The Ghosts of Hackney Mills

The Ghosts of Hackney Mills

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100% Achievement Guide
By CTR-Drexxel
This guide is both a walkthrough and a progression Achievement guide, meaning get it all in order!
   
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Intro
Hello! Just a heads up, you will need to play the game twice to get every achievement in the game! I found that you can actually play through just the beginning and get most of the collectible achievements, and then restart the game without beating it the first time. That would save you some time, as you dont NEED to beat the game twice.

This game will have the achievements in the front, and then a straight walkthrough at the end for the "Walkthrough Artist" acheivement.

So, after you start the game and enter town, the only real set of collectibles that you need to look for are SPOOPY NOTES and VOICE CRYSTALS. I will help you run through these with screenshots and when we get to sections that have story items or other achievements, I will note them.
Crystal Run Part 1
Starting off after the accident, there is really one way to go, up. You should have gotten "DEER GOD" Achievement at the start. After you reach the first screen that has streets, we will head to the second building on the right. Outside of it is CRYSTAL 1.


After collecting, head inside the building it is in front of, and into the first door on the left for CRYSTAL 2.

Head next to the top floor and you will find CRYSTAL 3 in the hall


CRYSTAL 4 in the office on the left along with SPOOPY NOTE 1


Exit the building and head to the largest north most building in this same area. This is the library! Head inside to the back right room, and have fun with the huge maze inside to disengage the four locks to unlock the door for CRYSTAL 5




















Head back out and into the Cafeteria to the right of the Library for CRYSTAL 6















That is the last crytal of the area, we will then exit the area to the NORTH. Navigate through the maze forest, and CRYSTAL 7 will be outside TRANSFORMER 1.


We will then head inside and interact with the computer using the code "2198" to get part one of three for "Did your Job". Please note that if you interacted with the computer where it actually is on the table, the prompt does not appear. It can only be accessed on the square ABOVE where you think it is. please reference my characters location in the screenshot. Please note that while your job is to technically run diagnostics, the achievement will pop as long as you select an option. Mine popped having selected "Check History" for 2 out of the three.


Follow the trail north of here and into the building for SPOOPY NOTE 2 and the note on the table in the northeast corner will give you "Leaving on a Jet Plane" Achievement.


Go upstairs for CRYSTAL 8 and ID CARD and SPOOPY NOTE 3. The ID is in the left drawer, and the note is in the right drawer


Head back to the main town, and we will go WEST this time to the next TRANSFORMER 2. Once again interact with the desk and this time use "5542". Please note that after first interaction with this computer, you can NEVER USE IT AGAIN. Awesome.


Head out of the station and to the WEST deeper into the forest. In the next area, instead of walking to the north by following the path, go into the woods to the left, and you will find CRYSTAL 9


Head WEST into the next area, and into the Mansion. In here you will see CRYSTAL 10, and get SPOOPY NOTE 4. My Achievement for the Notes "The Reader" popped here, though there is definitely more notes, and I will NOTE them all (hahaha).


Head upstairs and into the middle room, and get FLIGHT LOG 1 of 2 and CRYSTAL 11


Exit the Mansion and head NORTH. This next park will have CRYSTAL 12 and 13. One to the South when you enter, and one to the North.

Exit the area to the NORTHWEST and enter the building. In here you will find CRYSTAL 14, SPOOPY NOTE 5, and FLIGHT LOG 2 of 2 (achievement "Ticket to Fly" should pop here). Head up the stairs for the biggest easter egg in the game. I won't write any more on this as I do not wish to spoil it.


Now for the fun part. Head AAAAALLLLLLLLLL the way back to the beginning where you found your first Crytstal, and go EAST. Go ahead, I'll wait.
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..
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Crystal Run Part 2
OK! At the next crossroad there is a path that leads into the forst to the last TRANSFORMER 3. HEad over to it and use the code "3698" on the "Computer" and your achievement "Did your Job" should pop after you select one of the options and are forever locked out of this computer as well.

Head back to the crossroads and go NORTH. Outside of Kermit the Frog's House is CRYSTAL 15


Head inside for CRYSTAL 16 and SPOOPY NOTE 6


Also fun to do, they forgot to remove an explorable area behind the TV if you want to have fun becoming one with the wall next to the calendar.


Head out of the house, back to the crossroads, and go EAST. In the parking lot next to the stairs is CRYSTAL 17. Head up the stairs and outside of the research center is CRYSTAL 18. This is where my Crystal achievement "Team Spirit" popped, though there are more to be found.

To enter the Research Center you would have needed to listened to the audio logs and found the date and used the mathmatical equation they use in order to find the daily pin. The code is "2324"

I give full credit to Karinms (http://gtm.steamproxy.vip/profiles/76561198061502929) for this. Here is how they solved this in detail. If there is a better way to tag Steam profiles, let me know and i will properly tag.

The code for opening the outer doors to the Research Building? The speaker says to add the day to the year and then square it, the code is then the last 4 digits in the sum. He uses as an example the current day's date, 13 October 2006. 2006+13=2019. 2019 squared = 4076361 and the code is 6361. If you simply Google "2019 squared" the site will calculate it for you.

Now, the real code for entering the building is found by using the date in the Transformer Station Codes. Check your inventory for the note.

...
The date is 11 November 2007. 2007+11= 2018. 2018 squared = 4072324

Head inside and you will see CRYSTAL 19 and 20 in the lobby

Go to the Right door and swipe that keycard and head to 2B. You will immediaely see CRYSTAL 21


Head to 3B and to the rightmost door. Enter in the code "5639" . This code is given to you by one of the Crystals where Kermit the Frog is talking to the General and the General asks him to read the code out loud.

Inside you will see the last CRYSTAL 22


Further to the right is CRYSTAL 23


Enter the Right most room for a super happy fun time and CRYSTAL 24. I'm sure thats all Kool-Aid right? Right?


Now that you have all of the collectibles, you can either
A. Finish the game. You are literally at the end
B. Rage quit to menu and do the whole story in less than 10 minutes and get the next achievement "Walkthrough Artist"
Walkthrough Artist
Ready to just play this game as fast as possible or without collectibles? Leeeeerooooooooooooooy! I'm tagging this whole section as spoiler so no one accidentally ruins the experience for themselves.


Go to the beginning area and go NORTH, through the woods, and take the path above transformer B to reach Meyers house and loot her ID card from her drawers upstairs.

Head to the EAST and enter the Research Center using 2324

Go to 3B and at the last door use the code 5639

Go through the right most door, then the game pretty much only has one direction. Interact with the car to finish the game.
Outtro
Hoep you enjoyed the guide! If you have any suggestions to make things clearer, just let me know in the comments!
9 Comments
ໂ‧͡‧̫ໃ 17 Sep, 2023 @ 2:24pm 
For "The Reader" (still technically bugged):
Save before SPOOPY NOTE 4 just to be safe, and if you don't get "The Reader" after reading that note, just spam read that note over and over and over until it eventually pops. I think I spam read SPOOPY NOTE 4 about 6-7 times before it popped.

The first playthrough I didn't get "The Reader" even until the end despite reading all the notes.
S.T.A.R.S Leon S. K. 9 Jul, 2022 @ 3:20pm 
Thx <3
Revenger23 10 Jul, 2020 @ 1:16pm 
Nice Guide :cupup:
lylat 31 May, 2019 @ 6:33pm 
Milouze 7 Apr, 2019 @ 4:18am 
Thank you for this guide :trololo:
Anyone having trouble launching the game can try the depot workaround:
https://gtm.steamproxy.vip/app/739240/discussions/0/3288067088110890572/#c1812044473324023583
PunkSteve 1 Jan, 2019 @ 1:47pm 
Thanks for the guide. :ss13ok::cybereye:

Just wanted to add, i got the Team Spirit: Listened to all the spirit crystals" after finding Crystal #14.
Selvujenka 21 Apr, 2018 @ 12:29am 
Oh lol now yes it was the big surprise :D
CTR-Drexxel  [author] 18 Apr, 2018 @ 1:14am 
Ah that was a joke, that top area is a dead section of the game. They must have forgotten to finish the house, because those stairs do not lead anywhere. :)
Selvujenka 17 Apr, 2018 @ 6:40am 
hey , about the last part of crystal part1 i dont think i can go upstairs which you didnt want to spoil. do you know why? or any idea how can i fix this?