Kinetic Void

Kinetic Void

201 ratings
Game Controls
By theGleep
A simple list of key bindings
   
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Tips
How to fight
  • Select your target
    • [z] to cycle through non-hostiles
    • -or- [Shift]+[Tab] to cycle through hostiles
    • -or- [LMB] to select a specific target in your HUD

  • Lock the target - press [c]
    • this puts the target in the first unoccupied target slot (keys F1...F12)
    • until cleared, the related target key will select this object for targetting-related activity - like assigning the target to a weapons group.

  • Destroy your enemies!
    • Select the target you wish to destroy group you wish to use by pressing the appropriate [F#] key (that's F1...F12, not f-sharp! :)
    • Assign a weapons group to that target by pressing the weapons group number (1...9 + "0" for "10")

To cancel a weapons group from firing, press it's number again. Repeatedly pressing a weapons group number will toggle firing on and off.

More than one weapons group can be assigned to the same target.

To clear a target group assignment, press the target key (F1...F12), then press [Shift]+[c]
Shipyard
When in the shipyard, select the module by clicking an item in the list on the right. As you move the module over existing pieces (or the "ghost" piece that is presented when a new construction is started), the module selected will show itself attached to the already placed mountpoint which is closest to the mouse cursor. The selected module will orient itself according to the selected mountpoint - which is tied to the mouse cursor. When the module shows up yellow, or hard to see, that is either because the module overlaps existing construction, or it is an engine module that is not facing toward the exit of the shipyard.

Modules themselves are merely containers - they provide a place to mount sub-systems. It is sub-systems that actually perform activities. So simply adding an engine to your construction will not allow the construction to move. You must first add an engine module, and then populate the sub-systems with an egine sub-system.


Pan camera
LM Drag
Rotate camera
RM Drag
Open Context Menu
RMB
Zoom
Scroll wheel
Slow Zoom
Shift + Scroll Wheel
Select/Place module
LMB
Place module, and prepare another for placement
Shift + LMB
Rotate part left
Q
Rotate part right
E
Change Connector
R or F
Standard Flight Controls
General Flight
Steering and orientation
Accellerate
R
Decellerate
F
Enable / Disable Kinetic Field
T
Micro Warp Drive
Shift+T
Enable / Disable Mouse Flight
V
Set Throttle to 100%
Shift+R
Set Throttle to 0%
Shift+F
Strafe Left
Shift+A
Strafe Right
Shifr+D
Ascend
Space
Descend
ALT
Pitch Up
W
Pitch Down
S
Yaw Left
A
Yaw Right
D
Roll Left
Q
Roll Right
E

View and In-Ship Systems
Rotate Camera
RMB+Drag
Zoom camera In/out
Scroll Wheel
Galaxy Map
M
Faction Status
K
Ship Inventory
I
Find Stations
N

Weapons and Targeting
Select (Object)
LMB on the target
Cycle through hostile targets
Z
Cycle non-hostile targets
Shift+Tab
Target Lock
C
Clear Target Lock
Press target key (F1...F12), then Shift+C
Manage Weapon Groupings
G

Targeting Automation
Target #
1
2
3
4
5
6
7
8
9
10
Select Target
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
Fire Weapon Group
1
2
3
4
5
6
7
8
9
10
Analog Device Controls
Your mouse is a two-axis (X,Y) analog device

Pitch Up
Y+
Pitch Down
Y-
Yaw Left
X+
Yaw Right
X-
Roll Left
Z+ (if supported)
Roll Right
Z- (if supported)
86 Comments
theGleep  [author] 23 Dec, 2014 @ 5:56pm 
so...I've been way way WAAAAY out of the loop for a while. How out-of-date is this?
AllenCecil 28 Apr, 2014 @ 8:36pm 
The very 1st tip above under "How to fight" and "Select your target" : [z] to cycle through non-hostiles, is conradicted by the "Weapopns and Targeting" chart: Cycle through hostile targets-[z]. I noticed the error while switching between forum threads/comments and
building/configuring my ship before launching. I have yet to enterr space as I write. So which is it? I know I will find out after I launch, and before I return to these forums :-)
Bad Cookie 20 Apr, 2014 @ 5:46am 
Is there a button for the store to sell all amount of your inventory instead of clicking once for each part. example 20 pieces of ore are 20 clicks. 200 pieces, 200 clicks and so on. maybe hold shift+LMB to sell all pieces.
DarkworldHero 29 Mar, 2014 @ 12:43am 
in a near update, could you add an icon in the HUD that shows the status of the Kinetic Field? (like the blue light on the dash of your car that says brights are on/off)
wesfoemmel 14 Mar, 2014 @ 6:57pm 
...there needs to be a little hud to display this while playing...
Mouse Eyes Nick 15 Feb, 2014 @ 11:54am 
How I am I going to remember this all.
StormMaster 25 Jan, 2014 @ 10:03pm 
thanks this has helped me out alittle bit im gonna go test if i can actually shoot enemies now
Kaypix 7 Jan, 2014 @ 8:36am 
Benryantopgamer:
To deploy Drones, press Shift + G. This will open your Drone Hangar Manager. Click then drones then the "deploy" icon at the top, and you'll see the Drone Control Module pop up to the right. click the drones from within the modules to tell them to attack. Check out our Drone Combat video to see how they are deployed. If you're not sure if you have all the necessary components, view the Drone Hangar video .
Istos 24 Dec, 2013 @ 12:44pm 
how do you deploy drones?
Keltskiy 17 Dec, 2013 @ 4:10pm 
shooting manualy is x but recently for some reason i cant get that to work