Dead by Daylight

Dead by Daylight

58 ratings
New DbD Chapter: Undead's Plague
By NoIcE
Another invented Chapter for DbD. This time i made it on my own, with some ideas from my friends.
This Chapter is based on one killer (No survivor, 'cause i had no idea about how the survivor could be, and yeah, i'm not main killer... i play both roles equally.)

Enjoy and send suggestions :D
   
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Killer's name and title
Name
Andrew Costa

Title
The Zombie
Bio, Weapon and Power
Bio
Andrew was a well-known scientist. He studied every kind of virus to try find a cure to those who are Incurable. One day, he decided to do everything possible to accomplish to his objective, so he broke into his enemy's laboratory: Doctor Adam Longueville. While searching into Adam's files, he accidentally broke a closed test tube, which contained a weird green liquid. As long as the green liquid touched the pavement, it released a green smoke, that infected Andrew with an unknown virus. Andrew studied until his last breath to find the cure for that virus, but after only 2 days, he died. The entity has taken him into his world once he returned alive. Yes, returned alive, because that virus made him become a Zombie.

Weapon
Steel Tube

Power
Undead's Bite
The Zombie jumps in front of him for a lenght of 2 meters. If the jump lands on a survivor, The Zombie grabs him and bites him, causing the Virus to infect that survivor. Infected survivors will have a limited time of 150 seconds to search into lockers for the antidote. Survivors who die from infection will become walkers (another name, just to distinguish between killer and survivors who turned into zombies), walkers move only at 2.26 m/s (equal to survivors walking speed).
Walkers are not controlled by survivors, but instead they'll move towards the nearest seen survivor (and by seen i mean the survivor they've seen. If they didn't see any survivor, will just move around looking for them). If a survivor leaves the match while infected, he will become a walker instantanely.
When infected, your status HUD will become bright green in order to display your infected status to other survivors.
Walkers have a lifetime of 180 seconds.
Walkers can be killed if stunned with a pallet.
Walker's attacks will always infect attacked survivors.
Walkers have a terror radious of 8 meters. Walker's terror radious is different from The Zombie's one.
Searching for cure in lockers takes 5 seconds, and makes as much noise as searching in a chest would make.
Cure will spawn in 3 random lockers, including basement lockers.
Cure will be different for each survivor. (you cannot take another survivor's cure you thief XD)
Finding the cure will make your status HUD to have a bright yellow light behind your status in order to display to others that you are immune to the infection for 90 seconds.
If the killer is chasing you, the infection timer will stop (same for timer of Reverse Bear Traps of The Pig) This is to prevent the killer to chase you until you die from the infection.
Speed, Mori and Terror Radious
Speed
4.4 m/s - 110% of normal survivors running speed.

Mori
The Zombie hits the survivor repeadetly in the head with his steel tube, then he will eat a piece of the brain of the survivor.

Terror Radious
24 meters.
Perks
Stealthy
You almost become one with the world around you. While pressing shift, the killer movement speed is reduced by 30/20/10% and the terror radious is reduced by 4/8/12 meters. Also, killer will stop making any sound. "They can also stop making all those noises if they want to... just to be a little more... stealthy" - Doctor Adam











Chaser
Don't lose 'em! While chasing a survivor, chased survivors recovers from status effects are 10/15/20% slower. "They'll follow their prey, no matter the things that will try to stop them" - Doctor Adam












Careful
They will not hide from you. When a survivor enters a locker while in a 10/15/20 meters range, you get an audio cue, and can see that survivor's aura for 2/4/6 seconds. Careful has a recharge time of 120/90/60 seconds. "If they were chasing a prey, they will probably find that prey another time, just by following the smell of fresh meat." - Doctor Adam
Add-ons
Common
>Old jump shoes< You jump slightly farther.
>Old belt< Your jump is slightly faster.
>Old man's life< Walkers lifetime is increased by 10 seconds.

Uncommon
>New jump shoes< You jump moderately farther.
>New belt< Your jump is moderately faster.
>Old clothes< Your terror radious is increased by 8 meters, walkers terror radious is reduced by 8 meters.

Rare
>New clothes< Your terror radious is reduced by 8 meters, walkers terror radious is increased by 16 meters.
>Mario shoes< You jump slightly farther, your jump is slightly faster.
>Blinding mix< Survivors will see lockers aura only when in a 32 meters range when infected. Infection timer is increased by 30 seconds.
>Adult man's life< Walkers lifetime is increased by 30 seconds.

Very Rare
>Jumper shoes< Your jump is Considerably faster.
>Fast virus< Infection timer is decreased by 30 seconds.
>Random virus< When finding a cure, survivors won't become invulnerable to the infection.
>Though virus< Reduced the available cure in lockers from 3 to 2.

Ultra Rare
>Special mix< Survivors will see lockers aura only when in a 16 meters range when infected. Infection timer is increased by 30 seconds. "I don't know why i made this mix... maybe to make Andrew blind and gain an advantage on him." - Doctor Adam
>Broken teeth< Your power is removed, and in its place you gain another attack for your main weapon. The second attack has a lunge equal to 150% the lunge of the main attack, but when using it you can't move in other directions and recovering time is slightly longer. The Zombie's terror radious is increased by 8 meters. Your movement speed is increased to 4.6 m/s (equal to trapper). "Sometimes they try to make more of them, but some other times they just look around for food" - Doctor Adam
>Ancient life< Walkers now will not die because of time. "They probably ate some kind of entity that had still a very long life." - Doctor Adam
Attention!
I'm not english, so I'm sorry for any grammatical error you will find in my guide.

Just notice this is just an idea, we know it is almost impossible devs will notice us. But this was made just for fun.

Just notice that i'm not an artist, and I know the images of the perks are not that awesome. They just look fine for me for the perk they were made for.
86 Comments
NoIcE  [author] 3 Apr, 2019 @ 3:47pm 
Yeah kinda... XD
NastyDeadlyFeet 3 Apr, 2019 @ 10:16am 
So... We are like half-neighbors? I'm from Spain, actually.
NoIcE  [author] 3 Apr, 2019 @ 10:13am 
Actually I'm italian. Same goes for my friend
NastyDeadlyFeet 3 Apr, 2019 @ 7:37am 
Good guide, dude:steamhappy:
NastyDeadlyFeet 3 Apr, 2019 @ 7:36am 
@Were are you living now? cuz' you sayed that you're not English.

PD: Sorry if it sounds weird, but it's only curiosity.
dubtoshi 24 May, 2018 @ 8:00am 
@David King Another Reason to Hate from quitters XD
DIRTY DEEDS DONE DIRT CHEAP 23 May, 2018 @ 11:37am 
Sorry but why would someo0ne backstab his friends at that point? and what if I need to go and quit... this whole killer seemes really weak and based on others
NoIcE  [author] 23 May, 2018 @ 11:24am 
When an infected player leaves the game, he immediately becomes a zombie. (so that you have a better reason to not leave :D)
dubtoshi 22 May, 2018 @ 9:46am 
oh btw its an awsome idea i wonder how it would like if its added to the game
dubtoshi 22 May, 2018 @ 9:45am 
he disconnects from the game* and *and i infected someone*