Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
It has been so long that I don't even remember the theory of it enough to suggest where they might have moved this functionality to. Sorry, if you figure out the solution please let me know and I will mention it in the guide.
I've been using Robojumper's script as templated by StupidPupil and it does give somewhat of an advantage over "conventional" voice pack creation, but not by much, certainly not compaired to tagging. As I understand it, (I never used the "conventional" method), it allows for easy creation of custom voice cues (Which as a class maker I can see plenty of uses for), and combines the archetype and a simplified sound bank into a single object. It does not, however, make the sorting of sunds any easier the way tagging does.
https://gtm.steamproxy.vip/ugc/2427879522034712305/8C4C5EF1B9C9F1F4E8FF4CF665D52E2101F1D8FE/
I should mention, you might want to look into Robojumper's voice pack script. It might be more efficient than the system described in this guide. I've never used it, so I'm not sure.