Children of a Dead Earth

Children of a Dead Earth

32 ratings
Kim Jong Un's guide to nukes
By ImpressiveMediocrity
*Epilepsy Warning* (Nuke detontaions tend to be quite bright and we will be using alot of them.
   
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By: Our Glorious leader
Nukes are complicated, I mean if they were easy to make the world would be a VERY different place. They are super fun to play with though, so we make them anyways.

The first step is to pick a yield that you are aiming for, there are really only a few choices

1) micronukes (50t-1kt): these are desighned mostly for fun, and are useful for use with that nuke firing coilgun you built (I know you did), as well as micromissles.

2) Standard Nukes (1kt - 500kt) These are useful for clearing the surface modules of capital ships, and light anti drone and missle work, do not expect them to one shot either of these targets.

3 Mega Nukes (500Kt+) These are desighned mostly to wipe out enemy drone and missle fleets, all the extra power is not to penetrate armor but to range to the outer drones and missles of the swarm

Once you have picked a target range, you should start by making your core composition U-233 dioxide, it is the cheapest option. You should also enable fusion boost and make it deuterium/tritium. Next set enrichment to 97%. Here you know what, I will just list it where there is one or two options that I have found to work best.

Reflector: Diamond
Slow explosive: Nitroglycerin
Delay comp: Calcium
Fast explosive Octogen for mass/nytroglycerin for cost

Now on to the remaining settings, these are moved to make the nuke stable, but go critical when the explosives are detonated. Hollow core radius, can be used to help prevent the "weapon will go supercrtical imediatly" warning by increasing it. The inner explosive width is increased to make the nuke actually fo critical. The fusion fuel density should be as high as possible without getting any error messages. Tweak these values along with core mass until you get a nuke of decent fusion efficiency (so you know you are using your money wisely) and your target yield. Set detonation range to your perfered value and get nuking.

Note: I am not responsible for any missle/drone designs ruined unusable by either swarms of micronukes or single meganuke missles. (Titanium Carbide is the cure XD)

16 Comments
UFO 2 Sep, 2022 @ 8:37pm 
This nerding about nukes made me reinstall the game.
Joejoemyo 20 Jun, 2022 @ 3:42am 
@neilwilkes The Tsar Bomb was one of, if not the cleanest of all nuclear warheads ever detonated. More than 95% of the energy came from the fusion of hydrogen in a secondary stage that is triggered by focusing the instant of extreme neutron radiation from a small fission device - This is what makes the distinction of "H-Bomb"
In most of these multistage weapons, the hydrogen is used to irradiate its casing, made out of uranium, and a plug inside the tank, also uranium. This results in an almost maximally efficient fission reaction and a massive amount of the total yield. The Tsar Bomb replaced this uranium plug and casing with lead that wouldn't contribute to the reaction, leading to its halved yield and very low fallout per Megaton
Artikae 26 Feb, 2022 @ 10:30pm 
Micromissiles are the messiah.
Wraith_Magus 11 Jan, 2022 @ 1:16am 
@neilwilkes You forget that space is big. Very big. You might think it's a long way to the chemist, but that's peanuts compared to space.

Look up Project Orion - the plan to use chains of h-bombs and "a really big metal plate on a really big spring" to ride the explosion as the propulsion system of a rocket. It's not crazy, it's the only way current technology can get us to interstellar speeds (1% lightspeed). Nukes aren't nearly as scary in space (so long as you aren't directly hit), where anything "near" a star has lethal amounts of radiation all the time, anyway.
R҉̡̛e̛͝͝͏n̵͠҉a̸̢̨͜ 27 Jul, 2021 @ 8:55pm 
You can get to 11.0 using Osmium and Np-137:
Sgt.Quint 7 Nov, 2020 @ 8:31pm 
you forgot to add the giga-nuke range which is 100Mt+ which is used to wipe out enemy spaceships before they can even shoot you because its so powerful
Quantum1000 4 Jul, 2020 @ 1:06pm 
You don't actually need to increase the inner explosive width ever, unless you're trying to detonate depleted uranium, and normal U-233 probably works better than 233 dioxide because the higher strength lets you add more fusion boost which in turn makes it easier to make the uranium go critical. I'm sure you could make a much larger that 10 MT nuclear bomb, except that the slider gets maxed out. Fusion efficiency literally doesn't matter, 99% of the energy is coming from fission no matter what you do (which additionally lets you set your nuke yield by setting your core mass). The most powerful nuke I've been able to make was a 10.9 MT NP-137 bomb, and I'm reasonably sure that's as high as you can go without hacking the game to remove the limit on fissionable material. Always set your Calcium delay composition fraction to .902
neilwilkes 3 Jul, 2020 @ 4:09pm 
@Khan.
The largest nuke ever detonated in reality was of course the Tsar Bomba at between 50-100Mt total yield (the test drop was restricted to 50 to reduce fallout according to Soviet statements which can probably be taken with a large pinch of Sodium Chloride - if they could have done 100 then they would have done it just to send a message) and the largest ever built by the USA was a mere 25Mt with the Mk-41.
So I am pleased the game does not actually support Gigaton yields as that would be a planet killer or at the very least an Extinction level event and therefore very silly.
djf 25 Jun, 2020 @ 1:39pm 
You forgot the close bracket in the guide description at the top.
Khan 6 Mar, 2020 @ 1:43am 
I suspect that 10 Mt is close to the upper limit for a single-stage boosted-fission weapon with the materials available in the game. You're not going to get anywhere close to 1 Gt or even 100 Mt without a proper staged thermonuclear device ("H-bomb"), which the game does not support.