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In most of these multistage weapons, the hydrogen is used to irradiate its casing, made out of uranium, and a plug inside the tank, also uranium. This results in an almost maximally efficient fission reaction and a massive amount of the total yield. The Tsar Bomb replaced this uranium plug and casing with lead that wouldn't contribute to the reaction, leading to its halved yield and very low fallout per Megaton
Look up Project Orion - the plan to use chains of h-bombs and "a really big metal plate on a really big spring" to ride the explosion as the propulsion system of a rocket. It's not crazy, it's the only way current technology can get us to interstellar speeds (1% lightspeed). Nukes aren't nearly as scary in space (so long as you aren't directly hit), where anything "near" a star has lethal amounts of radiation all the time, anyway.
The largest nuke ever detonated in reality was of course the Tsar Bomba at between 50-100Mt total yield (the test drop was restricted to 50 to reduce fallout according to Soviet statements which can probably be taken with a large pinch of Sodium Chloride - if they could have done 100 then they would have done it just to send a message) and the largest ever built by the USA was a mere 25Mt with the Mk-41.
So I am pleased the game does not actually support Gigaton yields as that would be a planet killer or at the very least an Extinction level event and therefore very silly.