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i try some spray test but it is inconsistent. i check your table but i dunno what recoil rate mean, high value is better or vice versa??
As far as I know, honour in and of itself doesn't provide any bonus. Class rank does, and you can see them in your profile stats. This [i.imgur.com] is some more detail. (0 is Raw Recruit, 1 - Front-Line Soldier, 2 - Battle-Hardened, 3 - Veteran, 4 - Highly Decorated, 5 - Hero).
As for the uniform guide, considering I don't have a lot of free time these days thanks to the ongoing madness, I'm afraid it isn't coming anytime soon. And to be honest, I don't know how useful that would be since the differences are very subtle.
Also, I like your detailed guide a lot. Have you ever considered making a uniform upgrade guide with appropriate models? It's not really important but I never seem to find one which showcases all models with helmet and from different sides. The uniforms' dirtiness increases with levels and the Hero class gets their own uniform types. I'm also confused regarding bonus stats as your honor level increases and what does the Hero class gain statistically other than supression resistance to itself and others nearby?
https://en.wikipedia.org/wiki/Panzerwurfmine
Are we even playing the same game?
The dev has already released RO2's source code, along with the SDK, long ago. You can find it under the tools section of your Steam library. For weapon stats, look for Red Orchestra 2\Development\Src\ROGame\Classes\ROWeap_<weaponname>.uc
Alternatively, you can use a UE3 decompiler to take a look inside Red Orchestra 2\ROGame\BrewedPC\ROGame.u
Those files are quite easy to read when it comes to weapons.
If that still doesn't enough to convince you, I don't know what to say.