Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
It has been so long that I don't even remember the theory of it enough to suggest where they might have moved this functionality to. Sorry, if you figure out the solution please let me know and I will mention it in the guide.
I've been using Robojumper's script as templated by StupidPupil and it does give somewhat of an advantage over "conventional" voice pack creation, but not by much, certainly not compaired to tagging. As I understand it, (I never used the "conventional" method), it allows for easy creation of custom voice cues (Which as a class maker I can see plenty of uses for), and combines the archetype and a simplified sound bank into a single object. It does not, however, make the sorting of sunds any easier the way tagging does.
https://gtm.steamproxy.vip/ugc/2427879522034712305/8C4C5EF1B9C9F1F4E8FF4CF665D52E2101F1D8FE/
I should mention, you might want to look into Robojumper's voice pack script. It might be more efficient than the system described in this guide. I've never used it, so I'm not sure.