Spacelords

Spacelords

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Mission Accomplished.
By Chusma con Armas
Description of the Key Elements to acomplish every co-op mission in Raiders of The Broken Planet.
   
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All missions Video Guide.
This is a video Guide explaining all the missions of the game.

Ep. 0 Prologue - Hanging by a Thread.

In this mission you will rescue Lycus Dion from the Hades Division.
You will have to hack the crane where he is hanging and retrieve with the help of Cortez. In the mean time it will start a fight between the umbra Wardogs and the Hades division and the Raiders will take advantage of the opportunity to destroy both ships with one explosion.

The process of this mission is straight fowrward, you will only need to follow instructions.

Rescueing Lycus Dion


You will have to prevent the hades division soldiers to destroy the chains that are holding Lycus Dion, while Cortez is trying to move him into a safe place.

Prevent the engineers to use the computers and stop the crane.


Once you have managed to move Lycus in the lift, just press the switch to leave the area with him.

Destroying the Gunships

An umbra wardog ship arrives and both factions start a battle. It is a huge opportunity to destroy both ships.


The umbra wardogs soldiers are being deployed at right and left. You will have to kill them fast to have time to destroy de gunships.


To destroy the gunships just use the two cannons that are at the ship's deck.

Calling the Elevator

To make explode the engine of the Hades division ship you have to call the elevator. in the mean time you will have to hold your position and fight back the umbra wardogs that are being deployed with the transport ships.


Once the elevator arrives get in and press the swich to activate it and leave the area.


Overheating the Engines.

At this last stage you will have to make the engine of the ship explode. To achieve this you will have to overload the three generators with aleph.

You will get the aleph from the elite soldiers of the Hades division. But watchout!, elite soldiers can steal aleph from raiders too and use it to get invulnerability.



Overcharge the generators.


Hades division engineers will stop the transformes to ovoid the explosion. You will have to get rid of the engineers untill you reach the 90% of the engine overheat.

Engineer Picture

Escaping from the Ship

Reach the teleportation area so you can get in the Beluga Ship.


Mission Accomplished!
Ep. 1 Alien Myths - In Shock.


Destroy the Beholder Tentacles

The beholder is stuck to the ground with his tentacles. Those tentacles keep on the ground the beholder and provide energy to his shield making it inmune to damage.

The beholder can vaporize the raiders, so you will have to move from cover to cover and find and destroy his tenctacles shooting the red suckers that keep it stuck to the ground.


Destroy the Beholder

Once you destroy all the beholder's tentacles it will loose his shield and wil start to fly around the area. It's important to stay under cover while it flyies above you.

His week points are the base of the beholder and the orange circle.


Killing Dr. Kuzmann

Dr. kuzmann is inmune to melee attacks, and also he will insta kill the raiders with his Blizkfaust hability at short ranges.

The lichspeer AA-1 is a weapon that spread electricity among the raiders, so stay at cover and ovoid his ray.

Also Dr. Kuzzman can spread electricity around the area using the sarcophagus around the building.


Dr. Kuzmann will use Shae as a bait to force the raiders to get out of cover. He will hit Shae's sarcofagus electrifying it. Raiders will have to stop the circuit activating the three levers of the sarcophagus in a certain amount of time.

Ep. 1 Alien Myths - A Breathe of Hope.

Gathering Aleph from the Looters.

The first step is to find the looters and collect their aleph.


Activating The Three Monoliths


Destroying The Three Guardians

IMAGE 1
IMAGE 2
Ep. 1 Alien Myths - A Fistful of Sand.


Finding the Protector.

You will have to collect aleph from the hades division snipers. Then overload the captives with aleph until you find Uru Gal.

Sniper picture here

Watch out with the engineers and the Security Turrets.


Reaching the Extraction Point.


Escaping with the Protector.

You will have to escort the protector to the extraction point. Hold the position until Uru Gal finishes his spell so Cortez can extract the team from the prision.

Ep. 1 Alien Myths - The Enemy Within.

Finding the Protector.

Triangulating the Protector's position. You will have to locate the Protector's Location before the Fifth Council.

For that pourpose you will have to destroy the Fifth Council's Squids and read the coordenates.


Prevent the new Squids to take the positions


Defeat Uras Beherit

The first step is to Punch the Lizards that are roaming around Uras Beherit Location. Once you are inside it, you will have to win a brawl with a clone of yourself.


Once you have aleph, you will have to overload the Protector's Body. And then, Destroy the yellow Ganglions.

Ep. 2 Wardog Dury - Short-Fused.






























Part 1: Destroy the umbra Wardog Tanks.

Loath is under siege, the umbra wardogs are using tanks to destroy his hideout. The raiders will have to use the homemade bombs that Loath will drop outside his house to destroy the tanks.


You will have to place the bombs near the tanks before the countdown ends. To speed up the explosion you can shoot them until the bombs explode.


Destroy the Umbra Wardog Gunship.

Once the tanks are destroyed the umbra wardogs will try to destroy the Beluga, Cortez ship. You will have to prevent the gunships to charge with aleph their cannon. To achieve that.

You will have to destroy the extractors by shooting them.
To destroy the gunships you will have to overcharge the extractors, that will make damage to the gunship.

Shooting the extractors

Part 3: Rescue Loath

Once the gunship is destroyed Cortez will be able to extract the Raiders and Loath to the hideout.

Mission Acomplished.
Ep. 2 Wardog Fury - No Reservations.






























General Marmalade, is collecting huge amounts of Aleph. The raiders will try to cut the general supply by destroying the caravan.

Part 1: Release The First Barge.

You will have to overcharge the valves that are connected to the intestines of the containers. This will create an overpressure that will release the barge.

Valve 1
Valve 2

Part 2: Release The Second Barge.

You will have to overcharge the valves that are connected to the intestines of the containers. This will create an overpressure that will release the barge.

Valve 1
Valve 2

Valve 3
Valve 4

Part 3: Release The Second Barge.

You will have to overcharge the valves that are connected to the intestines of the containers. This will create an overpressure that will release the barge.

Valve 1
Valve 2

Valve 3
Valve 4

Ovoid the Ship to Crash.

The EMP. explosion have disabled the engine, You will have to collect aleph and transfer it to the ship's engine to prevent it to crash.

To collect Aleph you will have to shoot the wardog snipers until they are injured. Once they are knocked down you will be able to finish them with melee attacks.

The snipers can teleport using theyr aleph overcharge. So ovoid to get close.

Sniper Teleporting
Sniper Injured

Transfering Aleph
Gunship

Mission Acomplished.
Ep. 2 Wardog Fury - A Weapon From The Past.






























Thanks to Loath, The raiders know the location of an ancient device called "The Lyre Sphere". It is supposed to be able to absorve huge amounts of Aleph, And it is going to have a special role into defeating General Marmalade.

Part 1: Retrieve the Lyre Sphere.

The fifth council found the Lyre sphere before the Raiders, you will have to retrieve the sphere from the fifth council's Squid.

Squid with Lyre Sphere
The ritual of the sphere

Part 2: Overcharge the first Altar.

The sphere have an unknown power, it will close the area and teleport to the first altar. You will have to overcharge the altar with aleph to boost the ritual speed.

Altar 1
Altar 2

Altar 3
Altar 4

Part 3: Leave the area with the sphere

Once you have finished the ritual, you will be able to leave the zone with the sphere.

Image 1
Image 2

Mission Acomplished.
Ep. 2 Wardog Fury - The Beast's Lair.

1º Part: Overcharge the Engine to acces to Marmalade.

There are four areas each one connected by a bridge. You have to circle from one to another and at the last one overcharge the engine until you reach the maximum energy.

Once the engine is overcharge you have to acces to the last bridge at the area number 3. Press the button and survive over the bridge for 60 seconds.

2º Part: Fight Marmelade.

Marmalade weak spots are.

1º His right eye (closed eye that he opens from time to time at your left)
2º Faces that sorround his neck.
3º yellow bubbles at his arms.

The secuence to make maximum damage to General Marmalade is as follows.

1º Shoot his right eye while his is spitting fire and knock him.


2º Shoot the small faces around Marmalades Head to make him damage.

3º While he is knocked down overcharge the "Pig"


4º While the pig is in action and Opens General Marmalade's face shoot his yellow area to make him maximum damage.


5º Go close to marmalade's arms that are trying to spread lava all over the floor and shoot his yellow bubbles.


3º Part: Kill General Marmalade.

1º Just go close to the pig and overcharge it with the number of charges needed to implode Marmalades.
Ep. 3 Hades Betrayal - A Low Blow.





























1º Part: Overcharge The Engine.

You will have to kill in a brawl the snipers and elite soldiers to gain Aleph. All the aleph you get, will have to be charged in the engine until it explodes. Also, prevent the engineers to stop the overcharge.


2º Part: Destroy the Machineguns nests, Acces to the Lift.

you will have to destroy the machinegun nests, activate the levers, and escape with the elevator.


3º Part: Destroy the Machinegun nests and acces to the extraction point.

You will have to make your way destroying the machinegun nests. Activate the levers and then use the lift to gain acces to the extraction point.


4º Part: Reach the platform and escape.

To reach the extraction point, you will have to destroy the barrier shooting the energy source at the bottom of it. You will need plenty of firepower to destroy it, so the whole team will have to shoot it.


Mission Accomplished.
Ep. 3 Hades Betrayal - In Medias Res






























The Hades Division have been detected doing suspicious operations at the Fifth Council's territory, The Raiders will go and see what is going on.

Part 1: Follow Schneider.

The Hades Division is retrieving information from the Fifth Council, Schneider is the Hacker leading the operation.

Giant USB
Door 1

Part 2: Follow Schneider 2

Insert the usb in the door lock.

Door 2
Door 3

Trojan
Scape

Part 3: Escape with Schneider

Once you have reached Schneider. You will have to kidnap him. Carry him to the extraction location.

Schneider
Carry Schneider

Mission Acomplished.
Ep. 3 Hades Betrayal - Double Agent
Ep. 3 Hades Betrayal - The Destroyer of Worlds.
Ep. 4 Council Apocalypse - The Mouse & The Snake


























1º Part: Deploy the Bridge To reach Valeria.

You will have to activate several levers until the bridge is deployed allow the Raiders to reach Valeria's hideout.


2º Part: Destroy the Fifth Council's Beholders.

There will appear several beholders. Yo will have to destroy them all to acces to the tower where Valeria is hiding. To do it is recommended to find the machineguns, and use the whole ammunition into the beholders.


3º Part: Defeat Valeria.
At this point, you will have to defeat Valeria. She will make use of optical camouflage. And you will have to overload with Aleph the Antenna to disable the camouflage.


4º Part: Ovoid the Reaper Bombing.
Valeria will ask for a bombing. You will have to take cover and run away from the bombs if you want to stay alive.

Ep. 4 Council Apocalypse - White Noise.
Ep. 4 Council Apocalypse - Upside Down.
Ep. 4 Council Apocalypse - Mind Over Matter


The Stage - This Map is specifically designed so you can benefit in taking cover from nearly any angle. This stage, if used correctly is going to be the thing that keeps you alive in the end.


Organized Grunts - You wont be the only ones using the stage effectively. If you allow them, the grunts *Will* flank you and have you surrounded before you've taken a bar of health from The Boss.

One track Elites - As any elite, they will make beeline straight for you the second they track your Aleph signature. The thing that might kill you down the line is when you realized that they’ve been silent as they approached your blind spot.

Enemy Preferences - When hiding behind cover and either an Elite or Grunt begins making there way to you know that each one has a fixed attacking method. If its an Elite, know that they’ll Grapple first and ask questions later and Grunts will Strike you first with there Gun or Foot. That in mind when you do see an A.I approaching, take cover so they don’t shoot you. Always strike from cover for Grunts and Grapple for Elites. This is because you’ll always get the upper hand on them when it comes to attacking first if your under cover but if you grapple a Grunt from cover they often are fast enough to strike you back regardless, so strike first as its faster than grappling. You can choose to strike an Elite as well but that opens up the small chance that they dodge.


Mission Start: When you start, there will be both Elites and Grunts waiting nearby as well as The Council. During this phase of the mission The Council will not be hostile and will attempts to assess if you’re worthy of joining them by sending a continuous stream of Elites & Grunts. When destroying one of the 3 faces, more units will spawn, and attacks from an overhead machine will shoot streams of energy periodically. When all 3 faces are destroyed The council will combust, leading to the next part of the mission.


The 10 Council Members: After recovering from the last attack The Council will reveal themselves and come to the conclusion that you cannot be assimilated and will aim to kill you all the while gathering data through a series of tests. As you pass each test, more overhead mechanism will Activate periodically. During the first test The Council will activate either the Energy Streams, the bouncing Electrical Spheres or the Homing laser but never all 3.

Test #1 - Eliminate Soldiers.
Your first task is to kill a specified number of Fifth Council Soldiers. You will not be able to attack The Council directly during a Test. At this point will have 2 options:

1. Fulfill the objective - As a Team or in solo you will have to kill a number of a specific type of enemy. This method will end any test with the council saying “Observation Concluded.” Both methods will damage the Council when completed.

Alternative

2. Charge terminal with Aleph - At the the center of the stage is a large terminal that can be interacted with whenever a Test begins. Charging it activates all 3 mechanisms at the edges of the stage. Make your way towards one of the terminals while watching for both The Council to cross paths with you and from attacking enemy units from behind. If triggered when The Council gets directly in front of it, it will stun and deactivate its invulnerability. Triggering the switch too early will have The Council make a sharp turn in the opposite direction. Ending the Test through these means will result in The Council saying “Interesting… Lateral… Thinking.”



Test #2 - Eliminate Elite Soldiers.
When this test begins the circular platforms throughout the stage will open, sending out additional Elite soldiers. They will begin spawning continuously until the required amount is met. In addition, both the Electrical Spheres and Energy Streams will both be activated simultaneously at random points during the Test.

Note: Don’t let the bouncing spheres and the light show throw you off. Move around the edges of the stage and keep to cover. The center is the most dangerous area to be in.

Test #3 - Eliminate Minelayers.
Similar to the previous test you will have to focus your attention now to the ground as the Minelayers are small and erratic. These Minelayers do not travel across the map and do not chase the Raiders. They travel a set distance from where they spawned and where there are no mines. When this test begins it wont be long before you’ll see the stage littered with mines. At this point The Council will also begin attacking using a Homing laser strike similar to the type The Beholders use simultaneous with the other traps.

First you’ll want to focus on Grunts so they don’t take pot shots at you, then destroy nearby mines to draw the attention of Minelayers. If you lose track of where they are, you'll find them nearby any remaining mines. Try not to concern yourself with the Homing Lasers too much as it often loses track of you while your standing still (especially if your under cover).

Note: Honestly the best thing to do here is save up Aleph from the previous Elite Test so you can skip this Test using the Center terminal then the Council trap… just be careful to not rush to a certain location and get hit by a bomb as you might carelessly think, “I can take one hit” only to find theirs an Elite and Grunt waiting for you soon after.

Final Test - Eliminate Drones (Squids)
Unlike the Drones shown in other missions the drones used here do not have rotating Shields, lay Minelayers or move about the Map. These drone are stationary and placed at the edges of the stage. Aside from the goal of being eliminated there only other purpose is to launch stationary electric fields that does a steady stream of minor damage if you don’t spend time in them, which can be avoided easily.

What makes this test difficult; every trap and enemy shown throughout each of the previous test will activate and spawn from this point on. This can range from extremely difficult to mildly challenging depending on the groups MMR as the spawn and activation rate can be pretty slow to frequent. On either case what you should do is hug the walls or any other form of cover as you move to the outskirts of the stage. Don’t let grunts run around you, kill them on sight and lure elites away from grunts or traps. Remember The Council is throwing everything they have at you now, there desperate. Only when your sure your safe should you focus on The Council, there not going anywhere but around the bend.

I mentioned the outskirts being the safest allot because the bouncing sphere aren’t as dangerous, the Streams of Energy don’t rotate past the center, By the time the Homing Lasers start tracking you they’ve already moved to far to finish the lock on, Grunts cannot flank you, Elites can’t sneak up on you (unless they show up out of no where through the spawn points on the edge). The only thing you have to worry about then is the Minelayers and they don’t respawn fast enough, so just kill 3 at a time and you should have a pretty secure location.


Side Note: sorry I didn’t include anything regarding Antagonist in this one. I think I crammed enough into it and as of now, I can’t think of a solid Anti-Antag solution other than Grouping up.
5 Comments
Fume 5 Nov, 2018 @ 5:36pm 
Please, edit the Short-fused objetive "Shooting the extractors" "
You will have to destroy the extractors by shooting them.", that isnt the core of te objetive, i see newbies shooting the extractors even if we have the necesary aleph to overload it and it's very annoying, even matches are lost for that misunderstanding
pululon 27 Oct, 2018 @ 6:32am 
Great job, man
catuluo 18 Oct, 2018 @ 9:31am 
nice guide dude!
banansa47 4 Oct, 2018 @ 12:52pm 
oh dont forget you do more damage to beholders when you shoot the lower halfs of them since the top halfs have armor
JollyJoe 8 Sep, 2018 @ 6:37am 
This is the guide for every new player.