Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta









for this now - changing the mod its-self won't be required :)
+SecondWaveBetaStrikeHealthWoundStates[0]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Easy
+SecondWaveBetaStrikeHealthWoundStates[1]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Normal
+SecondWaveBetaStrikeHealthWoundStates[2]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Classic
+SecondWaveBetaStrikeHealthWoundStates[3]=(WoundStateHealthPercents[0]=85, WoundStateHealthPercents[1]=66, WoundStateHealthPercents[2]=0) ;Impossible
Is there any harder version? In my opinion, there are not to much missions is one month, so even badly wounded soldiers will take a part in second or third mission. So there is a small rotation of soldiers :(