FORCED SHOWDOWN

FORCED SHOWDOWN

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List of Battle Rules
By Squall Leonhart
Just a simple list of battle rules for newbie.
   
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Slippery Cards
Each arena: Diacard the leftmost card from your hand and draw another one.

Rage Fest
The lower health anything gets the more damage it deals, both you and the ememies.

Magnificence
Start with 50% Health. Draw 1 additional card when entering each arena at full Health.

Fluctuations
Cards randomly cost +1 or -1 Mana.

Delicate Summons
Summons take double damage. +150% summoning portal efficiency.

Chain Reaction
+150% summoning portal efficiency. Your attacks infect enemies to explode for 15 Damage to other enemies on death.

Copy Machine
Removes half of your deck and replaces it with cards from the other half.

Curse of Excess
Draw a additional card at the beginning of each arena. If you have more than 5 cards when the arena begins, you will take 30 damage.

Pinball
A pinball appears which can stores energy when hit and delivers damage to enemies based on energy.

Desperate Survival
+400% summoning portal efficiency. Enemies start aggressive. After 30 seconds all enemies die.

Unstable Mana
+1 Mana each card phase. Take 10 Damage per Mana not spent.
Enemies Added
Infinite Deck
All used cards go back in your deck. (Enemies Added)

Supplies: The Aeselator
Start with The Aeselator card played. (Enemies Added)

Supplies: Chaotic Illumination
Start with the Chaotic Illumination card played. (Enemies Added)

Supplies: The Real Deal
Start with The Real Deal card played. (Enemies Added)

Supplies: Lightning Rod
Start with the Lightning Rod card played. (Enemies Added)

Rebel Cleavers
Start with 2 allied Cleavers each round. (Enemies Added)

Rebel Whirly Rats
Start with 2 allied Whirly Ratss each round. (Enemies Added)

Rebel Musketeer
Start with an allied musketeer each round. (Enemies Added)

Artifact
Start with 1 random upgrade.(Enemies Added)

Tech Collector
Collect tech of slain enemies to summon friendly Turrets. (Enemies Added)

Gotta Go Fast!
Collecting point pickups gives you +1(stackable) Movement Speed for 8 seconds. (Enemies Added)

Two Toys
Start with two random consumables. (Enemies Added)

Left and Right
Playing a card increases the mana cost of all cards to the right by 1 and decreases all cards to the left by 1. (Enemies Added)

Bullet Time
When using an ability, time slows down. (Enemies Added)

Endless Supplies
When you play 2 cards in one card phase, gain a random consumable card. (Enemies Added)

Side Effects: Consumables
Consumable card played: -1 Upgrade mana cost, +1 Spell mana cost. Also affects future cards. (Enemies Added)

Side Effects: Upgrades
Upgrade card played: -1 Spell mana cost, +1 Consumable mana cost. Also affects future cards. (Enemies Added)

Channeling Pain
Gain 1 Mana for every 25% Health missing when entering card phase. (Enemies Added)

Necromancer
Kill: Resurrect enemy as ally. You take +100% damage. (Enemies Added)

Sharing is Caring
Split all damage you take with your companion. (Enemies Added)

Laser Leash
A beam connects you and your companion, dealing 8 damage to enemies it touches. (Enemies Added)

Level Up
Start with 2 random class specific upgrades. (Enemies Added)

Short Battle
Short but intense! Only 4 arenas but mana gain is increased. (Enemies Added)

Elemental Storm
Imbues your weapon with a random elemental power. (Enemies Added)

Puff Party
Gain a random puff card each card phase. (Enemies Added)
Enemies Reduced
Mana Banks
You will only get 3 mana every round, but mana is no longer reset between arenas. (Enemies Reduced)

Raff's Son
Sommons Raff's Son, a worthless fighter. Any one killing him is published for 50 unavoidable damage. (Enemies Reduced)

Supporting The Winning Team
When damaged, your companion bacomes evil until you killed 3 ememies. +50% companion Health. (Enemies Reduced)

Blind Prophet
Your cards are hidden. (Enemies Reduced)

The Flash
Game speed is now 1.5 times the normal rate. (Enemies Reduced)

Side Effects: Spell
Spells card played: -1 Consumables mana cost, +1 Upgrade mana cost. Also affects future cards. (Enemies Reduced)

Heat Wave
Fiery projectiles fly across the arena. A lot of them. (Enemies Reduced)

Magnetic Weapon
Your attacks pull victims towards you. (Enemies Reduced)

Patchwork
All starting minions gain +40 Health. (Enemies Reduced)

Quick Minions
All starting enemies gain +2 Movement Speed. (Enemies Reduced)

Companion Curse
Whenever your companion dies, you take 30 damage. (Enemies Reduced)

Acid fog
Poisionous clouds roams the arena. In addition get 5 toxic mask consumables. (Enemies Reduced)