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Zgłoś problem z tłumaczeniem











Tax Harvest* -2 unrest would suffice.
Bread & Circus* -2 politics would suffice.
Noble Philanthropy* feels worse than vanilla. should give +2 happy.
Forced labour* needs a -40% constrctn cost. as is: Noble phil is just better for building.
Military conscription* this is amazing. too good. i think it needs -5 growth.
Military Subjugation* its good, but it shouldnt affect tax. should be -2 growth only
I hope the helps, i used to make these kinds of mods for rome 1 and i know balance is always a concern. just focus on making everything better than vanilla, and you are golden.
@st_magus you can become op by combining the effects optimally, although the main mod "Nordo's Effect Overhaul" is even better suited for this.
Peace be upon thee.
One of the examples. Armenia best economy edict&building thing: temple with 100/200/400 culture income + temple with culture income % bonus + Bread&Games edict which gives bonuses to both commerce and culture income. Plus if we have Larissa(settlement with World Wonder,) it gives us additional 25% culture income bonus.
So, Bread&Games actually is an *economy* boost edict(not for early game of course, but for later). Economy boost edict can't have tax penalty, it's nonsense.
To test this mod I started the game for Seleucids, because of their highest Imperium level V at the beginning.
1. So, new number of edicts are here - 11. Dignitaries are also increased - 4 from vanilla 3. But Champions still 3, while Spies...decreased to 2 from 3. Is it right, is it intended? If so, then I don't understand the purpose of this. I thought you were going to *increase* amount for all agents, no? Can you, please, list how many agents we can have with this mod for all Imperium levels?