Arma 3
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Tactical Position Ready
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Data Type: Mod
Mod Type: Animation, Weapon
Bestandsgrootte
Geplaatst op
Bijgewerkt op
138.401 KB
17 apr 2018 om 4:51
6 feb 2022 om 6:33
25 wijzigingsnotities (weergeven)

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Tactical Position Ready

Omschrijving
Features
- High Port, High Ready, Low Ready (Rifle, Pistol)
- Shoulder Hand Raise (When you are behind an ally in a ready stance, you can raise your hand or stick to them.)
- Weapon obstacle avoidance (depending on the length of your weapon, you may trigger ready stance if you get close to a wall, so you need to consider the length of your weapon).

Description
Tactical Position Ready prevents friendly fire by raising or lowering the muzzle of your weapon. The muzzle position changes depending on the length of the weapon, with shorter weapons being better suited for CQB.

It also works on the client-side, but other players without the addon will not be able to see the animation.


Key:
[Rifle]
High Ready = T
High Port = Ctrl + T
Low Ready = Shift + T

[Pistol]
High Ready = T
Low Ready = Shift + T

Special Thanks:
- AKASHI
- Korea NSWDG Milsim Group
Populaire discussies Alles weergeven (4)
8
22 okt 2023 om 14:57
Uniforms
Falakrouk
2
18 apr 2018 om 12:40
The hand signals ?
GunsAhoy
0
11 feb 2022 om 3:49
Touch Shoulder
larmtechs13
278 opmerkingen
_mickey_ 3 jul om 15:30 
@Tatchoira The worse problem with bots is, their guns are constantly sticking out of walls or fences. Sometimes they even shoot like that.
Tatchoira 3 jul om 12:48 
Shame the bots don't practice muzzle control anyway so they keep muzzle flagging each other.

Still, nice touch, makes carbines more appealing for cqb.
_mickey_ 16 nov 2024 om 15:00 
@Ramiro_Ryan even if it's not a big performance cost, it's still going to add a lot of problems for the AI. Imagine this - the AI ​​encounters an obstacle and automatically lowers/raises its weapon, but, if at that moment AI will see an enemy, then it will need to shoot! It will shoot at the floor or the ceiling!

No one mod maker will ever be able to teach an AI to move away from an obstacle, if ithis AI needs to shoot.
Froggyluv 14 nov 2024 om 14:33 
@Ramiro_Ryan -doubtful. That is an engine level problem allowing models to clip thru collision geometry. Can a mod make constant check for things like this? Doubtful as ,most likely insanely expensive cpu-wise. Unfortunate but probably better in next build (Reforger)
Ramiro_Ryan 10 nov 2024 om 2:58 
Have you tried applying this to the AI? Will it consume a lot of performance? It would solve the problem of AI shooting through walls. It happens when it aims at a wall and the barrel penetrates it, the AI detects it has a clear shot and fires.
LynX13 3 aug 2024 om 11:13 
Agree with @Hoplite, please, fix this annoying bug. I think it's better to auto-disable the mod when player's armed (and ready to fire) with AT launchers.
slovanský úsvit 3 aug 2024 om 11:11 
Fucking buggy mod. So many nerve cells killed this addon that I want to kill the author in revenge, so that his crooked hands no longer touch coding.
_mickey_ 24 jul 2024 om 9:48 
@Ranger_Actual

no
Ranger_Actual 23 jul 2024 om 18:32 
Does this work with AI?
ElPedroChico 14 jul 2024 om 16:26 
Some more fluid animations would be great. The current ones feel stiff