Arma 3
1,354 oy
X66-Mammoth Tank
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Data Type: Mod
Mod Type: Tracked
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Güncellenme
305.375 MB
25 Mar 2018 @ 10:13
6 Eki 2023 @ 4:59
31 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
X66-Mammoth Tank

Açıklama
Feel free to help me here : https://www.paypal.me/GSVIPER
or here my patreon : https://www.patreon.com/GSVIPER
On my patreon you will see my work in progress.

This mod was originaly designed to be in Arma1.

--Story--
Acting on the orders of Joseph Stalin, Soviet engineers created the Mammoth Tank, the heaviest tank ever produced in the Red Alert conflict, to counter the increasing threat of the Allies latest tank. The Mammoth was armed with two 120mm cannons and twin anti-infantry and anti-aircraft Mammoth Tusk missile pods. An atomic generator powered the enormous vehicle. Mammoth was extremely heavy armored, it was also very slow. It was truly the last word in conventional vehicle technology. The enormous chassis was supported by a pair of treads on each side. The turret was plugged into the hull with a relatively thin screw-like extension. There is no large turret well and the turret is a self-contained module with crew transfer being possible between the turret and hull. The turret aiming and rotation mechanism is automated so much as it aim directly to its intended target swiftly. The vehicle is equipped to carry out limited battlefield repairs independently. In addition to being a threat to ground targets the tank's missiles could also engage aircraft.

The CSAT updated the tank and rearmed it :
- They changed the engine due to his danger for the crew. The mammoth explosion made radiation for decades in the area and killed the crew years later even if they leaved the tank.
- There is now 2 Gaz Turbines in the engine compartment,
- They also installed two 188 mm cannons instead of the twin 120 mm.
- The turret armor is thicker than before.
- In order to modernize it's capabilities they installed a radar in the turret nose between the cannons.

--Specs--
-weight :250 tons.
-maxspeed :30kmh.
-armament : Twin Cannons 188mm 76 shells in total : for 1 canon(20 APFSDS/HVP, 8 HE, 10 HEAT), 12.7mm Coaxial machinegun, 35mm Machinegun and 12 missiles AA and AG.
-Armor can auto-regenerate until 50%.

--Features--
-OPFOR camo side : CSAT, CSAT pacific, SLA grey, green, snow and Desert.
-BLUFOR camo side : Nato,Nato Pacific,Gdi,Desert,Woodland and snow

--Requirement--
-CBA
-Arma 3

--Work in Progress--
-fixing the reported error/bug on the tank.
-camonets.
-Interior.

--Known Bugs
-Backfire missile stuck to the left missile pod

--Me--
This mod is the result of my passion about video-games, I mixed the command and conquer famous unit into Arma,
This is the first addon i am publishing. I did my best to make this unreal unit fit well into arma game. I told myself "what if the tank would exist, how it would be ..."

--Thanks--
I want to thanks bohemia and all the Arma community. I hope this Gift will please you all.
Have fun with it and see you at the next update.

Thank you for your FeedBack and bug report, working on it :)

Big Thanks to Luetin to let me link his video which illustrate the most the story of the mammoth tank
from his youtube channel : https://www.youtube.com/channel/UC8RfCCzWsMgNspTI-GTFenQ

From [GhostSoldier]VIPER

Popüler Tartışmalar Tümünü Görüntüle (6)
3
16 Tem 2020 @ 10:19
Armor auto-repair?
Acline
3
12 Mar 2019 @ 10:57
Adding a fire control UI
Nicoman
1
4 Oca 2019 @ 4:49
Your mod
malaya8loginov
605 Yorum
Typhis19 1 Ağu @ 10:08 
@its Dutch ok, thanks! I didn't check if I had put myself in another group. it hasn't happened since so that could definitely be what it was, but I was also using the wrong version of Vcom AI and have since swapped that out for the right one. I'm gonna keep testing it today on the same map it happened on and see if it happens again. It might be something to do with the laser designator, I could have had it on and was accidentally targeting myself without realising it.
its Dutch [PORN] 1 Ağu @ 4:34 
@Typhis19 just take the classname out of diffirent group its blue red and green if you take green (indipendent) it will be attacked by all ai ... if you use the same color they wont fire..
Typhis19 31 Tem @ 19:22 
Anyone else getting attacked by friendly aircraft with this mod? Or is that a VcomAi thing?
stonegodspeed 26 Oca @ 19:42 
this mod is truly a masterpiece. its quality is super above par, the behemoth packs a definitely proportionally punch, and it reflect one cardinal rule of real-life armored warfare:

speed, armor, firepower are the holy trinity of tank survival. if a tank just got ultra armor and firepower but moved slowly and recklessly, it would collect some maneuverability damage very soon, and become a large-size practice target for enemy quickly.

so, to paraphase a comical indian-singaporean, use this treasure as a hundred-ton mountain goat, route-preplanning is the key, shoot and scoot is the rule. don't just sit there and duel out with the enemies like me............
The omega crazytails 14 Oca @ 3:05 
Also ravenfield has a few
The omega crazytails 14 Oca @ 3:03 
This is great be awesome if one day you did a few metal slug vehicles i think metal slug would be the coolest game to do here on arma 3 simply because it has tons of vehicles big and small ground air water and it is super popular they is a few on gmod but would be sick on here great tank mod also
Ace 7 Ara 2023 @ 9:30 
If you're being hit inside of the tank, you may want to check some of your other mods. That sounds like mods interfering. I had similar issues and it turned out to be ACE's fault, because I hadn't configured ACE properly.

For the mod author, any plans to do any other fictional vehicles like this? Because I used this as a boss fight for a campaign recently and it was awesome. Though it does get tracked rather easily. Again, we're using ACE. Could be nice if you made it so its tracks and other things could also self-repair.
GSVIPER  [yaratıcı] 15 Eki 2023 @ 10:15 
@Marcos Paulo The shells of the mammoth tank have more hit than the arma merkava one, so i don't think it's a problem about caliber here, that pickup is from a mod ? maybe something is wrong with it.
The anti air gun fire rate is like this because i decided to put it like this, slow firing but powerful hit.
Marcos Paulo 15 Eki 2023 @ 8:38 
Very odd behaviours here.
No enemies are running away. On the contrary: they are shooting at my tank and hitting me inside it.
Besides that, I needed more than 8 shots of 180mm to destroy a pickup. And what about this anti-air fire rate? Really?
WTF?
arthur2shedsjackson 11 Eki 2023 @ 12:12 
totally boss, but for some reason even when I am driver, ai crew wont switch weapons on there own or fire the cannons/missiles, I am in control of that and it's not optimal... works well if I am driving but not commanding crew. thanks