Portal 2
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GloomShine #15 (Teaser)
   
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GloomShine #15 (Teaser)

In 1 verzameling van gloomshine
GloomShine Test Chambers
85 items
Omschrijving
Starts with a bang and an abduction. Twists. Turns. Fun. Enjoy. =)

Also, try my other maps: GloomShine #1 - #20

Please rate, comment and subscribe.
21 opmerkingen
mood3rd 8 apr 2016 om 17:21 
more fun had:)
got a little frustrated, when going through the exit door.
as the funel came on & stopped me going far enough for the exit door to close behind me.
timers can be good, but this is not.
as getting through the exit is the goal of all portal maps.
failing at this point is a not supposed to happen.
saying that, it was a quick fix, to get to exit the 2nd time.
& I enjoyed this map
Petutski 19 apr 2014 om 11:16 
Great chamber! Don't change anything! It is amazing how people critique chambers based on what they think it should be. Every chamber developer has his/her own style and that is what makes Portal 2 great!
gloomshine  [auteur] 8 apr 2013 om 13:57 
Thanks for the comments, Lpfreaky90. Hope you got some enjoyment out of my maps. Cheers. =)
🍪 Anna 8 apr 2013 om 13:53 
comment on the map design though: I like the teasing with the exit
🍪 Anna 8 apr 2013 om 13:49 
I just played through part 1-15 of this series.

Overall I think the difficulty is way too low. The path you take is very linear and all the elements are thrown in your face the moment you need them. Playing through the entire series took me 2 hours and 15 minutes. That's a total of 135 minutes for 15 chambers. That's 9 minutes per chamber on average on a blind playthrough. I think that's a bit too short.

Also on some occasions in the series the indicatiors are missing or not clear enough; try to work on that.
Zoraya 29 mrt 2013 om 18:41 
Very good indeed. I liked that kind of walkthrough a lot. However there were several situations where you can get stuck, wich narrows the fun a bit. But overall good and much fun.
☛† Kawaii †☚ 28 mrt 2013 om 23:36 
GOOD
maushunter 28 mrt 2013 om 19:55 
good chamber i don't know if map was suppose to be a long map
Bayram 27 mrt 2013 om 15:49 
Excellent chamber and great fun; thumbs up! toncica is right in general about antlines and signage, but gloomshine's chambers seem to me to be an exception as they are made so that you come to buttons in the order that you need them and either you can see their effect or it is in any case safe to press them.
Alain Finkielkraut 27 mrt 2013 om 7:34 
bien