RimWorld

RimWorld

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[B18] Run and Hide
   
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17 mar, 2018 @ 1:58
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[B18] Run and Hide

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Are you tired of your colonists fleeing from a manhunting deer straight into a corner, where it proceeds to gore them to death? Does your pawns' pathfinding when threatened give you apoplectic fits? Put down the bottle, because your problems are solved.

Run and Hide allows you to place down a marker which designates a place for your colonists to flee when they are in danger. They will run to the nearest pre-determined bunker spot, allowing you to give them safe places to hide that they will actually make use of.
55 kommentarer
Loukoukoum87 4 jun, 2024 @ 9:24 
thank! realy now those colonist hide i can't kill them anymore! (bark aggresively)
Gurdel 30 aug, 2018 @ 12:37 
Update inbound for this mod?
Sentient_Worm 5 aug, 2018 @ 18:40 
Will need to wait for the auther to update this mod. Maybe they could have somone do a quick patch tho
smitty_the_smith 11 jul, 2018 @ 19:38 
How do I get this mod to work with 1.0 unstable?
Ninjack_Aus 3 jun, 2018 @ 22:32 
Yeah me to with Oddworld
Oddworld86 10 maj, 2018 @ 22:57 
I would like to know if used with run and gun mod activated, make the pawn fleeing and shooting back at once. It would be fun.
Linked 7 maj, 2018 @ 7:15 
Nice, nice.
Dr@g0n 24 apr, 2018 @ 23:00 
ill try it
Tal'Raziid 17 apr, 2018 @ 11:15 
Enemies dont surrender; They flee. Enemies firing while they flee is a Run and Gun thing