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UM21's Course-4
   
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19.046 MB
15 mar, 2018 @ 21:36
23 sep, 2023 @ 0:50
31 ändringsnotiser ( visa )

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UM21's Course-4

Beskrivning
Course Info:
Version: 3.8 / 1.0.0.1621 / Hardcore
Holes: 23
Type: Red Ice ( Red atmosphere, all holes are icy, technically )
Main Style: Knowledge
- RNG: 30%
- Knowledge: 57%
- Skill: 26%
- Traps: 48%
- Troll: 26%
- Complexity: 43%
- Trickshot: 43%
- Rage: 22%
- Visibility: 22%
Main Ball Size: UM21
- UM21: 100%
Difficulty:
Hard
Compatibility:
- VR: No
- Alternative Shooting Allowed: Yes
- Amount of Players: 8 - 16 ( Recommended )
Bugs:
May contain some as during edits, some of the aspects got broken while editing dynamic lanes.
Generally:
Course-4 Theme is literally ice being red. 23 holes, each one having some slippery moments in red atmosphere. Red is so strong in this course that it even emits to players, having every ball being red, with few exception.

General Info:
Please consider to look version above, due maps may be updated often. ( Bugfixes )
Always consider to read tips!
Read more info below!
Liked the map? Join Here!
Style Info!
Difficulty Info!
Ball Size Info!
31 kommentarer
UnknownMaster21  [skapare] 1 jul, 2019 @ 16:55 
This course is now set as HARDCORE
UnknownMaster21  [skapare] 17 sep, 2018 @ 6:57 
May be related to bugfix update though, not sure. Hopefully works now for sure!
UnknownMaster21  [skapare] 17 sep, 2018 @ 6:56 
Weird issues with holes 1 and 16.

Hole 1 had spots, where ball was standing still, but could not stroke at all. This may be related to infinite movement, except ball did not move. Should now be fixed.

Hole 16 had similar spot, but between moons. Added extra moon which most likely won't give a chance to make similar effort.

Version 3.4.6 / Final
UnknownMaster21  [skapare] 16 sep, 2018 @ 9:13 
Last update broke Hole 12's half-pipe completely.

Edited slightly hole 14.

Version 3.4.5 / Final
turbocohete01 16 sep, 2018 @ 9:08 
oh! tks :)
UnknownMaster21  [skapare] 16 sep, 2018 @ 8:12 
All gravity areas, which were not really required, is now replaced by force fields, which does same trick!

Added few more tips and fun facts.

Join movement is now much easier to play!

Version 3.4.4 / Final
UnknownMaster21  [skapare] 16 sep, 2018 @ 7:16 
Both things are beyond to fix, if it is about editing a map, unless not using gravity zones at all. Btw, same may occur on dynamic lanes, gravity or not.

However, I believe there are some things which I can edit, by editing gravity zones, which can be changed to force field zones. I can do that, and less "bugs" should occur. I will do that, but can't sadly fix all.

Thanks for the report, update will arrive soon. ( Also on Course-9 Hole 15, which has an error on play area )
UnknownMaster21  [skapare] 16 sep, 2018 @ 7:16 
Ahh... I may know what you mean then. There are certain aspects which UE4 engine or how devs have coded may have limitations about calculating following methods:

- Ball is between default gravity and modified gravity, which causes stroking the ball having limited directions.

- Having too much lag to host under gravity zone causes calculations to ball physics, which is sent by packets, may have a loss and ball tends to bounce infinite time, OR ball is literally stopped, but wont allow to stroke, OR if it is on planet, it is causes infinite movement. Because your ball is calculated by your CPU, and if there is especially lag, losses may occur.
turbocohete01 15 sep, 2018 @ 15:24 
Gravity in some parts
UnknownMaster21  [skapare] 14 sep, 2018 @ 10:26 
but can't tell about what bugs? lame...