a)





Ward of Stones: Form a ward of earth that periodically stuns foes and increases all earth damage done in the area.
  • Type: Standard
  • Damage: 0
  • Cooldown: 12 seconds
  • Knockback: 0 (or n/a)
  • Duration: 8 seconds
Fire Arcana

Blazing Blitz: Dash forward and pummel a foe with barrage of fiery punches!
  • Type: Standard
  • Damage: 5
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Blazing Lariat: Spin forward while swinging a blazing whip of flames!
  • Type: Signature
  • Damage: 24
  • Cooldown: 6 seconds
  • Knockback: 20




Blazing Onslaught: Dash forward, grabbing all enemies in your path before unleashing an onslaught of fireballs!
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Blazing Vault: Blast into the air and come crashing down into a fiery explosion!
  • Type: Standard
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 50





Bouncing Blaze: Fling bouncing balls of fire!
  • Type: Basic
  • Damage: 12
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 20





Crashing Meteor: Call down a meteor from the skies!
  • Type: Standard
  • Damage: 75
  • Cooldown: 6 seconds
  • Knockback: 30





Dragon Arc: Summon a torrent of fiery dragons!
  • Type: Standard
  • Damage: 8
  • Cooldown: 1 seconds
  • Knockback: 8





Exploding Fireball: Fire a massive fireball that explodes on impact!
  • Type: Signature
  • Damage: 50
  • Cooldown: 5 seconds
  • Knockback: 35





Explosive Charge: Charge through enemies, marking them with a timed explosive!
  • Type: Standard
  • Damage: 5
  • Cooldown: 3 seconds
  • Knockback: 10





Fire Wall: Ignite the ground to create a blazing trail of flames!
  • Type: Standard
  • Damage: 10
  • Cooldown: 8 seconds
  • Knockback: 10





Flame Breath: Blast away enemies with a breath of fire!
  • Type: Signature
  • Damage: 18
  • Cooldown: 6 seconds
  • Knockback: 20





Flame Cleaver: Carve out a wave of flames that ignites all enemies in its path!
  • Type: Standard
  • Damage: 14
  • Cooldown: 4 seconds
  • Knockback: 12





Flame Fusion: Fire off a fireball, followed by a flaming arrow that can be fused to release a burst of arrows!
  • Type: Standard
  • Damage: 28
  • Cooldown: 6 seconds
  • Knockback: 15





Flame Strike: Blast enemies away with plumes of flames!
  • Type: Basic
  • Damage: 8
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 5





Flare Rush: Rush forward and conjure a volley of accompanying flares!
  • Type: Dash
  • Damage: 8
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 20





Fuelled Berserk: Enter a burning rage that speeds up basic arcana!
  • Type: Standard
  • Damage: 0
  • Cooldown: 10 seconds
  • Knockback: 0 (or n/a)
  • Duration: 4 seconds





Homing Flares: Ignite a halo of flares that home in on the nearest foe!
  • Type: Standard
  • Damage: 7
  • Cooldown: 5 seconds
  • Knockback: 15
  • Duration: 3 seconds





Ignition Drive: Blast enemies away with a chain of explosions!
  • Type: Standard
  • Damage: 10
  • Cooldown: 6 seconds
  • Knockback: 25





Raging Inferno: Hold to charge up and release an expanding ball of fire that explodes at maximum charge!
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 7 seconds
  • Knockback: 0 (or n/a)




Rapid Fire Agent: Conjure an agent of fire that engages foes with a rapid barrage of fireballs!
  • Type: Standard
  • Damage: 5
  • Cooldown: 15 seconds
  • Knockback: 10
  • Duration: 10 seconds





Searing Crown: Blast away enemies around you with a burning halo of flames!
  • Type: Standard
  • Damage: 5
  • Cooldown: 6 seconds
  • Cooldown: 4




Searing Rush: Rush forward and leave flames in your wake!
  • Type: Dash
  • Damage: 0 (or n/a)
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 10





Tracer Barrage: Fire off a volley of arcing tracers that return to you!
  • Type: Signature
  • Damage: 7
  • Cooldown: 5 seconds
  • Knockback: 7





Ward of Flames: Form a ward of fire that damages enemies and increases all fire damage done in the area!
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 12 seconds
  • Knockback: 0 (or n/a)
  • Duration: 8 seconds
Lightning Arcana

Arc Sphere: Generate a stationary sphere of arcing current.
  • Type: Standard
  • Damage: 3
  • Cooldown: 5 seconds
  • Knockback: 0 (or n/a)




Ball Lightning: Hold to charge up and release a devastating ball of lightning that shocks at maximum charge.
  • Type: Signature
  • Damage: 12
  • Cooldown: 6 seconds
  • Knockback: 75





Bolt Claymore: Release a charged orb that can be detonated to strike all nearby foes with lightning.
  • Type: Standard
  • Damage:50
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Bolt Rail: Direct a short stream of lightning.
  • Type: Basic
  • Damage: 5
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 1





Bouncing Surge: Conjure a spear of lightning that bounces between enemies.
  • Type: Standard
  • Damage: 30
  • Cooldown: 5 seconds
  • Knockback: 10




Circuit Line: Jolt ahead, leaving behind electric orbs that are chained together after a short delay.
  • Type: Dash
  • Damage: 2
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 0 (or n/a)





Deferred Dynamo: Send out an electric orb that fires a continuous lightning stream at the first enemy it strikes.
  • Type: Standard
  • Damage: 30
  • Cooldown: 6 seconds
  • Knockback: 35





Ion Spike: Generate a charged orb that syncs up with nearby orbs before releasing a stream of lightning.
  • Type: Standard
  • Damage: 8
  • Cooldown: 4 seconds
  • Knockback: 0 (or n/a)





Lightning Aspect: Generate a field of electricity that shocks enemies that you come into contact with.
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 12 seconds
  • Knockback: 0 (or n/a)
  • Duration: 4 seconds




Line Shock Agent: Conjure an agent of lightning that assaults foes with a stream of lightning.
  • Type: Standard
  • Damage: 2
  • Cooldown: 15 seconds
  • Knockback: 1
  • Duration: 10 seconds





Magsphere: Pull all nearby projectiles into an orbit around you.
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 12 seconds
  • Knockback: 0 (or n/a)
  • Duration: 5 seconds





Shock Assault: Ride a bolt of lightning to shock foes in the area.
  • Type: Signature
  • Damage: 5
  • Cooldown: 5 seconds
  • Knockback: 10





Shock Line: Jolt ahead and leave behind a line of shocking current.
  • Type: Dash
  • Damage: 0 (or n/a)
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 0 (or n/a)





Shock Nova: Hold to charge up and release an explosion of electricity that shocks all foes in the area at maximum charge.
  • Type: Signature
  • Damage: 10
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Shock Wire: Throw out a wire of current that shocks any enemies that it comes into contact with.
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 7 seconds
  • Knockback: 0 (or n/a)





Spark Array: Form a double weave of shocking sparks that slowly move outward.
  • Type: Standard
  • Damage: 1
  • Cooldown: 6 seconds
  • Knockback:: 0 (or n/a)




Spark Contact: Jolt foes with a burst of electricity.
  • Type: Basic
  • Damage: 7
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 10





Star Bolt: Hurl an electrified star that shocks any enemy it strikes.
  • Type: Standard
  • Damage: 10
  • Cooldown: 3 seconds
  • Knockback: 20





Surge Anchor: Throws out an anchor that generates a surge of lightning between you and the anchor.
  • Type: Standard
  • Damage: 2
  • Cooldown: 7 seconds
  • Knockback: 0 (or n/a)





Thunder Drop: Volt into the sky before crashing down on a bolt of lightning to shock all foes in the area.
  • Type: Standard
  • Damage: 30
  • Cooldown: 6 seconds
  • Knockback: 10





Thundering Chain: Generate a series of lightning strikes that shock foes.
  • Type: Standard
  • Damage: 10
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Volt Pinball: Generate a protective ring of charged orbs that ricochet from foe to foe.
  • Type: Signature
  • Damage: 8
  • Cooldown: 7 seconds
  • Knockback: 25




Voltaic Needle: Dart forward and pin all foes in your path with a piercing lightning needle.
  • Type: Standard
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 60





Ward of Lightning: Summon a lightning ward that shocks foes randomly and increases all lightning damage done in the area.
  • Type: Standard
  • Damage: 0 (or n/a)
  • Cooldown: 12 seconds
  • Knockback: 0 (or n/a)
  • Duration: 8 seconds
Water Arcana

Aqua Arc: Direct an arcing stream of water!
  • Type: Basic
  • Damage: 8
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 5





Aqua Beam: Unleash a torrent of water to blast away enemies!
  • Type: Standard
  • Damage: 10
  • Cooldown: 1 seconds
  • Knockback: 20





Aqua Breaker: Hold to charge up and release a rapidly spinning ball of water that creates an explosive deluge at maximum charge!
  • Type: Standard
  • Damage: 10
  • Cooldown: 5 seconds
  • Knockback: 25





Aqua Vortex: Summon swirling currents of water that envelop you!
  • Type: Standard
  • Damage: 8
  • Cooldown: 4 seconds
  • Knockback: -4





Binary Splashdown: Throw out a burst of water that draws in foes before blasting into the sky and splashing down!
  • Type: Standard
  • Damage: 8
  • Cooldown: 7 seconds
  • Knockback: -4





Bouncing Bubble: Throw out a bubble of water that bounces every time it strikes an enemy or wall!
  • Type: Standard
  • Damage: 5
  • Cooldown: 2 seconds
  • Knockback: 5





Bubble Barrage: Rapidly fire a stream of explosive bubbles!
  • Type: Standard
  • Damage: 10
  • Cooldown: 1 seconds
  • Knockback: 15





Cardice Prime: Conjure a rapidly revolving ring of icy blades!
  • Type: Standard
  • Damage: 3
  • Cooldown: 8 seconds
  • Knockback: 5





Creeping Tendrils: Designed by Virtuoso Verdestrom, this arcana creates a tendril of water that binds and travels to any foes it hits!
  • Type: Standard
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 5




Frost Fan: Throw out a fan of frost daggers that freeze enemies!
  • Type: Signature
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 30




Frost Feint: Race forward while leaving behind a frozen decoy!
  • Type: Dash
  • Damage: 25
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 0 (or n/a)





Frozen Bait: Lob a frozen decoy that lures in foes and giant sharks alike!
  • Type: Standard
  • Damage: 25
  • Cooldown: 7 seconds
  • Knockback: -15





Glacial Cross: Dash forward and conjure a colossal frozen fist to strike foes!
  • Type: Signature
  • Damage: 50
  • Cooldown: 7 seconds
  • Knockback: 70





Ice Dagger: Pierce foes with conjured ice daggers!
  • Type: Basic
  • Damage: 6
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 14





Ice Seekers: Summon a trio of seekers that home in on and freeze nearby enemies
  • Type: Standard
  • Damage: 16
  • Cooldown: 6 seconds
  • Knockback: 5





Ice Spear: Conjure a spear of ice that impales foes and freezes them against walls!
  • Type: Standard
  • Damage: 25
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)





Perfect Storm: Summon a storm of hail and ice shards that rains down on foes!
  • Type: Standard
  • Damage: 5
  • Cooldown: 6 seconds
  • Knockback: 0 (or n/a)
  • Duration: 3 seconds




Rebounding Icicles: Conjure a series of icicles that cascade out and return to you!
  • Type: Signature
  • Damage: 5
  • Cooldown: 5 seconds
  • Knockback: 25





Snowflake Chakrams: Conjure snowflake chakrams that orbit outwards!
  • Type: Signature
  • Damage: 7
  • Cooldown: 7 seconds
  • Knockback: 10





Tidal Blast: Pull in enemies with a series of water balls before blasting them away with a massive deluge!
  • Type: Standard
  • Damage: 15
  • Cooldown: 6 seconds
  • Knockback: -10





Ward of Frost: Form a ward of frost that periodically freezes foes and increases all water damage done in the area!
  • Type: Standard
  • Damage: 2
  • Cooldown: 12 seconds
  • Knockback: 0 (or n/a)
  • Duration: 8 seconds





Water Prison: Fire off a prison of water that envelops the first enemy it strikes!
  • Type: Standard
  • Damage: 15
  • Cooldown: 5 seconds
  • Knockback: 25





Water Pulse Agent: Conjure an agent of water that douses foes with a spread of water blobs!
  • Type: Standard
  • Damage: 7
  • Cooldown: 15 seconds
  • Knockback: 15
  • Duration: 10 seconds





Wave Front: Race forward while enveloped in a watery globe that briefly shields you!
  • Type: Dash
  • Damage: 3
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 0 (or n/a)
Chaos Arcana

Unlocked by
defeating the final boss. One chaos arcana is awarded each time you beat them.






Absolute Finale: Throws out an orb of primal chaos that erases the first enemy hit from existence. Enemies that cannot be erased will take heavy damage instead.
Signature Effect: Creates 8 orbs that each fire outwards in all directions.
  • Type: Standard
  • Damage: 10
  • Cooldown: 10 seconds
  • Knockback: 0 (or n/a)





Arcane Intervention: Throw a chaos monolith with the first activation of this spell, creating a circle around your character that allows you to send all enemies inside the circle to the location of the thrown monolith when the spell is activated a second time. At the time of teleporation, enemies are enveloped in a chaos storm. Enemies already standing atop the monolith are also hurt by the storm.
Signature Effect: Throws 5 monoliths, teleporting enemies in the circle to each monolith in sequence when activated.
  • Type: Standard
  • Damage: 25
  • Cooldown: 4 seconds
  • Knockback: -10





Chaos Crusher: Create a chaotic rift to strike foes before compressing it and firing it forward!
  • Type: Basic
  • Damage: 8
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 15





Chaotic Rift: Dash through a rift torn open by primal chaos. Allows you to warp through walls that are within range of a normal dash (i.e. most thin walls) but not gates that lock you into a room or a boss fight.
  • Type: Dash
  • Damage: 0 (or n/a)
  • Cooldown: 0 seconds (or n/a)
  • Knockback: 0 (or n/a)





Distortion Beam: Summon a beam of chaos energy. 2 charges.
Signature Effect: Summons 7 beams of chaos energy in front of you.
  • Type: Standard
  • Damage: 5
  • Cooldown: 5 seconds
  • Knockback: 1




Mortal Coil: Impale all enemies in a line with a spear of chaos and drag them to you.
Signature Effect: Creates 3 spears, then creates a whirlwind of chaos to damage foes pulled close to you.
  • Type: Standard
  • Damage: 25
  • Cooldown: 3 seconds
  • Knockback: 4





Null Parade: Throw out a cluster of chaos orbs that explode on landing.
Signature Effect: Initial cluster explodes three times.
  • Type: Signature
  • Damage: 5
  • Cooldown: 6 seconds
  • Knockback: -2





Phantom Brigade: Summon 5 Chaos Knights that lock onto enemies and attack.
Signature Effect: Summon one Chaos Knight of each element.
  • Type: Standard
  • Damage: 5
  • Cooldown: 8 seconds
  • Knockback: 10
Relics (A-N)
Absorption Coil: A percentage of damage taken charges your signature arcana!

Agni's Sparkler: Increases ferocity of your burn status effects!

Albert's Formula: Receive signature charge when healed!

Amulet of Sundering: Increases all damage dealt!

Analytical Monocle: Increases critical hit chance!

Ancient Fountain Pen: Your charged signature arcana deals more damage every time you use it!

Antiquated Tabi: Adds a small chance to evade attacks!

Arcana Rewards Card: All gold costs for arcana are discounted!

Armor of Resolve: Increases armor while at low health!

Assassin's Blade: Increases critical hit damage!

Auditor's Talisman: Increases critical hit chance at low health!

Auger of Poetry: Increases resistance to earth based attacks!

Autograph Pad: Damage and movement speed is increased while signature arcana is charged!

Battery of Taranis: Increases lightning damage!

Berserker's Axe: Increases damage dealt for a short while after taking damage!

Berserker's Helm: Damage increased while at low health!

Bladed Buckler: Destroying an enemy projectile grants signature charge energy!

Blasting Sprite Aura: Summons a sprite that slows enemies! Only one sprite can be active at any time.

Boots of Frenzy: Defeating enemies grants a chance to temporarily add unlimited charges to your movement arcana!

Bracers of the Beast: Pressing forward into an attack immediately before impact allows you to guard the attack!

C-99 Piggy Bank: Gets heavier as you progress through the trials. Drop from inventory to open.

Calcifying Bonemail: Increases armor for a short duration after taking damage!

Calvin's Sandy Shoes: Adds a chance to evade while at low health!

Captain's Ring: Equipping arcana of differing elements increases damage!

Cartographer's Quill: Increases damage based on how much of the map you have revealed! Damage increase lasts for the entire trial!

Chaos Scanner: Reveals health bars for all enemies in the Chaos Trials!

Charming Teddy Bear: Adds a chance to charm enemies when taking damage!

Cobalt Firestone: Summons an aura that damages nearby enemies!

Combo Gloves: Basic arcana have an extra combo!

Conqueror's Belt: All Rogues and Archers have their spells limited! Only one Conqueror item can be in effect at a time.

Conqueror's Cloak: All Mages and Summoners have their spells limited! Only one Conqueror item can be in effect at a time.

Conqueror's Helmet: All Knights and Lancers have their spells limited! Only one Conqueror item can be in effect at a time.

Covert Ops Mask: After evading an attack, all of your attacks will be critical hits for a short duration!

Cushioned Flip-flops: Damage taken is expended from your signature meter while you have sufficient charge to shield the attack!

Dagger of Midas: Increases damage based on how much gold you currently have!

Dark Katana: Triples the critical hit chance for all melee arcana!

Dated Sunglasses: Enemy projectiles move slower, giving you more time to react!

Deafening Cymbals: Destroys all projectiles in the area when hit by a projectile!

Demi's Thermos: Increases the duration of buff arcana!

Destructive Abacus: Defeating foes lowers active cooldowns!

Devi's Bug Spray: Increases potency of your poison status effects!

Dice of the Nemesis: Adds a small chance of dealing massive damage with your critical hits!

Ebon Wolf's Cloak: Increases fire and lightning arcana damage, but receive more damage from water and earth attacks!

Elemental Pointes: Using a dash arcana immediately after another arcana lowers cooldowns for all arcana of the same element as your dash!

Elven Ears: Remaining motionless for a short time causes you to disappear from sight!

Equestricap: Allows you gallop to max speed with ease!

Euphie's Shawl: Increases armor!

Evening Gloves: Basic arcana chains are completed automatically!

Flak Gauntlet: Allows you to destroy enemy projectiles with melee basic arcana!

Fortune Cookie: Randomly empowers an arcana at the beginning of each stage!

Freezing Sprite Naya: Summons a sprite that freezes enemies! Only one sprite can be active at any time.

Friendship Bracelet: Increase damage and movement speed when you're with a true friend!

Fuzzy Handwarmers: Prevents freeze status effect!

Gaia's Shovel: Increases earth damage!

Giant's Heart: Increases max health!

Glove of Midas: Increase gold gain for all wizards! Multiple gloves do not stack.

Greased Boots: Adds an additional charge to dash arcana, along with increasing the range for each dash!

Grimoire of Ruin: Increases the damage of summoned agents!

Gummy Vitamins: Prevents poison status effect!

Healing Potion: Restores some health!

Heavy Travel Jacket: Increases armor for each relic held!

Hummingbird Feather: Briefly hover over pits!

Hunter's Stiletto: Increase damage against foes that are inflicted with a status ailment.

Hyperbolic Train: Signature charges faster at low health!

Idealist's Mirror: All arcana are empowered when at full health!

Ifrit's Matchstick: Increases fire damage!

Igniting Sprite Vesa: Summons a sprite that burns enemies! Only one sprite can be active at any time.

Indra's Copper Pipe: Increases duration of your shock status effects!

Infinity Marble: Signature charge stays active until used!

Insignia of Legend: A crest presented only to those who have cleared the Chaos Trials!

Jewelry Box: Picking up chaos gems heals for a small amount. Excludes gems collected from Council members.

Journal of Midas: Gain gold when defeating consecutive enemies without taking damage!

Kali's Flower Diadem: When taking damage that would defeat you, gain full signature charge and briefly become immune to defeat!

Large Red Button: Regain full health every time an exit portal is used! Max health is reduced and health potions have no effect.

Leemo's Leaf: Evade all attacks while dashing!

Lei's Drum: Release a burst of lightning when taking damage!

Limited Edition Robe: Reduces damage taken to a maximum of 10% of max health!

Lotus Froststone: Summons an aura that freezes nearby enemies.

Memory Chainmail: Memorizes the last three attacks taken and reduces damage from attacks of the same type!

Merchant's Cart: Increase damage based on number of relics in inventory.

Mercury's Sandals: Increases movement speed!

Mirror Shield: Summons a shield that reflects one projectile! Shield breaks after reflect and respawns on a timer.

Museum Ticket: A ticket to Lanova Museum's newly opened Chaos Trials exhibit!

Mystic Monopole: Increases knockback when striking foes!
Relics (N-Z)
Nerite Shell: Adds a chance to slow foes!

Neve's Citrine: Holding seven lightning arcana increases critical chance! All arcana shocks foes!

Neve's Emerald: Holding seven earth arcana increase health and armor and lowers stun and knockback!

Neve's Quartz: Holding seven air arcana increases movement speed and evasion. All arcana slows foes!

Neve's Ruby: Holding seven fire arcana increases damage! All arcana burns foes!

Neve's Sapphire: Holding seven water arcana reduces all cooldowns and increases healing!

Nocturnal Sundial: Adds a chance that an arcana will not go on cooldown after use!

Noxious Dappercap: Adds a chance to poison foes!

Pathfinder's Knapsack: On clearing the floor, receive a heal based on the map reveal percentage.

Pathfinder's Map: Reveals the layout and main points of interest of the Chaos Trials!

Pazu's Favorite Hat: Revive with low health when defeated! Hat can also create health orbs when dropped. This relic is destroyed on use.

Perfect Time Crystal: Signature damage, charge rate, and decay rate increased!

Permafrost Cube: Adds a chance to freeze foes!

Phoenix Talon: Adds a chance to burn foes!

Phyyrnx's Hourglass: Activates when taking damage at low health and briefly removes the cooldown on all arcana!

Plaguing Sprite Dria: Summons a sprite that poisons enemies! Only one sprite can be active at any time.

Poem of Fiery Rime: Increases fire and ice damage! Adds a chance to freeze and burn foes to fire and ice arcana, respectively.

Pop-up Primer: Increases the number of summoned agents, but lowers their health!

Puffy Parka: Evade all critical hits!

Raffle Ticket: Adds a chance that an item purchased in the Chaos Trials will be free of charge.

Raspberry Cookie Box: Health orbs drop more frequently!

Reactive Vinemail: Releases a grove of rooting vines when taking damage!

Regenerative Inkwell: Using a fully charged signature arcana heals you instead of producing a signature spell!

Reinforced Bracers: Your projectiles destroy any other projectiles they strike!

Relic Rewards Card: Reduces the cost of all relics by 25% (does not include healing potions)

Resolute Svalinn: Increases resistance to fire based attacks!

Ring of Recycling: Gain a shield every time a charged signature is not activated and times out.

Ring of Reserves: Adds more uses to all multi-use arcana!

Roxel's Pendulum: Reduces all cooldowns!

Royal Flush: Equipping arcana of the same element increases damage!

Rudra's Pinwheel: Increases air damage!

Sano's Headband: You can no longer be interrupted while casting an arcana!

Scissors of Vitality: Sacrifice all standard arcana in your hand to revive from defeat!

Secret Wild Card: Your signature will take longer to charge, but can now be used twice on a single charge!

Shiva's Water Bottle: Increases water damage!

Sidewinder's Badge: All melee basic arcana have a secondary hit that deals reduced damage!

Singing Bowl: Not using arcana for a short period of time causes your next spell to be a critical hit!

Sinister Ledger: Increases all damage for every enemy defeated, but loses effectiveness when taking damage.

Sleepy Thunderstone: Summons an aura that calls down lightning on nearby enemies.

Sparking Sprite Etra: Summons a sprite that shocks enemies! Only one sprite can be active at any time.

Special Snowflake: Defeated enemies have a chance to explode and freeze nearby enemies!

Spell Thief's Socks: Increase movement speed everytime an arcana is used! Speed is increased for each arcana on cooldown!

Spice Rack: Using an arcana of a different element reduces the cooldown of the previously used arcana.

Stanza of Frost: Increases ice damage! First half of the Poem of Fiery Rime.

Stygian Turtle Shell: Briefly become invulnerable after taking damage in quick succession!

Super Carrot Cake: Taking damage increases your max health up to a certain limit!

Super Sunscreen: Prevents burn status effect!

Supply Crate: The relic and arcana stores will instantly restock after purchase! Health potions are of short supply and will not be restocked.

Surefire Rocket: Signature charge no longer decays while building up!

Takeout Box: When healed for more than your maximum health, gain a shield equal to half of the excess heal amount.

Tapping Gloves: Following up a basic arcana with another arcana increases its critical hit chance!

Tea of Mercy: All heals increase your max health up to a certain limit!

Tears of Midas: Gain gold when taking damage!

Tesla Coil: Adds a chance to shock foes!

Thesis on Defense: Every point of damage taken adds a page to this thesis. Every 200 pages reduces all damage taken by 1. (Maximum 1000 pages)

Three Gorges Bulwark: Increases resistance to water based attacks!

Tozy's Pocket Watch: Reduces cooldowns but also reduces signature charge rate!

Tracking Suit: Arcana of matching elements increases resistance to that element! Requires two or more arcana of the same element.

Unicorn Tail: Rainbows!

Vampire's Eyeglasses: Regenerate health every time you land a critical hit!

Wallet of Vigor: Enables you to purchase items with health when you don't have sufficient gold.

Wanderer's Mechanism: Increases the damage of your signature arcana! Core of the Perfect Time Crystal.

Whimsical Explodium: Adds a chance that enemies will explode when defeated!

Yuna's Storybook: Increases the duration of summoned agents!
Relics (Cursed Shop and Doctor's Items)
Cursed Shop Items

    Cursed relics are quite powerful, but also come with drawbacks, and the relic can not be removed for the rest of dungeon. They also cannot be sold to the merchant that offers you gold for relics, due to the fact that they cannot be dropped.

Abhorrent Cologne: Enemies have less health, but enemy damage is increased!

Alchemist's Stone: All Chaos Gems gained during the Chaos Trials are transmuted into gold!

Anchor of Burden: Damage and stuns are increased but movement speed is reduced for each cursed relic owned!

Armor of Greed: Grants a significant boost in armor! Every hit taken reduces gold count.

Broken Plague Flask: Enemy max health is lowered, but your health is lowered as well!

Crimson Clover: Critical hit chance is increased for you and all enemies!

Double Edged Cestus: Increase basic arcana damage! All other damage decreased.

Double Toil: Reduces cooldowns by half but receive double damage!

Double Trouble: Deal double damage but receive double damage!

Flashy Boots: Allows you to triple dash but lowers movement speed!

Glass Cannon: Damage increased but max health is reduced!

Golden Armor of Envy: Increases armor but store prices are increased!

Golden Saber of Envy: Increases damage but store prices are increased!

Horned Halo: Revive with low health when defeated but consumes half of current health when picked up! This relic is destroyed on use.

Large Red Button: Regain full health every time an exit portal is used! Max health is reduced and health potions have no effect.

Nog's Heavenly Boots: Adds a significant chance to evade attacks but take double damage!

Ominous Loan Note: Immediately receive a large sum of gold! All gold gained, with interest, will go toward paying off this debt.

Overpriced Insurance: Expend all gold at the start of each stage and heal for a fraction of the expended amount.

Paronomasicon: Your attacks on council members are more pun-ishing! Enemy attacks pack an extra pun-ch.

Sharpened Stylus: Increases damage but signature can no longer be charged!

Silver Spinning Top: Increases the activation speed of arcana but slows movement speed!

Spiked Emergency Kit: Regenerate health while at critically low health! Max health is reduced.

Stanza of Flames: All fire arcana cause burning but take double damage from water spells! Second half of the Poem of Fiery Rime.

Tiny Crocodile Heart: Reduces max health but increases max health for each enemy defeated!

Tortoise Shield: Increase armor but decrease damage!

Vampire's Fangs: Defeating enemies regenerates health but max health is reduced!

Volatile Gemstone: Signature charge rate and decay are increased dramatically but charged signature damage is reduced! Shell of the Perfect Time Crystal.



Doctor's Items

    These can be acquired by offering up an arcana to the doctor merchant found in the dungeon.

Critical Placebos: Makes you believe all your attacks result in critical hits!

Health Care Card: Receive a discount whenever you purchase potions from the merchant!

Messy Prescription: Increases healing received from all sources!

Renewing Potion Vial: Regain a small amount of health when teleporting to the next area!
Outfits




Hope
  • Max health +5%
  • Run speed +8%
  • Crit chance +5%
  • Damage +6%
  • Has no effect until you unlock the Vigor, Venture, Pace, Awe, and Rule outfits.





Patience
  • Max health +5%
  • Run speed +8%
  • Armor +4%
  • Evade +5%
  • Has no effect until you unlock the Vigor, Venture, Pace, Awe, and Rule outfits.





Vigor
  • Max health +10%
  • Defense +1%





Grit
  • Armor +8%
  • Defense +1%





Venture
  • Run speed +10%
  • Damage +16%
  • Cooldowns -12%
  • Max health -40%
  • This is the only purchasable outfit with a negative effect.




Tempo
  • Cooldowns -12%
  • Run speed +8%




Pace
  • Run speed +16%
  • Evade +5%





Shift
  • Evade +10%
  • Crit chance +6%




Awe
  • Crit chance +12%
  • Crit damage +20%





Rule
  • Damage +10%
  • Armor +4%





Pride
  • Reduces max health to 1
  • Shields disabled
  • Not affected by the purchaseable upgrade from the outfit vendor in the plaza.
Awarded upon defeating Master Sura
Statistics (for Outfits) Explained
Armor
    Armor reduces all incoming damage from an attack by a percentage multiplier. Incoming damage is always rounded up so if the difference is less than 1, this will have no effect.

Cooldown Reduction
    Cooldown Reduction reduces the time between casts of the same arcana by a percentage multiplier.

Crit chance
    Critical hit chance is the likelihood that an attack will be hit critically and do more damage.

Crit damage
    Critical damage multiplier modifies the damage of an attack by a percentage multiplier when the attack critically hits.

Damage
    Damage is the amount of health removed from an entity when struck by a spell or hazard.

Defense
    Defense reduces all incoming damage by a flat amount. In most cases, damage taken cannot be reduced below 1.

Evade
    Evasion chance increases the likelihood that an attack will miss completely and pass through the player. Also grants brief immunity to attacks of the same type.

Health
    Health is the amount of damage an entity can take before being defeated.

Run speed
    Movement speed affects how quickly an entity can move around without the use of any arcana.

Credits and Contributors
Information on Arcana gathered from : source[wizardoflegend.gamepedia.com]

Information on Relics gathered from : source[wizardoflegend.gamepedia.com]


Contributors

Big thank you to Scrumpy for taking the time to help out with the Lightning Arcana section!

Thanks to WhiteCrow for extra info on the Greased Boots relic!

Please feel free to comment below on things that should be changed or added, and I will do my best to keep up with requests for updates as best as I can.




Thank you for reading. Feedback and a fair rating would be much appreciated, so I know how you all think I've done on this guide.

48 Comments
Kiwi. 1 Dec, 2022 @ 4:12pm 
@Fadeway I believe the icons on the book when picking up an arcana tells you that. For instance, Aqua Arc would be projectile-based, so projectiles bonus should affect it. But someone got to test it to say for sure...
Fadeway 26 Sep, 2022 @ 10:22am 
Do you know which arcana count for projectile and melee bonuses? For example, is aqua arc melee, projectile, or neither?
trappedreality 16 Aug, 2022 @ 4:12pm 
this guide has helped me for weeks
i appreciate you!
xbored_panda 2 Aug, 2021 @ 11:38pm 
Might be a little late but if you're still checking this out Volch I'll gladly update this?
Azartras 24 Jun, 2021 @ 9:51am 
wow
ZywOo 13 Mar, 2021 @ 4:44am 
不错
:steamhappy:
volch  [author] 25 Jul, 2020 @ 11:23pm 
if not already clear, i'm not updating this anymore. feel free to contact me if you want to take over and update it yourself though :)
Jeff 25 Jul, 2020 @ 11:23pm 
Any chance this could get updated? mainly because of new content from updates
The_hand_of_fate 25 Jul, 2020 @ 12:28pm 
the guide needs to be updated now, mainly because of new content from updates
Magic Gonads 3 Dec, 2019 @ 7:10am 
There are more chaos arcana:
Chaotic Buster
Piercing Void

and maybe some more that I don't have yet