XCOM 2
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[WOTC] Harsh Consistent Wound Times
   
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24.3.2018 klo 23.14
24.3.2018 klo 23.19
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[WOTC] Harsh Consistent Wound Times

Kuvaus
Mostly made this mod for myself so I can reuse my settings on a reinstall.

Non random wound times that aren't low in duration.

---NOTE--- you will most likely need more soldiers than usual with this mod. Make sure to recruit rookies when you can!

There exists other mods of this nature, however I wasn't satisfied with their wound durations. They were too low.

The basic goal is to make soldiers wounded more than 50% stay out of action for at least two weeks. Scratches however, can heal as fast as half a day. Grevious wounds, where the soldier survives by the skin of their teeth, may see them out of action for an entire month.

(note : below values are calculated without taking the HealSoldierProject_TimeScalar variable into mind, which i did not touch, which increases these times depending on difficulty. These are just the base values. They will increase based on difficulty. As a rule of thumb, expect higher times than vanilla, but nothing drastically worse than the worst case vanilla scenario, which you rarely see because of the RNG involved. The worst case scenario here is only 15% worse than vanilla - however, due to the linear nature of the damage brackets, your wound times will overall increase by a large amount, up to ~350% for example for a guy who takes 50% damage. In vanilla that could be 4 days, here it's always at least 15, up to 20)


UNMODDED WOTC GameData times:

100% - 76% : 0.7 days - 6.5 days
75% - 51% : 2 - 11
50% - 21% : 4 - 16
20% - 0 : 12 - 27

Here are the modded GameData times:

100% - 91% health : 0.5 days - 3 days
90% - 81% : 3 - 5
80% - 71% : 5 - 7
70% - 61% : 7 - 10
60% - 51% : 10 - 15
50% - 41% : 15 - 20
40% - 31% : 20 - 23
30% - 21% : 23 - 25
20% - 11% : 25 - 29
10% - 0% : 29 - 31

36 kommenttia
LightenedDark 15.6. klo 10.20 
Note that https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2992629950 is another take on this idea, especially for those who don't feel like doing .ini edits
BlackDog 16.7.2023 klo 13.34 
There is a fix in CHL 1.25
for this now - changing the mod its-self won't be required :)
WaterFowl  [tekijä] 24.2.2023 klo 20.47 
it's been a while since I've been here, but I know you can fix the "---" by changing to 50.01% - 40% 40.01% - 30% and etc. I would update this mod but I can't without the original files. So you unfortunately have to fix it in your own text editor, but fortunately it's a very easy fix
Wolfram 19.7.2022 klo 19.46 
I recently tried using the "add .01" solution RedDobe mentioned below to avoid "---" wound times but still saw it happen, unfortunately. I might try again later with the other solution he'd mentioned (set maxes to 11, 21, 31, so on).
Stukov81-T.TV 28.8.2021 klo 2.34 
This is what I did and seems to work

+SecondWaveBetaStrikeHealthWoundStates[0]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Easy
+SecondWaveBetaStrikeHealthWoundStates[1]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Normal
+SecondWaveBetaStrikeHealthWoundStates[2]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Classic
+SecondWaveBetaStrikeHealthWoundStates[3]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Impossible
Stukov81-T.TV 27.8.2021 klo 15.04 
you can edit the ini file to get gravely wound with beta strike
Vanilla Autismotron 19.6.2021 klo 15.18 
Is this mod bugged with beta strike? I'm noticing that even heavily wounded soldiers only need a few days in the medbay
WaterFowl  [tekijä] 7.3.2020 klo 18.26 
I never noticed that "---" bug for wounds, but I noticed it all the time, like 25% of the time, for fatigued soldiers. I can't believe firaxis left that in the game and never fixed it. Sounds like a good mod if nobody has created it, fatigue fix
NiKuTa 13.2.2020 klo 2.36 
Thx for info
Is there any harder version? In my opinion, there are not to much missions is one month, so even badly wounded soldiers will take a part in second or third mission. So there is a small rotation of soldiers :(
RedDobe 10.2.2020 klo 7.34 
@NiKuTa - Apparently there is an error that creates decimals when calculating the percent of the total health that was wounded. If you look at the wound severities in XComGameData.ini, the first level MaxHealthPercent=10 and the second level MinHealthPercent=11. That problem happens when the health percent falls in between those two numbers, for example 10.05. The way to fix is to set all of the MinHealthPercent to the previous max plus .01. For the second level that would be MinHealthPercent=10.01 rather than MinHealthPercent=11. Note that this is a bug in Fireaxis' code, not the modder's.