In-game UI Prototype
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"The STG title is unnamed as of now. For now, here's the details about this prototype UI I have created yesterday.

Screen Size: 384 x 216
Fonts: Palabi (for letters) ; the numbers are hand drawn by myself.

Left Column:

Life (represents the player's hit points)

Power (represents the player's current weapon power)

Y.Support (represents the meter of team attack. When full, the player can perform the team attack. This name I typed in is currently secretive)

Weapon select [in red hexagons] (represents the player's current weapons; the highlighted one shows a currently selected weapon)

Character [in blue hexagons] (represents the player's characters in play; the highlighted one shows a currently selected character)

Right Column:
Score

High Score

Stage

Item (represents the hidden artifacts the player has found)

The green crystal represents as bonus items. The points can be earned by clearing the stage.

Center on left side:
Charge (represents the level of your charge attack. The longer the charge, the more time is needed, but it makes your attack power stronger)

This is not a finalized UI design. I am willing to make some changes in the later run."
1 Comments
𝕱𝖊𝖊𝖑𝖎𝖓𝖌𝖘 26 Dec, 2020 @ 7:49pm 
   :mmj_diamond::powergem::mmj_diamond:   :mmj_diamond::powergem::mmj_diamond:   
:powergem::dmc5_purple_orb::r3skull::r3skull::powergem::r3skull::r3skull::dmc5_purple_orb::powergem:
:mmj_diamond::r3skull::dmc5_purple_orb::dmc5_purple_orb::r3skull::dmc5_purple_orb::dmc5_purple_orb::r3skull::mmj_diamond:
:powergem::r3skull::dmc5_purple_orb::r3skull: :neonheart::r3skull::dmc5_purple_orb::r3skull::powergem:
   :mmj_diamond::r3skull::dmc5_purple_orb::r3skull::dmc5_purple_orb::r3skull::mmj_diamond:   
      :powergem::r3skull::dmc5_purple_orb::r3skull::powergem:      
         :mmj_diamond::r3skull::mmj_diamond:         
            :powergem: