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motivation and such
Also using physical impact can either do nothing or obliterate a whole fort (lul)
but it's (kinda) possible ;)
It would be basically a round that ideally should not go through more than one layer of material, and its PHYSICAL impact should be enough to delete most objects in the game (if not all objects/materials, since a HESH shell is basically a LOT of High Explosive being spreaded over the surface of what it hits).
Its HE effect should be a bit smawller and weaker than that of the HE cannon, but it should launch fragments from basically what was the "Behind"/back side of what it hits (Basically not fragmentation in 360 degrees, and not necessarely paralle to its course, as if a HESH shell in IRL hits a steel plate it launches fragments from the other side of the steel plate, kinda as if the explosion was happening from the other side of the plate. Thats how HESH works against metal IRL)
If possible to model this it would be great.
A very easy fix for this would be to rename the APCR to either APDS or APFSDS (ideally the APFSDS)