Forts
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AP / HE / APCR Cannons
   
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Mods: Mod, Weapon
Vanilla
File Size
Posted
Updated
2.465 MB
12 Mar, 2018 @ 9:10am
13 Mar, 2021 @ 8:16am
10 Change Notes ( view )

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AP / HE / APCR Cannons

In 1 collection by Ximsa
Ximsa's Mods
54 items
Description
This mod replaces the Cannon with 3 Variants.
AP is just like the normal Cannon
APCR trades damage for piercing power
HE can only penetrate 1 wooden bracing, but has much higher splash damage

Also the shell speed and accuracy has been changed. The HE Cannon has the slowest shell speed and highest dispersion, while the APCR Cannon has the fastest shell speed and lowest dispersion.

Now compatible with Joe's Cannon Plus Mod!

Balance changes:
Increased APCR Cannon's penetation
Slightly Buffed the AP Cannon
Increased HE Cannon's knockback

COPYING INFO:
Since this is a non trivial mod, copying/modifying any part of this mod is only allowed, if i grant you permission to do so.
26 Comments
⁴²lucky_star⁴² 23 Jan, 2024 @ 9:15am 
а что делает мод?

:fortsda:
Penguin 22 Oct, 2023 @ 6:46pm 
Wholesome moment.
Wonko 9 Jun, 2019 @ 2:13am 
@Luiz modern shells aren't really affected by sloping the like they used to be. That's why most tanks you see anymore are fairly boxy and not really angled much. They mostly use it at this point for getting a little extra thickness in places where they don't need the space they would get from completely vertical armor
Ximsa  [author] 5 Feb, 2019 @ 10:08am 
althou i like the idea, i probably won't do that :P
motivation and such
Also using physical impact can either do nothing or obliterate a whole fort (lul)
but it's (kinda) possible ;)
LuizBarros99 9 Jan, 2019 @ 3:55am 
Up to what extents can you mod these guns? Because I wonder if could you possibly make an "HESH" (High Explosive Squash Head) round?

It would be basically a round that ideally should not go through more than one layer of material, and its PHYSICAL impact should be enough to delete most objects in the game (if not all objects/materials, since a HESH shell is basically a LOT of High Explosive being spreaded over the surface of what it hits).
Its HE effect should be a bit smawller and weaker than that of the HE cannon, but it should launch fragments from basically what was the "Behind"/back side of what it hits (Basically not fragmentation in 360 degrees, and not necessarely paralle to its course, as if a HESH shell in IRL hits a steel plate it launches fragments from the other side of the steel plate, kinda as if the explosion was happening from the other side of the plate. Thats how HESH works against metal IRL)

If possible to model this it would be great.
LuizBarros99 9 Jan, 2019 @ 3:40am 
If I recall correctly IRL while APCR was faster than normal "full caliber AP shells" it likely was lesser accurate than AP if I recall correctly. And for a fact in real life APCR was in fact terrible against angled armor. (This likely can not be properly modeled correctly in this game)

A very easy fix for this would be to rename the APCR to either APDS or APFSDS (ideally the APFSDS)
Dingus Donkus 9 Jun, 2018 @ 3:06pm 
figured.
Ximsa  [author] 9 Jun, 2018 @ 3:50am 
not doing that :P
Dingus Donkus 8 Jun, 2018 @ 10:27pm 
mustard gas rounds, because thats easy to put in right?
Ximsa  [author] 2 Jun, 2018 @ 10:02am 
i agree ;)