XCOM 2
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[WOTC] Weapons Tweaks
   
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25.4.2018 klo 15.59
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[WOTC] Weapons Tweaks

Kuvaus
OVERVIEW
This is a simple mod that I use to tweak weapons' stats.

FEATURES
All stats are configurable in the config file.
  • Swords and shard gauntlets have increased damage - from 4/5/7 to 4/6/8 (same damage as assault rifles and ripjacks)
  • Beam sword and beam ripjack have 25% chance to stun in addition to the burning effect - a superior weapon should have a superior effect
  • Bullpups have same damage as assault rifles and use the medium range table - they still do lower crit damage than assault rifles
  • Added damage spread to most faction weapons - e.g. a weapon with 4 damage will do 3-5 damage instead of 4-5 (same as vanilla weapons)

The config file should be in the following location:
<Your Steam Install> \steamapps\workshop\content\268500\1370391598\Config\XComGameData_WeaponData.ini

COMPATIBILITY
Should be compatible with any mod that doesn't modify the same ini entries.

You should be able to add/remove it mid campaign without problems.
11 kommenttia
Born To Snacc 15.12.2020 klo 22.00 
@Rtma I think the only difference I can spot between the two mods is that this one doesn't include the buff to autopistols, otherwise yeah the two mods are virtually the same thing.
SupremeMorpheus 6.11.2019 klo 8.24 
Any way to configure this so that the bullpup goes back to using a close range table? Kind of the main reason I like them
TannerA 7.12.2018 klo 18.59 
how much damage the the veiter rifle
Mr. Aquila 22.10.2018 klo 9.10 
doe this affect the axe and chosen sword as well?
Brudog 25.8.2018 klo 10.22 
Changes I have tried to make to the hero weapons do not take effect. Any ideas?
花兔 6.8.2018 klo 14.49 
@Arkhangel
{LINKKI POISTETTU}
:steamhappy:
José 23.5.2018 klo 18.20 
@Hotl3looded: I think they're suggesting to make the machine pistol more unique, separate from the regular pistol.

I have a suggestion: Make the MP have reduced damage and hit 3 times. Ballistic does 1 damage, magnetic does 1-2, and beam does 2-3. Would encourage people to carry ammo on a Templar and give them more flavor. Plus, you don't have to add new animations due to them already having a bullet spray.
Hotl3looded  [tekijä] 29.4.2018 klo 13.33 
@Zaoll Could you be more explicit?
Sol-Phi 27.4.2018 klo 9.14 
Make suggestions. The Templar. Pistol. Equipment. How about this?