Total War: WARHAMMER II

Total War: WARHAMMER II

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New World versus Old World - UI Overhaul
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Tunnisteet: mod, UI
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46.596 MB
11.5.2018 klo 5.49
14.7.2021 klo 16.42
18 muutosilmoitusta ( näytä )

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New World versus Old World - UI Overhaul

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New World vs Old World UI Overhaul

Mod Overview

This mod that does the following:
- Adds faction specific colourisation for various UI elements for major factions
- Retains the New World UI style for New World Factions and Old World UI style for Old World Factions.
- Changes every factions tech-tree to reflect faction specific colours.

Major Factions supported:
- The Empire
- Greenskins
- Dwarfs
- Vampire Counts
- Bretonnia
- Wood Elves
- Beastmen
- Chaos Warriors
- Norsca
- Lizardmen
- Dark Elves
- High Elves
- Skaven
- Tomb Kings
- Vampire Coast


FAQ

I want a mod the converts all the UI to the New World Style and vice versa

No problem, I've got you covered: try my Old World UI Overhaul or New World UI Overhaul

Do you plan to support future factions?

Ofcourse!

Why does this mod not include minor factions from Total War: Warhammer II?

Due to a bug that prevents rite's animations from playing I have created separate compilation submods for minor factions from Total War: Warhammer II. Here you can find Compilation One and Compilation Two

162 kommenttia
Kriega1 17.7.2022 klo 5.28 
Will u port this to WH3?
Oh_Man[TFE] 30.1.2022 klo 6.59 
This is one of those awesome slick mods that you just wish CA would take and make official. Great job.

I have one bug report, the dwarf's forge button is still orange instead of recoloured blue. I was playing as Grombrindal when I noticed this.

Warm regards.
Benk 31.12.2021 klo 6.18 
The mod is really great but, is it normal/intended that if i choose a faction (like Bretonnia for exemple.) all other factions stances appear with Bretonnia color scheme ? Thanks.
drew_west  [tekijä] 17.7.2021 klo 3.39 
@Jess ah its ok, glad its working for you now :)
Jess 16.7.2021 klo 20.42 
Yeah its a bit strange its fixed me too now after the first turn of my new campaign. Sorry to bother you :)
drew_west  [tekijä] 16.7.2021 klo 17.48 
@Jess I know what you meant. But the update did fix that issue according to my tests :)
Jess 15.7.2021 klo 15.25 
Sorry i meant to say tech tree not skill tree. Its bugged atm so it has duplicated sections and force some offscreen.
drew_west  [tekijä] 15.7.2021 klo 11.09 
@Jess the latest update should have fixed that, it has in all my tests
Pezhetairos 15.7.2021 klo 8.15 
Everything works fine for me. At least when looking at the 4 LL skill trees, but I didnt try a generic lord.
Jess 15.7.2021 klo 5.47 
This mod bugs the Beastmen skill tree screen. Can this be fixed please?