Age of Empires II (2013)

Age of Empires II (2013)

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Aztec architecture
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New Workshop General: Graphics, Terrain
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3.976 MB
5 apr 2018 om 15:45
9 apr 2018 om 19:53
2 wijzigingsnotities (weergeven)

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Aztec architecture

Omschrijving
This mod changes the mesoamerican set for the Aztec set based on the architecture of the capital city of their empire Tencohtitlan

At the moment almost every building is completed but there is a lot of fixes to do

the missing buildings are:
-mills
-gates
-walls (animation for the fotified walls)

follow the progress on: http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=9&tn=44634&f=9,,,30&st=35
81 opmerkingen
Chet Walters 3 feb 2023 om 16:10 
Will this have any update to fix the issues? It looks promising, judging from the screenshots.
El rugir del jaguar 27 sep 2021 om 17:40 
I'm looking for this one on DE.
I didn't sucribe to it on HD because of the monk issue. I hope that could be solved.
Icarus 17 okt 2020 om 10:59 
Te podria agregar para preguntarte algo
RG 3 jul 2020 om 11:11 
Is this an IA mod?
Escuiro 12 jun 2019 om 3:49 
Man, this looks dope, I had never seen something like this before, you definitely nailed the style given to the Aztecs in those ancient paintings, with the nice mix of colors and decorations.
Wenke Wang 11 apr 2019 om 7:27 
ok, i subscribed back onto the mod and things seems to be working fine now even after killing enemy monks.
[LpLp]omarr_gg  [auteur] 5 apr 2019 om 20:22 
I talked with omkar and there is a topic on the 5.8 IA page concerning that bug , maybe you can check it out yourself, but acording to him the publishers are already working on it, so a mater of time I supose
Wenke Wang 5 apr 2019 om 13:46 
I unsubscribed from the mod for the time being and started another standard game (with the 5.8 IA and units). This time the error occurred about 15 minutes into the game (in which I had NOT killed any monks), ending in my defeat again. However, when I load saved games and played, I had absolutely no issues at all and everything was fine. Not sure whether this bug came from elsewhere?
[LpLp]omarr_gg  [auteur] 4 apr 2019 om 17:29 
weird, does the game play's normal if you disable this mod? because I dont know anything about .dat archives, maybe there is an overwriting of some SLP. As fas as I understand there is a unit that is not declared on the IA 5.8 code, on this case the animation of the Monk's death, maybe you can talk with satapathyomkar1 , the creator of that version of the IA mod, and report the bug, I think he is the person capable of solving this (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1657863246)
larblaterdoo 4 apr 2019 om 13:10 
I'm getting this same error message too