Divinity: Original Sin 2

Divinity: Original Sin 2

91 oy
Attributes Expanded
   
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Type: Add-on
Game Mode: Story
Dosya Boyutu
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1.220 KB
4 May 2018 @ 10:01
23 May 2018 @ 18:35
3 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Attributes Expanded

Açıklama
This mod enables the boosts from primary attributes that were removed before release, and tweaks a few other variables.

Boosts from primary attributes (Rounded up):
Strength: 0.5% physical armor per point
Intelligence: 0.5% magical armor per point
Finesse: 0.5% dodge per point

Tweaked the follow attributes:
Vitality boost per point from 7% to 8%
Memory base slots up from 3 to 5
Accuracy penalty per weapon level from -20% to -10%
Sneak AP coast from 4 to 2

Notes:
- The Definitive Edition version can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1522506610

- The attribute descriptions wasn't changed because they are hardcoded in:
..\Divinity Original Sin 2\Data\Localization\English.pak
Popüler Tartışmalar Tümünü Görüntüle (1)
10
28 May 2018 @ 16:41
Balance to dodge
Mei
33 Yorum
Mei  [yaratıcı] 25 Eyl 2018 @ 6:38 
Haybusa 2 Eyl 2018 @ 19:43 
@Mei no it's working for Classic but Larian just released Definitive Edition and classic mods won't work with that mode
Mei  [yaratıcı] 2 Eyl 2018 @ 15:31 
@Darth_Yuuzhan

I'm not playing DOS2 currently, is this not working?
Xjimu 2 Eyl 2018 @ 10:28 
Will you be updating for Definitive eddition?
Haybusa 26 May 2018 @ 9:46 
@GreppiM its always good to have some sort of mage or oil flask or moves that apply oil to reduce that dodge chance, even without this mod there are enemies with the lightning dodge buff (even ones who have a aoe lightning dodge buff YIKES) so it's always something to consider. Magic has a 99% to always hit.
maxine64 25 May 2018 @ 15:06 
@Mei: What about making dodge a damage reduction to health?
Having to fight enemies with a 50% dodge chance makes the game extremely infuariting.
Mei  [yaratıcı] 24 May 2018 @ 18:51 
@HaybusaVII: It does! Check the second screenshot.
Haybusa 24 May 2018 @ 18:22 
One more question does this affect the enemies?
Mei  [yaratıcı] 24 May 2018 @ 17:26 
@GreppiM: Can't be done. Those are in game mechanics that Larian Studios decided to remove prior release. I just enabled them.
maxine64 24 May 2018 @ 11:06 
What about a 0.25% magical armor per point and a 0.25% physical armor per point for finese?