Ys VIII: Lacrimosa of Dana

Ys VIII: Lacrimosa of Dana

Ys8 Optimization Strategy
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Kaldaien  [pembuat] 10 Mei 2018 @ 8:46am 
They're trying to build one in-house, but .... as much as I love NISA for trying to be transparent, I have to be brutally honest. It's not going so well :-\ I talked to people who were in the beta and this sort of read/write pattern was even worse then. Spoken dialog and a handful of in-battle text are all that remain of GPU-stall-inducing access patterns that derail framerate from time to time.

Still, the fact that this happens at all is a little lower than my standards for a game that costs money.
SenMithrarin85 10 Mei 2018 @ 8:12am 
really wish these publishers would stop cheaping out when it comes to hiring competent developers. I would assume it would cost them more over time to rectify the myraid of issues the port has than it would have to have hired an experienced studio.
Kaldaien  [pembuat] 9 Mei 2018 @ 9:09pm 
... one step further, speak to me please :P