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First of all, thank you for the awesome introduction. I almost forgot about these guys. Already feeling the itch toboot up the game and take these things for a loop :) I agree that the sowers are not "weak" in anyway. They do howeverprovide you with options that other factions dont have offering you a unique playstyle that is hard/impossible forothers to replicate. As such you can either play to the sowers strengths or neglect to dake advantage of aformentioned. If you do then of course the sowers will be perceived as "weak".
expansion and growth in unhospitable places.
growth. Of course I didnt do very well until I made the effort to read through all the text and figure out that the
sowers true strength indeed lies in industry. Completely different beast once you start playing them "correctly".
The stock faction indeed has some strong advantages but also severe disadvantages. Like almost all the stock factions
its designed to show you whats possible with the trait system. Once you start to finetune the sowers to your liking via
custom faction designs you ll be able to keep some of their awesome bonuses while migitating their penalties.
Lots of benefits with this faction's accelerated production perk. Get those systems up to speed quickly and then churn out the combat ships! ....for my style of play, that is. :)
*****