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2. By "only mobility" I mean that effectively Leg-strength affects movement not Encumbrance.
"Renders your rank lighter for purpose of mobility."
3. Yes, it is technically, kind of, dealing with encumbrance problem, at high levels it makes even some sense, but...
Sinew actually hightens Encumbrance thresholds by 20kg, which means actual lower levels of encumbrance with all the benefits of being "lighter".
4. I asked myself "Why bother with some half ass Augment when you have Sinew?" And so I chose advising ppl the use of the best one, the one that addresses the problem in question directly and competently.
I don't quite understand how it's "only mobility" when moving around in and out of combat at effectively one lighter is the only reason someone might bring "less" gear/consumables in the first place. it quite literally helps you solving the questions, quote you
"How to maintain "Light" encumbrance level? How to optimise Stamina drain and regeneration? How to deal with all those kilograms of items encumbering the Arisen? Here're some answers..."
The ONLY thing it doesn't affect is stamina regeneration. There is, to my knowledge, nothing in this game that speeds up or grants passive stamina regeneration. Only static consumables and percentage drain reduction.
With Leg-Strength you still move like light (and the burden will actualyl say so) when without it you would be medium. Combine with Sinew and you can carry around a ****load of consumables on your main. Make your pawn a giant and decently bulky (they aren't the best monsterclimbers anyway) and give them all the consumables you never need. 999 Blastarrow? Tight but jsut might work.